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Nealius

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Everything posted by Nealius

  1. Noticed this as well. When making hard turns with the wheel unlocked, as soon as I release the brakes the aircraft stops turning as if the tail wheel snapped to center. No inertia whatsoever. In the other warbirds doing this would result in a 360. It's also nearly impossible to taxi with any precision, as the slightest tap of a single brake will bring her to a stop when you want to turn, and doing an in-place turn requires revving the engine to 2500rpm to unstick the tail wheel (yes it's unlocked).
  2. All AI in DCS fly like UFOs. This isn't limited to mods, and it won't be fixed until we get the long-promised GFM that was talked about for the past five years or so (with no updates as to its progress).
  3. Would the engine shut off with reserve selected and main below 50gal as well?
  4. Commonly used term is "torque roll," not "turn on its axis."
  5. Select boat with F9. Press Ctrl+F2. Use WASDQE keys plus mouse to position camera as desired.
  6. I don't have to touch sensitivity and get the morse code immediately without any vacuum tube warming delay.
  7. It's off. Notice the "--" prior to the entries indicating that it's commented out, and thus not functional.
  8. I do not experience any takeoff assitance when doing a standard shore takeoff at 43-45" and 30deg flaps, with proper rudder/aileron trim set. The rudder dance on the takeoff roll is not much different than the P-47's.
  9. Works for me as long as I have LOS within 200nm.
  10. I made the slider change as well. 275kts indicated on the deck, hot day (28C), 53/2700 (mil power), ball centered, all cooling flaps/doors closed or barely cracked open, 70gals fuel loaded. Roll rate and handling is soooo much better at 250KIAS and above.
  11. Something is definitely very weird. People doing the same thing yet one group getting stonewalled at 200-210kts and the other getting normal airspeeds. One thing I noticed in reviewing my flights is that the ball in the gunsight and the ball in the dashboard aren't always in agreement. When the ball is centered in the gunsight, the ball in the dash is showing slightly left, however it is still within the bounds of the center brackets. I doubt such minimal slip or discrepancy in the balls (heh) would cause a 90kt penalty.
  12. I'm at 2700/53" as that's what is listed as mil power. I haven't pushed higher than that on manifold pressure. Ball is centered.
  13. What's the weather in your mission like, and how do you have your cowl flaps/oil cooler/intercoolers, and supercharger set? Trying a typical 29C Marianas day 29.92 I'm stuck at a 210knt wall for some reason.
  14. The taxiing experience shouldn't be too much different than the FW-190A8 given that she taxis around at 800-1000rpm as well. Only real difference would be usage of a dedicated tailwheel locking lever instead of using the stick position to lock/unlock. Though I have to say that most of the ED warbirds like to slide laterally as if they're on ice, which the Corsair pleasantly does not do in its current state.
  15. The W on the engine designation is for water-injection. If our Corsair has water injection then it should be the W variant.
  16. Specific deg/s numbers would be much better than a relative comparison that uses ambiguous language saying "about the same." How much is "about?"
  17. This is a good example of why AI can't be trusted. If you have to cross-check the sources after asking AI anyway you might as well go and hunt for the correct sources directly and skip the AI entirely. The R2800-18W in the F4U-4 looks almost like a completely different engine compared to the F4U-1's -8W but I'm no engine expert and I'm just going off the Wikipedia description. Certainly not the same engine between the two airframes despite having the same base designation.
  18. I've seen similar evaluations but the F4U was not included in them. The only consistent claims of it being on par with the Fw-190 is from one pilot's memoirs. 20cm works fine for me.
  19. I trust Reflected and his sources more than I trust a copy-pasted ChatGPT "answer."
  20. All information I can find (second hand because the linked primary sources are dead) has the F4U-1 listed as having 70deg/s at 150mph and 84deg/s at 200mph. I've seen a lot of figures thrown around from 130deg/s to 150deg/s but 100% of them are from simulation or arcade game forums.
  21. Nealius

    livery requests

    Speaking of VMF-222 shouldn't that one have fuselage numbers too?
  22. That's not a problem unique to the Corsair. The Tomcat and Phantom had similar issues on release as well.
  23. Mudhen, Kiowa, Harrier aren't lacking this "one" map zoom level. It's only the ED modules that do.
  24. Nealius

    livery requests

    Are the "USMC" numbers the ones we need for all the two-tone liveries? I added those and got them to work except for the gear door numbers have a black/dark background to them, which I assume means it's pulling them from some other livery. I also noticed that when doing these modifications, the liveries get duplicated in the mission editor/planner list. I used args 0.15 for fuselage and doors, from the VMF-312 lua. Adding the above code to the tri-color liveries only works for v5. All the other versions (v1~v4) have a missing texture thing behind the numbers.
  25. Wouldn't this cause issues in situations where we need total travel of the rudder (e.g. slow-speed aerobatics)?
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