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AndyJWest

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Everything posted by AndyJWest

  1. NATOPS = 'Naval Air Training and Operating Procedures Standardization'. Don't think the US Navy ever operated F-15s.
  2. F-15 intentional tailslide. Doesn't go quite as planned. Not that planning makes a lot of difference when you do this. Given that (upright) intentional spins are prohibited in the F-15E, along with AoA over 30 units, and negative g for more than 10s, I'd be surprised if intentional tailslides were permitted other than for test flights. As speed drops to zero, so does control effectiveness in a non-vectored-thrust jet (aerobatic prop aircraft may have very limited control, due to propwash). If you've got pure vertical ascent, there is nothing to determine which way the aircraft will flip around. If you're lucky you'll just flip vertically downwards, oscillate a bit, and then recover. If not, you might spin, upright or inverted, or get into some sort of sustained deep stall. Regardless of what happens though, at the top you've put the aircraft into a situation that it isn't expected to operate in, with regard to both AoA and g, soon followed by rapid changes in pitch and quite possibly yaw, and engine cutouts would seem a distinct possibility.
  3. Try lowering your helmet visor (LShift+N by default). This cuts out a lot of the glare from the map, and makes reading the HUD easier too.
  4. When you say 'get to the top', are you holding it 90 degrees up until the airspeed drops to next to nothing? Do that, and its going to be anyone's guess what happens, given that g can go pretty much to zero, and AoA to anything at all? Neither is conducive to keeping an engine running while gravity takes over and gives the aerodynamics something to work with...
  5. The manual for the real F-15E says 10s limit for negative g, and transient zero-g only.
  6. If it does what it says it does, the number of CPU cores you have will influence the optimum setting. More cores, more threads...
  7. See the manual, p. 167: "the SIT page is not available at the Early Access Stage"
  8. The parachutes do the same thing if you are lower and slower. As in, a quick panic roll upright after flying inverted at 590 KIAS at 1000 ft and having your engines cut out. Don't ask me how I know...
  9. Congrats, rem27. And a happy non-birthday to the rest of us.
  10. That's Israel rather than Egypt, but your point stands. Rapid growth makes for lots of duplication, and given the climate and the need to keep costs down closely-packed flat roofed concrete boxes are the rule.
  11. Rather too close to the end of the runway, I think: Wikipedia has a photo of the approach from 2012, with no trees visible. https://en.wikipedia.org/wiki/File:Sde_Dov_Airport_and_Reading_Power_Station.JPG null
  12. I think you just need to set the date to Halloween, in the mission editor. EDIT: I've just found an old mission that I think used to work like that. It doesn't anymore, so maybe they've disabled it.
  13. At least it's counting down two errors at a time...
  14. Yes, it definitely either will or won't come out today. Maybe...
  15. Seems to have been fixed in the latest MT open beta:
  16. So is the heat death of the universe...
  17. Same for me. I own the original Normandy map. It says I've already got 2.0, which I haven't. Price & discount seem right, so I could just chance it and purchase, but I'd rather be sure this isn't going to screw things up further.
  18. The only thing I've noticed with the latest beta is that the TPOD won't always lock to the ground at extreme range. This may well be intended behaviour, and not evident before while the TPOD view cut out abruptly at 40 NM.
  19. The FAQ was changed at some point in the last few hours - it now says "Currently, users with more than 32 threads should disable HT/SMT, but for everyone else we recommend enabling HT/SMT." It would probably be wise for YoYo to note this in the first post.
  20. Looks bashed about a bit. Is that normal?
  21. Yeah, not difficult, just stupid...
  22. Start here: https://forum.dcs.world/topic/230609-new-streamdeck-plugin/
  23. Seems to be MSFS only. See the Kickstarter 'comments' page: It communicates with MSFS with SimConnect - a MSFS-specific API.
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