

Nealius
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Everything posted by Nealius
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I made the slider change as well. 275kts indicated on the deck, hot day (28C), 53/2700 (mil power), ball centered, all cooling flaps/doors closed or barely cracked open, 70gals fuel loaded. Roll rate and handling is soooo much better at 250KIAS and above.
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Something is definitely very weird. People doing the same thing yet one group getting stonewalled at 200-210kts and the other getting normal airspeeds. One thing I noticed in reviewing my flights is that the ball in the gunsight and the ball in the dashboard aren't always in agreement. When the ball is centered in the gunsight, the ball in the dash is showing slightly left, however it is still within the bounds of the center brackets. I doubt such minimal slip or discrepancy in the balls (heh) would cause a 90kt penalty.
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I'm at 2700/53" as that's what is listed as mil power. I haven't pushed higher than that on manifold pressure. Ball is centered.
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What's the weather in your mission like, and how do you have your cowl flaps/oil cooler/intercoolers, and supercharger set? Trying a typical 29C Marianas day 29.92 I'm stuck at a 210knt wall for some reason.
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Maneuvering On The Ground With Differential Braking
Nealius replied to AG-51_Razor's topic in Bugs and Problems
The taxiing experience shouldn't be too much different than the FW-190A8 given that she taxis around at 800-1000rpm as well. Only real difference would be usage of a dedicated tailwheel locking lever instead of using the stick position to lock/unlock. Though I have to say that most of the ED warbirds like to slide laterally as if they're on ice, which the Corsair pleasantly does not do in its current state. -
The W on the engine designation is for water-injection. If our Corsair has water injection then it should be the W variant.
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Specific deg/s numbers would be much better than a relative comparison that uses ambiguous language saying "about the same." How much is "about?"
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This is a good example of why AI can't be trusted. If you have to cross-check the sources after asking AI anyway you might as well go and hunt for the correct sources directly and skip the AI entirely. The R2800-18W in the F4U-4 looks almost like a completely different engine compared to the F4U-1's -8W but I'm no engine expert and I'm just going off the Wikipedia description. Certainly not the same engine between the two airframes despite having the same base designation.
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I've seen similar evaluations but the F4U was not included in them. The only consistent claims of it being on par with the Fw-190 is from one pilot's memoirs. 20cm works fine for me.
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I trust Reflected and his sources more than I trust a copy-pasted ChatGPT "answer."
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All information I can find (second hand because the linked primary sources are dead) has the F4U-1 listed as having 70deg/s at 150mph and 84deg/s at 200mph. I've seen a lot of figures thrown around from 130deg/s to 150deg/s but 100% of them are from simulation or arcade game forums.
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Speaking of VMF-222 shouldn't that one have fuselage numbers too?
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That's not a problem unique to the Corsair. The Tomcat and Phantom had similar issues on release as well.
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Mudhen, Kiowa, Harrier aren't lacking this "one" map zoom level. It's only the ED modules that do.
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Are the "USMC" numbers the ones we need for all the two-tone liveries? I added those and got them to work except for the gear door numbers have a black/dark background to them, which I assume means it's pulling them from some other livery. I also noticed that when doing these modifications, the liveries get duplicated in the mission editor/planner list. I used args 0.15 for fuselage and doors, from the VMF-312 lua. Adding the above code to the tri-color liveries only works for v5. All the other versions (v1~v4) have a missing texture thing behind the numbers.
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Wouldn't this cause issues in situations where we need total travel of the rudder (e.g. slow-speed aerobatics)?
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180 sounds like you had some drag hanging out. 29C day, Gear up, flaps up, intercooler closed, oil coolers 1/2 to 1/3 open, cowl flaps maybe 1/4 open, 2550rpm 43" and I was easily doing 210kts indicated just cruising around below 1,000ft.
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Maneuvering On The Ground With Differential Braking
Nealius replied to AG-51_Razor's topic in Bugs and Problems
The wheel friction does feel sticky on the Marianas dirt strips. Trying to do a 90-degree turn onto the runway and she simply stops after turning 10-20 degrees. I need a good burst of 2000+ rpm to get her turning again. -
The only thing about the flight model that seems suspect to me is the lack of roll inertia. The roll movement stops exactly when my stick movement stops. Everything else in the air seems fine. The larger prop and relative light weight of the airframe compared to the P-47 makes you really feel the torque as I would expect we should. Most of the FM complaints I've seen are from people hamfisting it into departures and 20G maneuvers that it shouldn't be able to get in in the first place, and if they aren't supposed to get that far past the envelope then why bother coding aerodynamics that literally wouldn't exist in real life?
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+1 Not sure how we're supposed to do any carrier ops without an LSO.
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Dynamic numbers for the slew of default skins we have would be nice.
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I own all the warbirds except the I-16 with god knows how many hundreds of hours accumilated among them and I did not find the Corsair to be exceedingly easy in takeoff or landing. On the takeoff roll it behaves somewhere between the Spitfire and the Mustang. Not quite as squirelly as the Spit, but not as stable as the Mustang. Landing was about on par with the Jug. However the tire friction physics seem to still be wip, as they're sticker compared to all the ED warbirds, which tend to slide laterally as if they're on ice during takeoff/landing rolls. Once airborne you need to jump on the rudder trim and get that ball centered promptly or the torque will spin you into the trees, as it did the person who took off just before me in the server.
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F4U Corsair Cold Start - Engine Dies When Advancing Mixture Control
Nealius replied to Pepper211's topic in Bugs and Problems
I started her up more-or-less the same way as I did the P-47 and had no issues: 1. Cowl flaps open 2. Fuel selector on main tank 3. Prop pitch full fine (aft) 4. Throttle cracked open about 2cm/1in 5. Battery on 6. Fuel pump on 7. Primer 5 seconds 8. Mags to both (full port) 9. Hold starter, after the prop made 3 or 4 full revolutions I set mixture to auto-rich (middle position) And she was purring after that. -
Typical (emphasis on "typical") click logic in DCS is that left click is down/left, right click is up/right. However a few modules like the A-10C and I think a few switches in the Tomcat and Viggen depart from this logic.
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The IR search light does work under NVGs. The red illumination doesn't project more than a couple of feet without NVGs.