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Please update Jester AI for the F-4 with a new voice
some1 replied to Hentai Paisen's topic in DCS: F-4E Phantom
There is an option for serious Jester somewhere if you don't like the jokes. -
Doesn't look like it made it, or it's an error in the changelog. The Chinese one was updated.
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They already know what to develop without your help: Eurofighter, A-6, F-4E, naval F-4, J35 AI (if it hasn't been scrapped), finish the AJS37 and F-14. They have their work set out for the next four years or more. There are other places on the forums where you can ask for your favourite airplane that is not F-4. One such place is even called "DCS wishlist".
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Guys, give it a rest. We've just had a new family of aircraft announced from a developer that already has two more complex aircraft in the pipeline, and you're already asking for more.
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He has a point though. It was meant as a compensation for delayed release, but for whatever reason, ED awarded the extra bonus only to people who did not use the miles during preorder purchase. Most likely that's just a store system limitation, but the lesson is, do not spend Miles on preorders if you expect the situation like that to repeat in the future.
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Technically no aircraft carrier we have in game is suitable for F-4E, but that's hardly anyone's fault
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Choose the new name for WSO AI. It can't be Jester anymore
some1 replied to phant's topic in DCS: F-4E Phantom
Hmm, I though this thread was only about changing the callsign, not redoing the voiceovers. Are the callsigns ever spoken in any of the AI recordings? Don't remember. -
In terms of cockpit layout, instruments and dogfight experience, F-5E is definitely the closest one.
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For A2A engagements, the roles were split in a similar way than in the Tomcat, but I wonder about A2G. Did the pilot have additional screen for TV feed, or was it strictly WSO job to handle guided A2G weapons?
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Choose the new name for WSO AI. It can't be Jester anymore
some1 replied to phant's topic in DCS: F-4E Phantom
He was not a WSO, if anything, 'Olds' should replace 'Iceman' for the pilot A.I. -
The reality of software development is never that simple. DCS already has more than 100 threads created at the same time. But the real question is what is the path that takes the longest to execute and can it be further split into simultaneous jobs. Only ED knows the answer.
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This is quite normal. To put it simply, you CPU is performing multiple tasks (threads) every second and constantly switching between them. Even a task that is running all the time, like DCS main game loop is in fact loaded and unloaded from the CPU constantly. And when it returns, it may not land on the same core on which it was running before. With modern processors, this core juggling is also intentional. It allows to better distribute the heat across the cpu die and lets parts of the CPU to cool down. The cost of moving the thread to another core is lower, than suffering thermal throttling.
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Most likely yes.
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He means down.
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MiG-15 has a bit more charm IMO and the added advantage that you don't have to fight the UFO MiG-15 AI. F-86 has more A2G capability, fancy radar gunsight (still bugged) and more ammo, even though the .50 cals don't pack as much punch as MiG's cannons. I can also recommend the Museum Relic campaign, it works with both aircraft and while completely fictional, it's well written and well designed, it doesn't pit you against superior AI in superior aircraft expecting you to win.
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Both Korean jets have pilot body in the cockpit. I'd give them a "six". Good enough to do the job, animated, no issues. Same quality as the rest of the cockpit, which shows its age a bit. The aircraft without pilot body are: Fw190A, Mosquito, I16, A10, F15, Mig19, Mig21, Mig29, F14, F16, JF17, Ka50, Mi24. As you can see, almost all ED releases in recent years do not have the pilot body. So I wouldn't count on the Apache coming with it on release. Yeah yeah, all is work in progress, will be added soon (in this decade), subject to change, yadda yadda....
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When slewing IR maverick with an axis, the vertical slew stops if you bring the horizontal slew axis to zero, even if the vertical slew axis is stil deflected. In other words, if you are slewing the sensor in the upper right direction, and want it to slew in the upper left (or just straight up), it will get stuck and stop moving. The horizontal slew axis does not have such problem. In the attached track I try to move the sensor in a vertical zig-zag pattern like below, but this is not possible. It will stop whenever I try to change direction. \ \ \ \ / / / / \ \ \ \ IRMVverticalSlew.trk
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IR displays like TGP or missiles are by default set to -7 gain. Not very practical, a middle "0" gain setting would be more useful as initial gain value.
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Ah, ok, in this case the mission is probably fine, I thought maybe one pair of aircraft was supposed to despawn while the other one appeared.
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If you intend to keep using Warthog for a longer time, Deltasim ministick mod is worth checking out.
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Yes, that's right and it was like that since the beginning. For whatever reason, Thrustmaster chose this solution instead of a conventional ministick like you can find in every gamepad and other throttles from Thrustmaster. Maybe because the real one in the aircraft is pressure sensitive, and they tried to emulate that with different tech - and failed.
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Community A-4E-C v2.3 (May 2025)
some1 replied to plusnine's topic in Flyable/Drivable Mods for DCS World
In many aircraft in the real world, a free castoring front wheel allows the pilot to pivot the aircraft around the inner tyre, thus allowing for even smaller turn radius than with NWS. At the price of increased tyre wear of course. In DCS, not so much. Ground physics are sometimes weird. -
According to Tacman, in AUTO mode, the horizontal release cue should start moving down 3 second before release. In Razbam Harrier it starts moving 1 second before release, which is too short for a meaningful indication of upcoming drop. ReleaseCueTiming.trk
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Trying to designate a target with DMT slaved to velocity vector, by pressing TDC action button. Most of the time, the designation point jumps randomly to a completely different and unremarkable location outside of DMT field of view. Also when I press "undesignate" button, sometimes instead of reslaving the sensor to velocity vector, the system creates another target point a few miles behind the aircraft. DMTjump2.trk
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It's DCS in a nutshell. The only consistent set of player aircraft, AI and assets, that forms a complete package is the LOMAC period of late 90s. Everything else is random selection of airplanes that rarely match each other, as they are developed over a long period of time with no single theatre in mind.