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joey45

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Everything posted by joey45

  1. Thank you for the info.
  2. It's a mod issue.
  3. AWESOME!!!! Thank you.
  4. They are (re)writing the code so the harriers can use the other carriers. Hence why the Harriers start in the heli spawn locations.
  5. Yes, As soon as I can get the plans.
  6. As ED is redoing the Refuelling code/logic I'm sure they will fix/add features like this.
  7. SFM limitation I think. It doesn't have NWS so it uses the wheel brakes to steer.
  8. When the mesh is finalised it will be released.
  9. hahahahaha:megalol::megalol: I was gonna say Don't get your hopes up as it's probably a C&D letter
  10. IT shouldn't be a pack like the WW2 one but Core AI.
  11. the thread here >>https://forums.eagle.ru/showthread.php?t=86205 try this as the other 2 seem to be down ftp://srv0files.eagle.ru/mods/edm_plugins/
  12. Player controlled aircraft modules are different to AI models.
  13. There was a guide made a few years back. But a wiki would be far more better than guides I think.
  14. For game play, it should be there.
  15. You don't need anything there. Make sure it's in editable format ie poly/mesh When assigning a material click show in view port so there's a red mark on them make cool the material
  16. Or release a basic template* for single and twin engine planes that we can edit**... *Without the SDK stuff included of course. ** we have no coders to write them, unless someone wants to learn..
  17. I think the core carrier code is in the process of being updated/ changed as there is now 3 types of fixed wing take off from 3 types of airframe..
  18. Probably not.
  19. It gets updated pretty much everyday so I take it it's version 170725 Maybe new stuff for the new modules that they are making and updating..
  20. BRC is the ships heading. Not the landing heading
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