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About Mistermann
- Birthday December 12
Personal Information
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Flight Simulators
I have played simulations most of my 57+ year adult life. Always wanted to be a fighter pilot - bad eyes were just the start on why that career choice never panned out. I've flown simulators since the "early days" of Falcon AT. Loving VR and the immersive experience that DCS brings to my life. Can't believe I am living childhood dreams of being a fighter pilot (no matter how virtual that might be ...).
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Location
Indianapolis
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Interests
3D Printing, Scale Modeling, Radio Control, Painting, Music
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Occupation
Software Product Management
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Hummmm ... I must have something wrong as my images don't come close to yours, @Rudel_chw. Maybe I need to redownload the mod? I've tried positioning the Hornet directly under the light source, but my cockpit is pitch black (unlike your image). Thoughts? Not the end of the world - I can use the flashlight to get the jet started and illuminated. Just seems odd to be bathed in light but the Jet is dark inside.
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Thanks @Rudel_chw! Answered my follow-up question before I knew I had it!!
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Start from ground ... Wouldn't have guessed that one. Thanks! I'll give it a shot.
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Mistermann started following ATFLIR only works with code 1688? , Adding Hardened Hangars to Airfields? , Afghanistan Training Mission - Hornet Strike - OEF 2001/10/13 and 1 other
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Okay, I have searched for this answer and can't find it, so I am starting a new thread. @Rudel_chw I am tagging you because these are the kind of things you appear to have a command over. On the Afghanistan map. Kandahar airbase. If I put a hornet down at spot U04, it starts under a hardened canopy. I'd like to place some hardened canopy assets elsewhere on the airfield if possible. I found the hardened NATO Canopy in the "VPC asset pack" by voc and virpil. I know this is ancient and unsupported. If I drop this asset on the airfield, it won't let me start a Jet underneath it. If I assign a jet spot V04 (below), DCS won't spawn there. Instead, DCS spawns the jet elsewhere, not Underneath the Canopy where I want it. Doesn't really matter where the Canopy is - I've fiddled with the placement. If DCS sees an asset over the parking spot, it considers it occupied (makes sense). My question is: Are there any Hardened bunkers I can place in a mission that allow me to put client jets underneath? Doesn't have to be VPC. Thanks!
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Indeed. There are a couple spots in the Junkyard where you can place some assets that won't interfere with the Deck Crew's AI. Trial and error, but at least its not completely lifeless. Also, you can coordinate AI departures and arrivals so there's movement and assets adhering to Deck Crew direction. Its a crap shoot given how brittle DCS is from patch to patch, but I honestly can't stand a sterile deck.
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Is Osama bin Laden's compound located on this Map?
Mistermann replied to Ghostmaker's topic in DCS: Afghanistan
You can add it via a mod if that's your thing. -
Long time bug...
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Indeed....a real shame. There are many of us who've spent countless hours bringing carrier decks to life for our missions with statics. All those missions are now rendered "busted" by the new deck crew. Yes, we can turn it off, but I very much want the deck crew experience. My "hack" compromise suggestion for ED. Allow deck crew and player jets to clip through deck assets when using deck crew direction. I just don't see ED "fixing" this condition by building smarter more aware deck crew.
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Thanks to both of you for responding so quickly! Indeed a "me" problem. Been spending FAR too much time flying in the jungle with helo's!! Ha! Anyway ... I see a new problem. Say I have a MP mission going. We setup a 4-ship of Hornets and establish unique laser codes for each individual jet (assuming that's realistic). We get out over the AO and there's a TIC situation with a JTAC squirting a laser code different from how we setup back on the ground. How can we all leverage the JTAC's lasing ability when there's no way to adjust the laser code from the cockpit? Seems like we're taking some steps backward here. Admittedly, I may be missing the larger picture here and ED may have a solve for us in the works (other than everyone uses the same code and the mission designer has to account for that in the JTAC setup). Any insights here would be appreciated as I am working on an early stage MP Hornet campaign where JTAC interaction was planned. Thanks!
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I've been out of the Hornet for a long time - maybe a year. So this may be a "me" issue. I have a video and a track shared so others can maybe clue me in as to what I might be doing wrong. Since I haven't see this posted anywhere I suspect this isn't a defect, however. Any help is appreciated. I can't get LGBs to track the laser from the ATFLIR unless the code is set to 1688. If I try and change the code (in flight or on ground) using the weapon/flir MFD pages, the numbers are updated on the jet, but it just doesn't work. So far I've tried using 1687 and 1588 as codes and the LGB never "sees" the laser. Based on the recorded track, it doesn't appear the laser fires at all (even though its armed). Anyone gotta a clue for me? Oh ... and this is completely vanilla (no mods) running latest unified version of DCS. Thanks. LGB Test.trk
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Okay, so I just replicated this. 1 - Start a New Mission in ME for Syria Map 2 - Zoom into Aleppo Airport in the North 3 - Select Edit|Add Template from the drop-down menu 4 - Select Russian SA-2 Template on Template selection at right 5 - Left click on map for template placement -- nothing happens 6 - Select Create and Modify Templates icon on left 7 - Select Russian SA-2 Template on Template selection at right 8 - Left click on map for template placement -- template placed at mouse position See if that works for you, @wraith70
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Just had this problem yesterday. Had to use the static "Create and modify templates" icon on left side vs. the top menu drop-down. I'll post a couple images when I get to the PC.
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request : ground combat intensity waypoint settable option
Mistermann replied to Weta43's topic in Mission Editor
Just trying to set proper expectations. I see by your profile you're a fellow old timer to ED and their practices. Undoubtedly you've been to the wish list rodeo a time or two before. Won't be long before this thread is moved to the wish list where it'll die on the vine. -
request : ground combat intensity waypoint settable option
Mistermann replied to Weta43's topic in Mission Editor
No argument here. Just ain't going to happen. -
request : ground combat intensity waypoint settable option
Mistermann replied to Weta43's topic in Mission Editor
You may want to check out this thread and script It'll be years before anything like this is considered and added. And even then it'll be a gimp of what the community has already done. Not sure if the TIC script checks the box for what you're looking for, but its worth a shot.