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Everything posted by some1
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Yes, the same issue is in mission 8. You have to go to the mission options and select the one to display all blue units. The offending AWACS does not actually show in the mission editor on a place it is, but on a stand not so far away. But that stand got probably deleted in one of the latest patches and is no longer valid.
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Nothing that you wrote above matters in the scenario described in the first post. The target is stationary relative to the shooter, the only thing the gunsight needs is the target distance from the radar to calculate the bullet time of flight. Even a WWII gyro gunsight will work perfectly in this scenario, and in fact they do if you try the same in DCS P-51 or P-47.
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In the M models, which are a different thing.
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Right, then unfortunately I'm out of ideas. There's nothing wrong showing on your FPS VR screens, other that you don't have reprojection enabled as your fps is above 45. The GPU is at the limit on the second screenshot, which will also prevent reprojection from working - you need to keep the GPU utilization at around 80% or below to use it.
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Do you have hardware GPU scheduling on in Windows settings? (HAGS) It breaks reprojection, you should have it disabled if you plan to use motion smoothing.
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Are you on Windows 11? Have you seen this? https://store.steampowered.com/news/app/908520/view/3078767482769046005
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AI keeps flying into the ground during the attack
some1 replied to some1's topic in Bugs and Problems
I set up a basic mission with 4 AI ships attacking trucks in the valley. Guns only, one aircraft crashed. With rocket pods, three aircraft crashed. It seems that the AI has a serious problem with rocket attacks, but also when rejoining formation after targets have been destroyed. They start doing weird manoeuvres and ignore the mountains around. Maybe they too quickly switch to some "coarse" steering mode used for enroute flight or something. I also had an M-2000C crash into a hill during a mission recently after doing gun strafe attack. It wasn't even a mountain, he just flew into the rising ground while enroute to waypoint. So it may be a global issue, not exclusive to A-10C. crash 3x rockets.trk crash 1x guns.trk -
If the waypoint is behind the airplane, the HUD indicator shows the wrong direction in which you should turn in order to fly to the waypoint. AKA the long way round.
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These are the pylons for droptanks, which do not exist in the game. AFAIK these were not used to carry any weapons. The later 'M' models are a different matter.
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I'm on latest beta.
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ED has probably rearranged some parking spots and the result is that AI can't taxi past the AWACS. I had to edit the mission myself and move it somewhere else.
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Thanks, top support
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So far I played the first five missions, only the M01 has the issue.
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AI keeps flying into the ground during the attack
some1 replied to some1's topic in Bugs and Problems
Yes, from the enemy within mission 5. -
It's possible. I tried to recreate the issue with a simple mission, but then the AI could keep up just fine...
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So far in two missions I've lost 3 wingmen as they simply crashed into the mountains doing attack runs. Track: https://easyupload.io/7tofdg And some tacviews: https://easyupload.io/m/fb9fp3 (track is from M05)
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Still a problem. They also take forever to rejoin after takeoff.
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not a bug Mission 4 can't progres
some1 replied to elcid's topic in A-10C The Enemy Within Campaign 3.0
I had the same issue. Did not do the readback right away focused on punching the waypoints coordinate, then the option disappeared and mission did not progress beyond this point even after I dropped the bomb and killed the bad guys. No F10 menu, nothing. Guess a trigger on kill would help here. As for the weapon, GBUs are so inaccurate it's better to use LGBs or swap 38s for 54s. -
ATC and AI is using the opposite runway to the one briefed, so the AI does weird manoeuvres in order to land and the mission timing falls apart. Not sure if that's a problem with the mission or another bug in DCS. The wind direction seems to be ok.
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It wasn't much darker in real life (apart from black superstructure). It's just that colors of various ships in DCS are all over the place. Not surprising considering the models were added over the span of more than 20 years and multiple game lighting implementations. At least the far LOD may require some adjustment
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A beautiful model for sure. One strange thing is that it appears very dark compared to other ships in DCS
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Ah, ok, thanks
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Shouldn't these lights turn on automatically only with gear down? Currently they are lit whenever nav lights are on, and that doesn't seem to be the case when looking at the real aircraft photos.