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About Mistermann
- Birthday December 12
Personal Information
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Flight Simulators
I have played simulations most of my 57+ year adult life. Always wanted to be a fighter pilot - bad eyes were just the start on why that career choice never panned out. I've flown simulators since the "early days" of Falcon AT. Loving VR and the immersive experience that DCS brings to my life. Can't believe I am living childhood dreams of being a fighter pilot (no matter how virtual that might be ...).
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Location
Indianapolis
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Interests
3D Printing, Scale Modeling, Radio Control, Painting, Music
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Occupation
Software Product Management
Recent Profile Visitors
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Mistermann started following Radio Transmission - Degradation: How to solve? , Recurring Drone , FREE Campaign : Mi-8MTV2 - Palestrael 25 and 2 others
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Completely understand you wanting to simulate an AI EA-6B. The first mission of Operation Hormuz does this in a novel and effective way. Basically establish a moving zone over your "EW" unit. Whenever the player(s) enter this moving bubble, make them invisible with an AI TASK PUSH command. Whenever they leave the bubble, turn off invisibility using AI TASK PUSH. You can download the mission here to see what Jenson did. This requires NO scripting outside the ME.
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Playing it again is even better
Mistermann replied to Jayhawk1971's topic in F-16C Arctic Thunder Campaign
Smart man! It had huge potential, didn't it? I'd postulate many refunded it when the opportunity arose. I certainly did. I think if people look at the situation objectively there's only one conclusion to draw; the SE is dead and gone. A real shame because it's the community that lost out. A Herc campaign? Love to see what you come up with Sedlo! -
Into the Jungle - Next Gen
Mistermann replied to Mistermann's topic in User Created Missions General
Awesome. We have many hours in I2J in just the cayuse. Have fun. -
Into the Jungle - Next Gen
Mistermann replied to Mistermann's topic in User Created Missions General
You could always just remove the mod dependency in I2J as I discussed a week or so ago in this very thread. -
Radio Transmission - Degradation: How to solve?
Mistermann replied to Mistermann's topic in Mission Editor
@Reflected your advice worked! Thank you. Here's what I did. The "zone" for the radio transmission was linked to my player aircraft in the setup already. My Unit name was the same as the group name, so I added a "-1" to the unit name to make it unique, just in case that was the issue. The zone itself was tucked pretty far away over Iran and I assumed by linking the zone to the unit in the config, it automatically associated itself with the aircraft (like a moving zone). I dragged the zone directly over the aircraft (like Sedlo did in the video above) as your advice was to place it a mile from the aircraft. I thought this was odd, but figured "what the heck can it hurt". Moving the zone over the player's plane did the trick and all transmissions came through loud and clear (was already using a power setting of 10000 on the Radio Transmission trigger). A few additional questions: 1 - Does the "Overlord_Radio" zone travel with the player's plane for the entire mission? Does the zone mimic a moving zone once its placed no more than a mile from the link unit on the ME map? 2 - Where do I sign the petition to ED to fix this radio degradation? Its pretty bad. Overall, I knew I had to be doing something wrong in the setup. Thanks for the assist, Reflected!! -
Radio Transmission - Degradation: How to solve?
Mistermann replied to Mistermann's topic in Mission Editor
Thanks! My zone is attached to the player so LOS and distance shouldn't be an issue. I may play around with the zone and move it off the player just in case there's some bug in there somewhere. -
Radio Transmission - Degradation: How to solve?
Mistermann replied to Mistermann's topic in Mission Editor
I've had some folks contact me directly with thoughts - thank you. I am at a bit of a loss here, if I'm being honest. This works perfectly for some transmissions and not at all for others (like the video above). Strangely, the ones that are degraded are NOT always the same ones. The first transmission has yet to fail. Practicing what I preach, this is a MOD FREE mission and I have ZERO mods loaded in my DCS environment. Hopefully Sedlo or any other campaign creator using the RADIO TRANSMISSION approach can weigh in here on how they avoid the issue of degradation to the degree that I'm seeing. Candidly, if this is the base product, I don't know how anyone uses with any degree of confidence. I'm about to kick this idea to the curb and go back to SOUND TO *** triggers and accept the immersion loss. Tagging a couple more campaign creators that likely use the Radio Transmission approach. @baltic_dragon @Sandman Simulations @SorelRo Thanks all! -
I am trying to up my mission making skills and change from a SOUND TO ALL approach to one where players have to tune to the proper radio channel. The video from @Sedlo below really inspired me to try this. For some reason, I simply can't get around what appears to be significant radio degradation with this approach. I am pretty sure I have this setup properly. I have a zone established and connected to my test plane: I also have Radio Transmission triggers established as below: There are a series of radio transmissions that happen when a Bogey is a certain distance from players (30mi, 25mi, 20mi, 15mi, 8mi). The 30 mile range is shown above. It should be noted that I couldn't get this to work with a Power setting of 100 as shown by Sedlo. I also had to remove clouds from the mission as the cloud layer appeared to impact the radio quality significantly. When testing the mission I get radio transmission that are clear and exactly what I expect. Others are mostly squelched almost completely. Can anyone suggest a way around this? I know Sedlo is a master at this and likely has an answer. I am tagging a few more campaign wizards to see if they might have an answer. I know ED just released the subtitle element of this trigger and figure you campaign guys would have encountered this already if it was a real issue. Question is ... what am I doing wrong? I am happy to upload the mission if anyone wants to see it. Its in a WIP state so it ain't pretty under the covers. Below is a video of what I am experiencing in game. Thanks to anyone for the assist here! @Reflected @Badger633 @ChillNG
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Deck crew stops working / unable to teleport.
Mistermann replied to G21pilot's topic in Bugs and Problems
Just remove ALL mods and retest. That's what ED will tell you to do. Helpful or not, it rules out a major cause of DCS "issues". If you replicate in a clean environment it points more towards a base issue vs a mod conflict (which happens all the time). -
Deck crew stops working / unable to teleport.
Mistermann replied to G21pilot's topic in Bugs and Problems
Possibly... -
Thank you for your "passion and support", Devil.
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Deck crew stops working / unable to teleport.
Mistermann replied to G21pilot's topic in Bugs and Problems
Any mods running? Just a guess. -
Reduce AP bank while in CPL mode - how to setup?
Mistermann replied to Mistermann's topic in DCS: F/A-18C
Thank you, @Tholozor.
