Jump to content

joey45

Members
  • Posts

    11831
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by joey45

  1. I think I should of put that zip file install as little clearer.. I'll be doing the numbers as a decal in the next update.
  2. I'll have a looksie in the lua files to see if I can see anything I missed.
  3. 2 towers 2 cats - as she would have been IF she was a flat deck 1 tower 4 cats - IF she was nuclear powered Just need to do the layouts for both versions and adjust the cats.
  4. Plus it is not nuclear powered so it has to sets funnels... so they made 2 towers. The Front tower is to close for cat No1 if I have 4 cats.... mainly because they would of had 2 cats only. 1 bow port and 1 waist. Will do a quick vid over the weekend.
  5. At a guess the EDM is holding more information so the size increases.
  6. Yup... It works.... Just need to fine tune the cats and traps then off to the paint.............. Need to do those flashing lights and that ball...... Damn and fine tune the JBD animations and some other stuff..... It never ends.. The Tomcats work as well.
  7. Testing the cats and traps. AI only as getting player/client to use them is a bit tricky. Only activated the bow cats. Hook up test CAT 1 Aliment needs to be adjusted CAT 2 Same with Cat 2 needs Aliment No1 landing a bit short No 2 She will be in a 4 cat one tower config IF we chose to go Nuclear power Will also do a 2 cat 2 tower config as she would of been IF we chose to go CATBAR Textures are temp and only for testing they will change in final version
  8. Haven't figured out how to add sound. As there are 2 others in the works the CATBAR version will be more updated.
  9. any ramps and it breaks.
  10. Already on that one... I have the AI using it fine... Just getting the player/client to catapult properly...
  11. If it's the lifts then good luck, If you figure it out let us know.
  12. Dose the model show ingame dose the model show in the livery screen ;Ammo tab' make sure 'show models' little tank icon at the bottom is highlighted.
  13. It kept acting like Bob Marley. Not sure if the wiring act software was kept for it... Will have ask my BAe systems friend.
  14. The modelviewer2 is separate from the game engine. You either need to put them in the Temptexture folder of the MV or edit a the autoexe of the MV
  15. try this file for the seacats. With slowing down and stopping.... how close are the ships. entry.lua
  16. Still sorting it out as well as Flyco...
  17. Fantastic dude. If you need any help with the weapons give me a shout.
  18. Try deleting the edModelViewer folders in saved games.
×
×
  • Create New...