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joey45

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Everything posted by joey45

  1. Got the gun to work with CA Only a 25MM and not the 30MM... A few more things to add before I release it ..
  2. Sorting out the textures at the moment. The bug with the collision seems to have fixed itself so I'll be releasing a new update to test this weekend.
  3. Here you go https://www.digitalcombatsimulator.com/en/downloads/texture_templates/a-10c_template/
  4. joey45

    Template?

    You need the plugins Photoshop https://software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html Gimp https://github.com/GameTechDev/Intel-Texture-Works-Plugin/issues/27
  5. Are you using a LODs file or calling the edm file directly??
  6. Yeah, something with a big of green would be nice..
  7. Like I said in the other thread. I rolled back to Version 172213 due to the crashing while animating. The only thing I can't do is edit previous fake lights and animate new ones. Omni and spot lights work fine. With the new lighting set up I suspect it's all changed..
  8. I rolled back to Version 172213 and not had any crashes. The only thing I can't do is edit previous fake lights and animate new ones. Omni and spot lights work fine.
  9. There is more than 3 people working for Razbam... They are probably doing the 3d asset first then down the line do the code when the coder has finished their project.
  10. That might be hard coded in the sim.
  11. Landing gear broke on the starboard side of the boat, port side was/is fine. I did some investigating and it was linked to the hull collision mesh. So for the time being and until I find a solution there is no hull collision. I'm redoing the spawn locations for the 71 as well as the 81.
  12. Pretty much all the lights have been shifted https://forums.eagle.ru/showthread.php?t=281157
  13. Learning how the dynamic lighting works which means a rework on all the lights Nav Launch recovery still a mess but getting there.
  14. Bow cat lights on the pole
  15. As you can see the side lights, arg #69, were shifted to starboard in the last update
  16. The Beta is to test for bugs.
  17. I'll give it a week and if there is no major problems with this build then I will upload it to the user files section.. Might be in 2 parts as it's quite big.
  18. Yes, but needs some rework on the mesh. But bare in mind only the A-4 will be the only fixed wing to be able to use it ... at the time of writing.. Link to RCB update 2 on first post 12 harriers can spawn, taxi and take off < only tested with AI No hull collision mesh due to landing gear bug
  19. \CoreMods\tech\USS_Nimitz = 2.69GB << the main SC folder \Mods\tech\Supercarrier = 295MB << misc folder
  20. Have a standalone mod section..
  21. He's talking about the clock not the tank icon
  22. There' no link.. Double check the description.lua file in the folder of the livery.
  23. The other mainly they replace or use another module code. The A4, MB339 and the 540 use their own code
  24. Soon.... Probably next week Just need to sort some more texture issues out first. Plus trying to get the flags to work.
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