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some1

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Everything posted by some1

  1. Yes, in 2-5 years from now. I'd prefer a quicker solution. A-A and A-G modes received default presets after initial release, but somebody at ED forgot about DGFT/MSL submodes.
  2. By default DGFT/MSL override do not have any secondary MFD pages set up that can be cycled with HOTAS DMS switch. There's only FCR on the left and SMS on the right MFD. Every mission I need to reconfigure them manually to at least include HSD page for easy access, instead of having 2 blanks on each MFD.
  3. Each press of the keyboard shortcut for changing RSBN/PRMG channel moves it only by one digit. Holding the button for longer has no effect. In order to tune Krasnodar airport (38+40) you need to press a button 78 times. Clicking with mouse is the same. Mouse wheel does nothing, can't drag&drop or press&hold. The RSBN knobs should have clickspots that operate in a similar way that CRS/Heading knobs. Keyboard shortcuts should continue to change channels as long as the button is held.
  4. some1

    DCS: G-91R

    What about Nord AS-20, is that also a later addition?
  5. Although F-5 does not qualify as IFR platform in a modern civilian meaning of this world, you still can perform a non precision approach. System limit for VOR/DME approach is 250 ft, though typical MDA (minimum descent altitude) or OCA (obstacle clearance altitude) for such approaches in real world is usually calculated to be around 500ft above ground or more. Which means you should be able to see the airport no later than when you are at 500ft AGL and you cannot descent further without runway in sight. You fly the published approach profile, which gives you certain altitudes at certain distance from the airport, and also includes a chart which gives expected rate of descend and time it takes to fly between fixes at various speeds. Problem is, approach charts are not included in DCS and the airports and navaids in DCS may not match the real world. But you can find the real world approach charts for the airports that exist. For example here is an approach chart for Kutaisi VOR/DME RWY 07 https://airnav.ge/eaip/2020-09-24-AIRAC/graphics/UGKO-IAC-07-VORy.pdf And other charts for this airport. https://airnav.ge/eaip/2020-09-24-AIRAC/html/eAIP/UG-AD-2.UGKO-en-GB.html
  6. There are several things that will always make the reflections in DCS, or any other computer game, not quite realistic. 1. In real life the reflections and dirt on the glass are close to your eyes, while if you look outside your eyes are focused on the far plane, and the reflections appear as just a blur. That's why you can drive your car around in a sunny day or with a dirty windshield and not notice this stuff much. In computer graphics everything is focused at the same distance, no matter if you use 2D or VR. This makes anything painted on a windshield more noticeable. 2. Pilot's body and helmet is a big thing that blocks a lot of sun in a small fighter cockpit. In DCS half of the aircraft does not even have pilot body modelled, and those that do, don't have the head casting shadow. I think Razbam is the only exception where we have the shadow of pilot's helmet. I don't think the shadows affect the new dynamic reflections much though. I have clouds and sun reflecting on the radar display in the MiG-21 even though the part is in permanent shadow. 3. In real life the pilot can use his hand, and just block the sun. Of course not always and not in every situation, depends on cockpit geometry too. So just because something looks pretty on a youtube video, doesn't mean this is what a pilot sees and perceives with his eyes.
  7. The circular reflection on the gunsight is the projector which creates the image, yet the reflection is smaller than the actual HUD symbology being projected. That's not how optics work. The projector reflection should be bigger and encompass all the symbols being projected. Here the camera is very close, so everything is smaller, not what the pilot sees, but note that the grid is INSIDE the projector.
  8. This info may be outdated as the situation has improved with the recent bios updates. My X570 board can now run the G2 with no issues, while I had to set gen3 pcie on the older bios.
  9. Yes, no changes here. It may look okay-ish on a static screenshot, but not great in flight.
  10. The clickspot zones for the radar cursor are very small and hard to hit. It's especially hard to click the range arrows, but other active options are also tricky. In the horizontal axis the cursor can be moved halfway outside of screen, that also serves no purpose other than prevent you from selecting these options. And even if you manage to activate the clickspot, the cursor position is reset to upper left corner. Below are several examples where the cursor does not activate the option.
  11. Looks like the original bug report has been deleted, but the problem is still there. If you fire the first MAV in narrow FOV, then the FOV bracket is missing for the second missile. You have to cycle the FOV to bring it back.
  12. The tricky part about reflections in real life is that they are not focused at the same distance as the stuff you're looking at through the glass. Which lets you see "through" them without much effort, as long as they're not super strong. Just drive a car in real life. In computer graphics, be it 2D or VR, everything is focused at the same distance, which causes the reflections to obstruct the view much more, even if you make a stereoscopic, dynamic reflections, which baked textures are not. Aside from that, MiG-21 baked reflection is just badly made, being oval instead of round and showing inside your gunsight, while in real life that's a reflection of the sight projector, which for the pilot appears at the border of the glass (as the actual "hud" cannot display outside projector circle). Since there are no MiG-19 cockpit videos available from the 21'st century, here's MiG-21 for reference. Note the camera is not where the pilot's eyes are - to him that yellow circle reflection would fill the view.
  13. They often carry additional radar reflectors, look like small antennas but can actually reflect a lot of radar energy. Search for images of Luneburg lens.
  14. Just because something looks pretty on a screenshot, doesn't mean it's accurate. That reflection in Mig 21 is very unrealistic, wrong size, shape and its stuck there regardless of the lighting conditions.
  15. Hawk SAM objects have broken shading (flipped normals, or other material issue).
  16. MiG-19 was the next evolutionary step after MiG-17, which was an evolution of MiG-15. It was meant to perform the same tasks, as a daytime fighter and a radar-equipped all-weather interceptor, serving both in the Air Force and Air Defence. But with bigger range, and better performance (top speed, climb, acceleration), than the older MiGs.
  17. For the third or fourth time in this thread: FOV adjustment is the reason why you can see more on an ultrawide screen. That's 21:9 support. There is no other way. It's 3D computer graphics 101. Some games increase FOV automatically, in some games you have to tweak the "FOV" slider yourself. DCS automatically increases default horizontal FOV in the cockpit, and lets you make further adjustments to FOV with the zoom keys or config edits. Here are my two screenshots I made yesterday overlapped over each other. The green area is the extra you get by default on a ultrawide monitor. But this is only default FOV setting. You can always increase it or decrease it on any monitor you have, ultrawide or not, depending on the screen size and your preference.
  18. DCS already gives you more real estate by default. Check my screenshots. As a side note, 21:9 does not have more pixels. In fact, most ultrawide monitors, except for rare and expensive "5k2k" models, have less pixels than a standard 4k 16:9 screen.
  19. Which other airplanes have this issue? Hornet looks fine too. The instruments are not smaller, it's just the forum scales the image preview to constant width. Click on the images to see it in the full resolution. These pictures come straight from my ultrawide monitor. Everything fine here. 16: 10 (2560x1600) 24:10 (3840x1600)
  20. Like that? https://www.wsgf.org/dr/digital-combat-simulator-10c-warthog DCS already does what you're asking. I wrote that ED in the future may change the default zoom setting, but they already do that, there's really nothing to fix. Default vertical field of view is the same, the horizontal field of view increases. 16:10 24:10
  21. Guys, there is no other way to show more on a 21:9 monitor than to adjust FOV. Every game does that. It's just in DCS you have to press the zoom key.
  22. You can't increase horizontal field of view without making things smaller, because vertical field of view is increased at the same time. That's how computer graphics work. And optics in real life. As others have said, just zoom out and you'll get more field of view for your ultrawide. The "zoom in/out" key in game works just like FOV slider in mainstream FPS games. The only thing ED may change, is the default zoom setting, which is the same regardless of the monitor aspect ratio. But the preferable field of view (aka "zoom") is a function of a monitor size, more than the monitor aspect ratio anyway. So there is no single setting that will work for everyone. Which you've already learned, as the game allows you to set wider field of view than what's comfortable for your monitor size.
  23. Needs a picture in the newsletter
  24. The turn/slip indicator and weapon station indicators have no backlight. The ACM panel lights rotary controller on the right console does not do anything. DCS 2.7
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  25. Chuck's guide is down for this very reason. There's been a lot of changes to the aircraft recently, they are poorly documented by Razbam, there are no real manuals publicly available for this system version and most of the youtube tutorials are obsolete. You have to search the forums or discord for little bits of info and hope they are not outdated or bugged already.
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