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Nealius

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Everything posted by Nealius

  1. I knew how to create specific files, and how to change extensions, but didn't know that Windows wouldn't kick back an error on a file that didn't have an extension. Nor is there a selection in the dropdown for generic "file" as written in the instructions given, ergo "create text file, then simply delete the extension" was not a logical exposition given the lack of information available to the reader. Expecting high-context knowledge in low-context situations happens.
  2. If I don't have a tmp folder should I create one called bak.tmp anyway? And what do you mean by "create a file" with no extension? I see no way to do that in Windows. Everything is a specific file type with a specific extension. Anything else is a folder.
  3. +1. I frequently have missions hang at Sim PostStart, and without the loading screen I can't tell what's hung up and what's simply taking a while to load.
  4. NATOPS says unrestricted 33,000lbs, restricted 34,000lbs. Restrictions for above 33,000lbs are as follows: (1) Glideslope - 3.5° Maximum (2) Recovery head wind (RHW) - (a) 40 knots minimum - Half flaps allowed (b) Less than 40 knots - Full flaps only (3) Lateral weight asymmetry - 14,500 foot-pound maximum (external pylon stores, AIM-9 wing tips, and wing fuel) (4) No MOVLAS recovery I've always aimed for 33,000lbs as personal preference.
  5. I see "under max trap" being used a lot, but IIRC real-world USN fuel planning is to hit the ramp at max trap weight in order to maximize fuel for potential bolters or diverts. In other words, smacking the deck at -750fpm at 33,000lbs gross weight should not be breaking anything.
  6. Testing out without the gasket now. I never really had issues with the stock spring, but without the gasket the centerpoint feels a bit strange. Almost like the stick is articulating on a ball with a square at the top, rather than articulating around a smooth ball. Outside of that center range it's smooth as normal.
  7. Just stopping by the say I've been using the 20cm extension for about 5 years how. Heavy use and no problems. My only one complaint is that the internal cable is only about 20.7cm long, making it physically impossible to fully seat the plug into a Warthog/Hornet stick without performing laproscopic surgery on the extension. I can barely get it connected, but it's a real pain because adult human fingers aren't small enough to squeeze between the 7mm gap to seat the plug.
  8. I'm on an extension as well but didn't think about that. No potential issues from removing the gasket entirely?
  9. Is Tamiya Cera-grease HG the same as this "ceramic grease?" I can't find anything specifically called "ceramic grease." Also, are there any reference pics of how the gasket is supposed to be positioned? Mine fell out of place and I can't find any pictures or videos clearly showing where the gasket is supposed to be.
  10. Furthermore it's not a mod issue at all as it also happens with default DCS static objects.
  11. Engine warmup time. Not all of us are unemployed with unlimited play time.
  12. There is no "most realistic" in this case. Play with the curves/saturation until you're able to fly as precisely as you can. I'm on a Warthog, stock springs, 20cm extension, no curves, 100% saturation, and that gives me the most precision in the Hornet. And in most modules with a few exceptions. I do have a small deadzone, maybe 3~5, because the Hornet's autopilot doesn't like to properly engage for me unless my stick is DEAD center.
  13. @BIGNEWYThe issue appears to be that DCS is not selecting the default livery at all, but a hardcoded default livery, when clients use liveries other clients do not have installed. This is contrary to the bahavior with the Viper's default livery in similar circumstances. This is what the default livery should look like: This is what DCS actually loads when no livery is selected: And this is what I see as a client when flying online: When flying online as a client, and the other player has a livery I do not, it should be totally blank as in the "default livery" in the first picture.
  14. I did some testing. The vertical needle appears to function more like a bank angle indicator than a rate indicator. One block width is roughly equivalent to 10 degrees of bank, regardless of airspeed/altitude. But this is just a guesstimation because there's no gradations marked with which to be sure I'm actually two block widths and not 1.5 block widths. At 4km, 400kph, 20deg bank my turn rate was approx. 1.6deg/s. White block of the needle was approx. two block widths away from the center block. At 4km, 400kph, 30deg bank my turn rate was approx. 2.4deg/s. White block of the needle was approx. three block widths away from the center block. So far no luck trying to figure out how to roll out on a precise desired heading without zig-zagging endlessly to sweeten my course after wings level. Really missing the gyro compass of the Allied warbirds.
  15. Gray kits are not branch specific. Only the ablative coating is. The specific kit in the picture (and a lot of the gray kits I see on drones and European fighters) appear to be a much more modern version as indicated by the bulges forward of the fins, and the long fairing across the body.
  16. I'd like this to be looked into a bit more as well. Recently I've employed 13 AIM-9X shots on AI and their seemingly unlimited flares, with only four shots connecting. That's an abysmal 30% hit rate.
  17. Recently when flying online missions I'm having some kills (it appears to be only A2A kills but not sure) being recorded twice, often with incorrect or out-of-order timestamps.
  18. Happening in singleplayer too. I reported in the mission editor bugs forum with no acknowledgement.
  19. Something is definitely lacking with the -87/Rockeye/JSOW submunitions. They utterly fail to destroy unarmored land rovers or even infantry.
  20. SOP mentioned in the book Vipers in the Storm says that LGBs were rippled because dropping in pairs would cause them to collide with each other while homing in on the laser spot. I don't recall if the author mentioned a specific interval distance.
  21. +1 Currently the only maps that do not have the new lighting tech are Caucasus, NTTR, Marianas, and Channel.
  22. Currently almost all maps available in DCS have improved night lighting that illuminates aircraft. NTTR is one of only four that don't. Would be nice to see the lighting tech added.
  23. "Reclaim" is odd word choice considering it's still in use for training exercises.
  24. Cold weather? I've never had failed starts but when it's cold I have to stay on the booster/starter for a bit longer. Once I release booster/starter I still have to be patient with the engines getting up to speed.
  25. P-51D had them as well last I checked, though historically HVAR was a USN in the Pacific weapon. It wasn't fielded en masse in Europe.
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