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Nealius

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Everything posted by Nealius

  1. I never said I couldn't afford it, I pointed out a flaw in someone's logic in thinking that everyone lives in the same country with the same currency and the same availability of products. Single install. My dedicated server is on a different drive. The narrow-mindedness and constant straw man fallacies in this community are absurd. Please stop with stupid discussions like this to defend unreasonable software bloat.
  2. I have this mod installed in my Saved Games/Liveries folder but it doesn't work.
  3. Player/client helo doesn't need any advanced waypoint/trigger settings. Only the ground troops need "embark to transport," set to desired vehicle type; I find that "any" doesn't work particularly well. Land within the set radius of the troops, in the comms menu you should see F7 "airborne troops." Inside that will be the group name of those troops.
  4. I can imagine. Everyone says "green" but to my eyes it's clearly a dark shade of cyan blue.
  5. Nealius

    Flames

    Flame color changes with manifold pressure. The AI tends to run at really weird MP/RPM settings.
  6. A: They cost twice that in equivalent buying power where I live. B: My DCS install alone is 924GB.
  7. Corsair in DCS is very tame compared to the Spitfire, Mosquito, and Kurfurst.
  8. The cannons are also lacking shells in their magazines, but they still work. At the moment it seems only the heavy flak is INOP as it tracks but doesn't fire.
  9. Throwing my data in the pile (though track file too large to send). Flying single-player on Cold War Germany, cold start, simple range run out from Pferdsfeld to the Hammelburg range, dropping a stick of 12xMk82s, refueling at a tanker, and coming back to land gives me a perfectly normal replay track with no jitter. I have aircraft condition 100, wear and tear 0, "reference aircraft" is checked but I typically don't check that and don't recall any issues on those previous flights either. As to cold start having issues in replays because the crew chief commands don't work, I found the trick is to stay in F1 view and let the startup process finish before switching to an external view.
  10. I'll have to try it again because the offset when I was aligned with the runway axis was in excess of the 3 degrees indicated on the mission editor. In the Viper's ILS did you input the course as-is from the included IFR chart (278 degrees)?
  11. The main problem here is how we continuously get "realism" upgrades without any fundamental game upgrades to deal with the increased realism, further contributing to the "Digital Cockpit Simulator" problem that the customers have been complaining about for the better part of a decade. How is this damage modeling going to work with the dynamic campaign where unscripted CAS scenarios are going to be involved? Currently the only way to simulate CAS is to have everything so scripted where the friendly units are set to immortal, enemy units are set to invisible, and the friendly units are set to "fire at point" somewhere in the general vicinity of the enemy to create a fake CAS atmosphere. In short, we've got more realistic bombs operating in an arcade system.
  12. Still broken. Not a wishlist item, broken. Supercarrier lights once illuminated the cockpit.
  13. Appears to be 3 degrees north on the ME. Runway heading 291, loc 288. However in flying the Viper my loc was so far right I would have hit the terrain to the northeast of the threshold. Why would the localizer be offset to put aircraft closer to that hill rather than offset south where there's no terrain? A south offset makes more logical sense due to the terrain here.
  14. Seems like drift during the GPS era has improved. Even on longer flights I only get drift of 100-150ft, if that. I haven't tested pre-GPS era yet.
  15. I tried an ILS approach on Bardufoss RWY28 following the IFR charts that come default with the map. The localizer was showing way right when I was lined up on the runway. The IFR chart doesn't seem to indicate an offset, and if I tried to fly the localizer as indicated I would hit that small hill that's about a kilometer east of the field. Anyone else noticed this?
  16. If you press twice in rapid succession what happens? In other modules, for example the Mosquito, the second press isn't recognized unless there's a time delay between each press. Now in the Viper I'm not pressing it twice, but the electrical signal seems to be sent twice with a single press.
  17. TM Warthog, using the "Silence" push button on the throttle base for the gear up/down toggle on all my modules which have retractable landing gear. In the F-16 (and F-4E) a single press of this button is somehow detected twice, causing the gear lever to move up then immediately back down again. This does not happen in any other modules except the F-16 and F-4E, which tells me there may be something in the controller lua code that allows rapid presses of the same button to be recognized. In contrast, other modules won't recognize such rapid signals and have a "cool-off time" between each keybinding press. I know trim speeds and such can be modified in luas, can this "cool-off time" between button presses be modified in a lua somewhere as well?
  18. How'd you get the picture of the lightning strike in the first post? That shows a lightning strike with scattered clouds instead of the overcast required in the legacy weather system.
  19. Are the scattered t-storm presets supposed to have lightning? I'm not seeing any.
  20. Assuming you're using Petrovich, it's probably an issue of him somehow not seeing the target as commanded. Any AI in a replay track is still "alive" and may not perform the same actions as they did in the original flight. Thus Petrovich doesn't see/lock on to the target during the replay, inhibiting the recorded player fire command from being executed. I've had this happen with George and Hellfires in the Apache, and Jester and Mavericks in the Phantom.
  21. Tried seat 3 and seat 6. Cannot interact with the lighting control panel. The ICS panel on the opposite side works, though. Figured it out. It only works from the engineer seat and only after using RCTRL+] to "walk" to the station. It doesn't work from any other station, including the ramp station, which would be the most logical for it to work.
  22. How? There's no mouse interaction. The cursor doesn't change to green.
  23. I tried those via keybinds and nothing came on. The relevant switches in the ramp operator station also weren't animated nor had mouse interaction.
  24. It seems like most in this thread lack the IQ to understand this nuance, and can only think in absolute terms.
  25. The only reason the liveries are bloated at all is because they have unnecessarily large resolutions, often 4k or 2k.
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