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Everything posted by some1
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Has the Open Beta Just Switched to OpenComposite?
some1 replied to Hempstead's topic in Virtual Reality
As mentioned in the other thread, it's possible to bring back the old native support for SteamVR using command line parameter. Good that it was left as an option, at least for the time being. -
Thanks. That indeed makes DCS start like it used to and makes the old tweaks like VRperfkit work too.
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It's possible in certain scenarios: flat shadows put more load on CPU, high shadows put more load on GPU.
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Has the Open Beta Just Switched to OpenComposite?
some1 replied to Hempstead's topic in Virtual Reality
You can also force SteamVR back for troubleshooting. Start SteamVR->settings->Developer->click "set steamVR as OpenXR runtime" and restart the game. -
Would you kindly include things like that in the changelog next time? Thank you.
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Same, DCS is now using OpenXR and not OpenVR. At least with Reverb G2 WMR headset. Strange that such change has been made with zero mention in the changelog.
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I agree that the gunsight currently does not provide enough lead even if the target is turning at a meagre 2 or 3 g. The bullets always fly behind the target, until you get so close that the error does not matter any more.
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To my knowledge F-4 variants will be separate purchases (at least the Navy and USAF variants), while Aerges planned several variants from the beginning and priced their product accordingly from the start. Whatever money Beczl/Leatherneck/Magnitude made from all the sales over the years, it's probably not enough to fund another variant for free. Also, other MiG-21 variants are indeed quite different from each other and would have to be treated basically as separate airplanes, especially the three that you've mentioned.
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I know it's a bit late, but thanks. And congratulations. Of all the developers that had this issue reported in their aircraft at the same time (ED, Heatblur, Razbam, Leatherneck), to this day you're the only team that fixed it.
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reported earlier igla missiles way way too weak. Tested
some1 replied to bolek's topic in Weapon Bugs
If anyone's interested, here's a short track presenting AI CH-47 that survived: - three hits with IGLA followed by: - six hits with Vihkr followed by: - multiple hits with 30mm HE I put him on fire - twice - yet he was still able to pull manoeuvres that put Ka-50 agility to shame. I don't think IGLA warhead damage is our only problem here... immortalCH47.trk -
When following the limits displayed on the Engine Power Indicator, Ka-50 shows much worse performance than Mi-8 and Mi-24. For example here's a test hovering with engine power at 'H' setting (max continuous). Same conditions, same weight (9.9 t). Antiice and air filters off: Ka-50, with supposedly the most efficient rotor system: barely lifts off the ground at 1m/s and can only hover in ground effect. PTIT: 855C, EPI 7.5, engine RPM 96% Mi-24 with supposedly the same TV3-117VMA engines, climbs initially at 6 m/s, still climbs above 1 km altitude at 4 m/s: PTIT 920C, EPI 7.8, engine RPM 97%. Mi-8 with the weaker TV3-117VM engines, goes like a rocket at 10 m/s and barely slows down, at 1 km altitude climbs 2x faster than Mi-24. PTIT 890C, EPI 8.2, engine RPM 96%. The same is with horizontal flight, max speed at 'H' max continuous power is roughly: Mi-24: 160 kts Mi-8: 155 kts Ka-50: 135 kts Note the much lower PTIT temperature in Ka-50 at 'H' setting. Looks like either the power limits displayed on the indicator are too low, or some helicopters in DCS are over/underpowered. climbTest_mi24.trk climbTest_mi8.trk climbTest_Ka50.trk
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You forgot to explain that in the previous post. Dropping numbers like that without explanation might as well suggest OP that there's something wrong with his PC or cooling.
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Which is apples to oranges comparison. This drops the temperatures by 10-15C.
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5800X3D tend to run hot due to construction. It's not that the CPU produces much heat, but rather the extra cache acts as an insulator. Temps in the range of ~80 degrees when gaming and hitting 90 with Cinebench are nothing uncommon, though it depends on the particular unit and motherboard combination. Some people get much better temps even on the same hardware, it's a lottery.
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1. update your bios 2. if that doesn't help, try different usb port 3. if that doesn't help, try downgrading PCIE from 4.0 to 3.0 in BIOS, and try different USB ports again 4. If that doesn't help, maybe external USB hub will.
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Aircraft ghost / white out - In the ME load out screen
some1 replied to Caldera's topic in Mission Editor Bugs
This can happen if you load a mission with fog. -
If I go into the front cockpit and manually play with the sights, then after I'm back to piloting the helicopter, Petrovitch is unable to find targets any more. I think it's related to sight zoom level, because I managed to "fix" it in the attached track by changing the zoom level back to wide angle. 1st attempt at searching for targets after taking off - Petro OK. 2nd attempt at searching for targets after changing sight zoom to narrow FOV - Petro Blind 3rd attempt at searching for targets after changing sight zoom to wide FOV - Petro Ok again PetroBlind.trk
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fixed internally Rotors mess up with FLIR brightness
some1 replied to some1's topic in Bugs and Problems
The issue is back, IHADSS brightness starts to flicker whenever rotors get in the field of view (or close by). -
Thanks for the write up. Yeah, I don't know what combination of settings causes such difference on my system, but I did several test and it always came out like that. Back when I used RTX3080, both were about equal in performance. SteamVR always offered better reprojection quality, as you've pointed out.
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In case you guys haven't noticed, there have been some updates to WMR for SteamVR software recently that claim to fix some stability and performance issues. May be worth checking out if you switched to OpenXR. As at least on my system with RTX4090, I get noticeably better FPS with SteamVR now than with OpenXR at the same 140% resolution on Reverb G2. Where OpenXR makes 80 with GPU loaded to the max, SteamVR can hold 90 fps with some room to spare. https://store.steampowered.com/news/app/719950/view/3680036899858715469?l=english
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I just use OpenComposite runtime switcher. If I press the "switch to OpenComposite" button in that program, it's using OXR. If I start SteamVR after that, it automatically switches back to SVR. It's the opposite for me. In the same spot where SteamVR produces 90 fps with a hefty headroom, in OpenXR I barely get 80 fps at noticeably higher GPU usage. That's at the same resolution per-eye (140%) and without any upscaling/FSR, as these work differently in each runtime so they are not really comparable. For what it's worth, I have "optimize rendering" option checked in WMR for SteamVR software, and HAGS is disabled in Windows settings, VR really doesn't like it. (not my screenshot, ignore other options).
- 449 replies
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- varjo
- vr
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(and 40 more)
Tagged with:
- varjo
- vr
- windows 10
- overclocking
- 9800x3d
- ryzen 7
- ryzen master
- latencymon
- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Short question, have you tried SteamVR instead of OpenXR lately? When I checked, I got better performance with 4090 on steamVR, it received some stability and performance improvements no so long ago.
- 449 replies
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- varjo
- vr
-
(and 40 more)
Tagged with:
- varjo
- vr
- windows 10
- overclocking
- 9800x3d
- ryzen 7
- ryzen master
- latencymon
- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Looking at CPU utilization is useless for games, because it will show 100% only if all cores are fully loaded. Which is rare for any game, and especially for DCS that is still mostly limited to 1-2 cores. A more meaningful metric is GPU usage. If GPU usage is not close to 100%, then CPU/memory is the limit.
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People may confuse two things. The Frame Generation feature introduced in DLSS3 for RTX4000 series cards will not work in VR. But the DLSS itself (antialiasing and upscaling) works just fine. It may not produce image quality to your liking, but that's another matter.
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Your Ryzen 3700x is THAT old. Best course of action would be to change it to 5800X3D, which should be compatible with your motherboard. It's sold at some pretty discounts lately. If you want to be sure, chekc FPS VR or OpenXR debug statistics (depending on which runtime you use) and check if CPU frametimes are higher than GPU frametimes. That's an indicator of CPU bottleneck in VR.