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Donglr

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Everything posted by Donglr

  1. Weder noch. Ich verlange immer recht viel von mir und wenn es da so ein authentisches Umfeld gibt, dann will ich da auch gut sein, aber das war einfach zu viel für mich. Mein Kopf schwirrte nur noch, ich konnte sonntags nach dem Training gar nicht einschafen, weil mir so viel durch den Kopf gegangen ist. Ich bin da sogar mit Handschuhen geflogen, weil meine Hände schwitzten. Das ist echt der Hammer wie beschäftigt man sein kann, ohne auch nur eine einzige Waffe abzufeuern. Radio comms mit Übergabe zwischen verschiedenen Stationen, die richtigen Taxiways wie vom Tower gefordert nehmen, Wingman covern, CAS Prozedur auf die Reihe kriegen, Formation halten, Freund-Feind-Erkennung. Und was mir sehr zu Schaffen gemacht hat waren die ganzen Zahlen auf Englisch: Frequenzen, Luftdruck, Heading, speed, runway... Ich spreche ein sehr gutes Englisch, habe mal in USA gelebt, aber Zahlen werden von einem anderen Hirnteil bedient als Sprache, darum ist das für mich schwer gewesen mit englschen Zahlen in dieser Menge klarzukommen. Konnte mir immer nur eine zur Zeit merken. Aber wenn dann ein "climb heading 310 to FL 120, then turn heading 270, report to Darkstar at 255 after 10 miles" vom tower kommt gehen in meinem Hirn alle Lichter aus. Ich brauche da im wahren Leben nen Zettel und Stift, was bei DCS doof ist wenn man in VR fliegt. Versteh das nicht falsch, die Jungs waren super, voll entspannt, haben null Druck gemacht. Der Druck kam einzig und allein von mir, weil ich halt in so einem "professionellen" Umfeld auch professionell sein will. Ist schon ein paar Jahre her, inzwischen bin ich etwas entspannter mit meinen Erwartungen an mich selbst. Darum hatte ich auch drüber nachgedacht, da wieder vorbeizuschauen wenn der Apache draußen ist. Denn das ist DAS Luftgefährt, welches ich wirklich fliegen will.
  2. Servus, muss es eine deutsche Staffel sein? Wenn nicht sind die 132nd das was du suchst. Echte Comms, stellenweise sogar von Leuten die im wahren Leben ATCs sind, echte Prozeduren (Neck, der Leiter ist JTAC in der Norwegischen Armee, entsprechend wird das CAS Training nach echten Prozeduren gemacht), 2x die Woche Training, regelmäßige Missionen und ein Progresssystem, wo du ein Schulugsprogramm durchläufst, inkl online Trainingsplan, mit einem Fluglehrer und in Prüfungsflügen deine teilweise oder Vollständige MIssionstauglichkeit unter Beweis stellen musst (keine Sorge, alles nette Leute die dich voran bringen wollen und keine abstrusen Anforderungen stellen). Dazu sogar noch ein jährliches Staffeltreffen irgendwo in Europa (keine Ahnung wie das die letzten Jahre wegen Corona war). Die Staffel hat ursprünglich einen skandinavischen Fokus, inzwischen aber auch viele Mitglieder aus ganz Europa. Ich war selbst mal bei denen. Wenn du authentisch willst: that's the place to be!
  3. Hi gents, in the latest video Wags says But what does that mean? They add flight datalink, so I guess we can see other Apaches. Can we also share targets? The second sentence I interpret that there will be no other aircraft (F18, F16,A10) visible on the TSD, no target sharing and not even displaying friendly units, like the green crosses in the A10?
  4. I was watching the SATAL streams recently and I have ZERO knowledge about competitive PVP in DCS. However I am a F16 pilot and read the forum regularly and what my impression was that the F16 does not really have an edge in A2A combat compared to a F18. Even at some point it got slower than the F18 as I had to realize climbing with my F18 buddies who suddenly were able to pass me. Furthermore the F16 carries only 6 missiles compared to the 10 of a F18. So why is the F16 used to heavily on SATAL?
  5. Was kennt ihr alle für grausige Spiele. Ich bekomme ja schon bei der Gewalt in Pokemon Go Albträume Die Bilder aus dem Trailer erinnern schon stark an die Szenen aus Irak und Afghanistan. Ich hoffe da kommen auch Missionen und Kampagnien raus, die ein realistisches Einsatzsenario abbilden, wo man nicht voll bewaffnet 16 Panzer wegballert, sondern mehr "counter insurgency" ein paar "Taliban" bekämpft. Wo mit Bedacht gesschossen wird, mit der Gun, nicht den Hellfires. Wenn man bedenkt, dass ich vor ~17 Jahren nur beim Vor-Vorgänger von DCS, LockOn: Modern Air Combat, gelandet bin, weil ich auf der Suche nach einem Apache Simulator nichts gefunden habe, ist heute der zweitwichtigste Tag des Jahres, nach dem EA Release in "2 Wochen"
  6. I actually never expected the HTS to give smart weapon levels of coordinate precision. Simply having a box on the HUD giving me a clue on where to slew my TGP to to look for the target would be a great improvement already. Right now I basically have to wait for a SAM launch to see where it is coming from. Not the preferred way of operation for someone who wants to keep his virtual life. Very "wild weasely", thoughy
  7. If the Windows task manager is anything to go by, yes. It's DCS using the biggest chunk, then for a long while nothing and the next process in line is at like 2% tops. According to HWInfo my most loaded core is at 60% max. Nothing like you see with other games where there is a core maxed out. It actually looks similar to my friend, his CPU usage is also low for a CPU bound game. But then a single thread can only run 100% of the time and more cores won't help.
  8. Wow man, you are really getting at it. Well long story short: I am not going to spend another 240 Euros on new 32GB of CL14 RAM. Maybe it's 6% in some benchmarks but that is not the bottleneck. The real bottleneck is DCS with its spaghetti code and no multi-threading. I have a CPU usage of maybe 40% and I am pretty sure you can throw as much hardware at this simulator as you want, the code base is just not up to par.
  9. I gents, when I use the Maverick in VIS mode, slew to the target with the HUD, TMS up, then fine-tune the MAV, its seeker head is ground stabilized. So all as expected. However when I try to lock a target using TMS up again it sometimes doesn't lock and I get the "open crosshairs"-picture which symbolizes a break lock. That is fine as well, there are reasons it cannot lock. The seeker head stays ground stabilized however and I can try to re-lock with TMS up. But the crosshairs are wide open at this point and not providing a good reference, making it difficult to finely adjust the target to the center of the seeker to improve lock chance. If I then TMS down instead to get the standard "more closed"-crosshairs the seeker is no more stabilized anymore which makes trying to lock a nightmare. So, is there a way to get a ground stabilized seeker with narrow crosshairs after a failed lock attempt? The only way I found to do this was to SOI back to the HUD, recage everything using TMS down and start all over again. This however is impractical since I have to do all the slewing again.
  10. Well, I ordered new components, a 5600X, so let's see if this is an actual step forward. On the RAM: I have 4x8Gb 3200MHz memory, although my current mainboard/CPU only eats it a t 3100MHz. And it's CL16 unfortunately. But I will not upgrade this as well. On the benchmark I saw faster RAM was more of a cosmetic change over a better CPU.
  11. Hmm, unsatisfactory that DCS is so full of spaghetti code that it does not use the provided resources and hence does not perform. But after talking to a wingman of mine with a similar CPU he pretty much gets the same CPU usage. So I guess indeed no way around then buying a better CPU. Waiting for ED to provide a modern game core would be like waiting for Godot.
  12. Really nice graph, how do you get it? Well, throwing money at it is always a viable route. But before I go there I first would like to understand this: This is my CPU usage during MP. Once I am done starting the game and stuff my processors are basically below 60%. Now I know that DCS is horrible and makes no use of multithreading, but at least I would expect for one core to be maxed out, like here: https://forums.eagle.ru/topic/220017-cpus-and-dcs-cpu-usage/?do=findComment&comment=4092430 . Why is this not the case? Is it because the DCS task gets all the time it wants but my system is so un-loaded that the task gets assigned different cores because they are all idle a lot? So like DCS.exe runs 100% of the time, but 50% on core 1 and 50% on core 2 so both cores seem only half used? If this was the case then only increasing clock would help. Or changing to another CPU architecture that gets done more per cycle? But is that really the case? Will a AMD 5600X at 4.6GHz be faster than a i7 6700K at 4.6GHz? And by how much? Or is there actually something wrong with my scheduling? How can I measure process uptime, not per core but in total across all core? Like "DCS.exe is executed 95% of the time, 45% of that on core 1 and 55% on core 3"?
  13. Yes, he has a G2 as well, I explicitly selected same SS as him and we went thru the DCS settings together. For the purpose of the comparison I think we used as similar conditions as we could besides the obvious differences that he as has a better GPU, a different (but lower clocked) CPU, more RAM and a different mainboard.
  14. Ah well, trying to avoid throwing more money at it, esp since my CPU according to HWInfo isn't even utilized fully. I get 60% max CPU load on any of my cores. So what the heck, DCS.exe, please go ahead and properly use the hardware you are presented! Resizable BAR: no gonna happen with a Z170 chipset from 5 years ago. Asus did not bring a new BIOS with support for that.
  15. Well, it already is overclocked. I run it at 4.5GHz, it's only 4 GHz stock. More I cannot get out of it, it already has quite a high core voltage stock, so not really a silicon lottery winner.
  16. Nope, that's not it I did a test flight and my CPU is cold, barely any readings above 70°C. Interestingly my core utilisation is only up to 60% on the most heavily used core, still not fast enough to get 45fps
  17. good idea. Been running my overclock for a year now and when I tuned it back then I did do measurements and it was all ok. But since then maybe my AIO water colling lost some liquid. Checking for throttling is an easy test, I will do that.
  18. well gents, I appreciate your comments, but none of you have actually answered my question It was very specific on the meaning of GPU and CPU frametime. Because my assumption is right now, that actually I can change all the DCS settings I want to the lowest values, the CPU is what limits we and I will never get good fps because of CPU frametime. I have a setting that runs nicely in Nevada in an empty single player mission, but that is not where I spend my play time.
  19. Hi gents, I just upgraded my GTX 1060 and Rift CV1 to a RX 6900XT and a Reverb G2 and was pretty bummed when I found that my fps improved f**k all. Yes, I have better visuals now, but I still cannot make it past ~25fps on a populated server. So I got fpsVR and found that my GPU frametime is about 20ms, which would barely be enough for 45fps but I can see that maybe I have to go down on SS. The real problem is the CPU frametime however. It is around 30-50ms! A friend of mine has a RTX 3090 so I asked him for his values. We setup the same graphics settings in DCS and same SS values in SteamVR. Then we joined the same server (Rotorheads). The results: RX 6900XT, i7 6700K @4.5 GHz, 32GB GPU: ~15 ms CPU: 30-50 ms RTX 3090, i7 6800K @4.2 GHz, 64 GB GPU: ~11 ms CPU: ~19 ms Why on earth is my CPU frametime so bad compared to his? We have the same family of CPU and mine is actually overclocked higher! Both our regular RAMs are not full, btw, my VRAM (16GB) is full, his isn't (but he has 24GB). Does anyone know a way to find out what process is eating up my ressources while gaming? I mean simply looking at the task manager is the obvious solution, but there is nothing that draws significant CPU %. I mean, my values are basically half as good as my buddies, like if I was running 2x DCS at a time. Thx
  20. I gents, just upgraded my GTX1060 and Rift CV1 to a RX 6900XT and a Reverb G2. I played with the settings and got a bit disappointed, tbh. I was expecting more. I hoped for stable 45 fps with nearly full DCS graphics setting and ~80% SS.And even though this works nicely on Nevada ground in a basically empty single player mission, it is very much different in multiplayer. When I went on Hoggit I didn't event get a stable 30 fps on the ground. So I bought fpsVR to get my analysis going and low and behold: my GPU frametime was actually lower than my CPU frametime. GPU seems to be actually able to handle what I request and CPU is struggling. Now to my question: How do I have to interpret these frametimes, .i.e. does each of them need to be below my target fps (22.2ms for playing at 45fps) or does the SUM need to be below that value? Because fpsVR told me my CPU frametimes are about 30++ms at a populated multiplayer server. There is no getting 45fps with such CPU load. my specs: i7 6700K @4.5GHz, RX 6900XT, 32GB @3100MHz, Reverb G2 (SS tbd), 256GB+1TB SSD
  21. Your are not giving any numbers, neither for your old nor new setup, so cannot really say alot. I got a Reverb G2 and a 6900XT recently and play around with setting atm. I am by no means an expert in these things though. What I saw however is fpsVR was that my GPU frametime is not the limiting factor on MP servers, but my ageing CPU is, i7 6700K @4.5GHz. Intially I though I spent all this money for GPU and headset for nothing when I got some mediocre results, until I realised it's the CPU limiting now. i/ 6700K @4.5GHz, RX 6900XT, 32GB Ram @3100MHz, Reverb G2
  22. Donglr

    New sound

    Experienced it the first time just now, it's really nice! Really feels like you can hear the sound being funnelled into the air intake, quite like it.
  23. I was wondering the same thing. But then I though, meah, just put in 359, how gives a hoot about that one degree, if it's even able to hit that precisely.
  24. Until I saw this my assumption was much simpler: it goes "Brrrrrrrt!" and something goes pop!
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