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joey45

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Everything posted by joey45

  1. Already on that one... I have the AI using it fine... Just getting the player/client to catapult properly...
  2. If it's the lifts then good luck, If you figure it out let us know.
  3. Dose the model show ingame dose the model show in the livery screen ;Ammo tab' make sure 'show models' little tank icon at the bottom is highlighted.
  4. It kept acting like Bob Marley. Not sure if the wiring act software was kept for it... Will have ask my BAe systems friend.
  5. The modelviewer2 is separate from the game engine. You either need to put them in the Temptexture folder of the MV or edit a the autoexe of the MV
  6. try this file for the seacats. With slowing down and stopping.... how close are the ships. entry.lua
  7. Still sorting it out as well as Flyco...
  8. Fantastic dude. If you need any help with the weapons give me a shout.
  9. Try deleting the edModelViewer folders in saved games.
  10. For the module it's "F-16C_50"
  11. VERY WiP, loads more need to be done and changed before release
  12. There's one (maybe 2) in the works already by different teams... Just saying
  13. update vid on a few mods
  14. Well.. for now anyway
  15. 12 harriers 7/8 choppas
  16. I use photoshop and when I save them as a jpeg I use a lower quality I'm not sure how it's done on other programs
  17. From my Viggen pack livery = { --Diffuse ----------------------------------- {"LNS_VIG_EXT_FUS_T", 0 ,"../TempTextures/FUSELAGE_T_G",false}; {"LNS_VIG_EXT_FUS_L", 0 ,"FUSELAGE_L_43_G",false}; --unique file {"LNS_VIG_EXT_FUS_R", 0 ,"FUSELAGE_R_43_G",false}; --unique file {"LNS_VIG_EXT_WING_L", 0 ,"../TempTextures/WING_L_G",false}; {"LNS_VIG_EXT_WING_R", 0 ,"../TempTextures/WING_R_G",false}; } name = "RAF 43 Sqn Grey" TempTextures is a folder in the >>Saved Games\DCSVersion\Liveries\AJS37 folder.
  18. Using it for my Viggen liveries and it works like a charm.
  19. Adding or removing a pylon?? FYI - No you can't add the outrigger..
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