Dagger71
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
again you are making assumptions, this time that we all flying aicraft with RWR. this is also useless when one side is massively outnumbered -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
But there's the catch 22!! GCI is useless without having helos drop off radar sites and helos can't fly when they have no idea what is flying on opposite side. So we are stuck in a circle with no way of getting out. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
Ok from your condesending reply I am understanding that the new direction BF is taking is now 1 You want to fly a specific aircraft? too bad, we force you to take a side 2 Your side is massively underpop?, too bad, you must scramble with what you have and don't complain 3 no GCI? too bad suck it up and face the wrath of the opposition with superior air power, and don't even think of using A/G aircraft Understood loud and clear -
Was playing last night and auto start was working. Today auto start is not working. why was it turned off?
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
Ok well looks like this is turning into an insult/pissing contest so I'll just leave it. Yes its my fault for flying a helo on a combined arms server. sorry for even thinking I could do that. Also, I've been on the red side for a few days now and haven't seen any GCI, so your assumption that the server will be full of comms with fighter vectoring, bogey calls and ingress/egress flight assignment is completely false. BF was one of the best events going for DCS. It was full of very helpful, cordial members who saw the need to balance server accessibility, fun with changes to create false sense of realism. Again though, when did Buddy Spike/BF so radically change??? I do not remember when this complete transformation occurred. Not to mention the hostility shown by these so called Buddy Spike spokesmen. What happened?? -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
So I guess you don't want ANY helos flying on BF?? What happened, why the sudden radical change from previous versions??? -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
Let's just agree to disagree. Flying anything that doesn't have A2A radar or missile launch warning system is no fun at all. In the real world, AWACS or other assets would be telling the helo exactly what other aircraft is in the area, at what alt and heading. KA50 has no SA (neither does the other helos, but I only fly KA50 atm), when only the underpop side has the KA, then it makes it unplayable since you cannot rely on other players. I'd come back to play underpop if we at least got some server feedback. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
I'm really sorry to hear that. Unfortunately since I'm currently only flying the Ka50, I'm stuck on a massively underpop side with little to no GCI or comms. So I doubt I will take part anymore. This is a really radical change from previous versions (I am positive I played on BF a little during round 9 and server feedback was turned on.), since I think I played since BF2. The underpop desperately needs some sort of feedback as to when fighters are in the area or something to make it even worth playing. I hope it will change before round 10 starts. good luck with the server! -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
But what about Team killing?? That's more important than any server feedback. How does the server track TK? What is the threshold for kick/ban? -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Dagger71 replied to gregzagk's topic in Multiplayer
How does the server handle TK? Currently there is no way to know if it was Player or AI who killed a unit. In fact there is zero feedback from any kills across the map. Unfortunately this just exponentially raised the difficulty for helos in the game unless you are on the overpop side. Under this new change it's even be possible for someone to go around TK without as much as a warning. This is going to lead to massive griefing I fear. Hopefully saner heads prevail and at least bring back some of the unit kill feedback. -
As title says the new Track IR update will recognize buttons from different devices separately and I can confirm it works as intended. ei: pinky switches on TM warthog can be used without conflicting with buttons 12/13/14 on joystick! Previously had to use JoytoKey or spend countless effort using the target software to separate the key bindings between the two to avoid conflict. Only downside is Trck IR will no longer work with win XP, though I doubt this will affect many people here.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
Dagger71 replied to gregzagk's topic in Multiplayer
How hard would it be to model repair convoys starting from say 20miles from an AO once a unit is destroyed and when it reaches the AO, it will repair according to the percentage of the convoy still intact? Give like 10 trucks for a city, 10 trucks (including fuel trucks) and 2 Zsus for a Farp, and for airfield, the above but with an SA9-SA13 as well. Make it so such convoy will continue to respawn from origin until the AO is either fully repaired or taken over by enemy. As convoy units are destroyed in transit, it will reduce the overall fuel and munitions available at the FARP or AF. Allowing hueys to drop repair crates would also help rebuild. This would add to the dynamic feel of such a great campaign model. Currently the dynamic flowing frontline feel is kind of ruined with this respawn timer.. seems almost War Thunderesque in an otherwise dynamic battleground. It seems so out of place. It would also give something for the Huey pilots to hunt while CAS pilots are busy taking out units in the AO. I realize this can't be implemented for the current campaign, but just a suggestion to make a future campaign actually feel like a frontline battle, and not a 15 minute zerg/airquake to capture an AO. This way even if you are only 2 people on one side at 3am, you can contribute to the overall battle and not be hampered by magically respawning AOs. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
Dagger71 replied to gregzagk's topic in Multiplayer
The respawn is a total immersion killer. You spawn in run start ups, plan your flight, your payload. Join a flight, circle the AO to find ever single unit (because if you start attacking too soon without eyes on every single unit, they will all magically respawn by the time you do find each and every single one) After marking each unit and praying that you will be able to get them all before even a single unit respawns, you must have the Huey within mins away waiting for you and your flight to completely clear the AO. -
White box appears in the TGP
Dagger71 replied to sobe's topic in A-10C The Enemy Within Campaign (legacy version)
Looks like you hit the Brightness or Contrast button on the lower right side of the mfd.It's annoying because there is no way to turn it off.. have to wait for it to disappear on its own. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
Dagger71 replied to gregzagk's topic in Multiplayer
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CAS Infinity Randomized - Joint Ops v1.5
Dagger71 replied to Wizard1393's topic in User Created Missions General
I have tried this and the NTTR version and they seem to work bug free. Only issue is debrief and in game scorecard only display the unit ID number and not the name of the unit. Also in debrief it will always show 0 units destroyed by myself. -
Yes I meant TAD... that is the easiest start point, but can be quite imprecise, unless you get more detailed directions to target.
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No such thing as snapview on the pod. It's a sensor and you will be required to slew to the target all the time. But you can set your gun piper as SPI allowing you to slew where you are flying essentially. If your HUD is is SOI and you have guns selected you can do TMS down short to make IFCC SPI. Now where the gun piper points, your TGP will follow. Drop mark points when you are near targets, then switch to TGP to fine tune your search and tracking. One other option is using your TAD as reference and drop mark points at approximate locations on the map. This method however can lead to dropping marks all over the place so use sparingly. Also if your orbit diameter is equal to your altitude, then you will have a nice 45 degree angle using a clockwise turn. This of course is much more difficult to do then it sounds.
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Looks like server is offline. can't connect to IP
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My wife's pregnant, I don't have the money to buy it. I want to go to Las Vegas:)
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So since 1.5 I have been noticing some drastic increase in SAM engagement altitude. Just today I got hit by a strela at almost 16K (SAM was less than 3K AGL), a few weeks ago I could have sworn I got killed at 25000 by a TOR on multiplayer (with an agl alt of just under 1200ft). So I decided to set up some single SAM encounters at various altitudes. SAMs are placed at 0AGL And player starts between 26000 and 28000ft (the absolute max altitude of the A10c to be anywhere functional) And sure enough on first fly by the SA15 shot me out of the sky at 24500 that's a 24% increase on max altitude range. So now I am wondering, is the info on the SAMS wrong in game?or online publications wrong? Currently the average MAXIMUM engagement altitude of the SA15 (average of numerous online sources ) is still 20 000 feet, that's a far cry from almost 25000 feet. It would require a an extremely highly skilled crew in optimum weather conditions to even get a hit at the max range, let alone get hit at 5000 higher than max. I will continue to test this with other units, but so far, I see I was not dreaming, something is way off. SAM.trk
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I went from vector clip to trackclip pro and no way I would ever go back. track clip has active ir lights while vector clip is reflective. The difference is very noticeable in display reaction time to head movement. more precise, quicker response. I drop my head set all the time... always worrying if this will be the time it breaks and it has lasted over 3 years now. even if it did break, it would be easy to fix.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 3
Dagger71 replied to gregzagk's topic in Multiplayer
is the server down? Not showing up in server list but the app shows 7 pilots and server online. -
LONEWOLF Callsign: Dagger Preferred aircraft: A10c Team: Blue
