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flo57100

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Everything posted by flo57100

  1. Hi there ! Something I noticed when trying to set up a foggy weather: the sky turns yellow ! Do you hav the same ?
  2. Hi there ! I don't know for you, I tried the TPOD in 1.5.8 beta, and for me the display looks very blurry/fuzzy. I checked my graphic settings, instruments resolution is set to 1024. Do you have the same problem ?
  3. Really nice :thumbup: ! How did you do that ? I tried, TGP on target, laser in marker mod, armed and fired, but I couldn't see my laser beam through the NVGs :huh:
  4. Hello there ! Something I noticed whn trying to refuel in mid air, in the mission editor I set up a tanker (IL-78, KC-130, S3B) with a racetrack flying pattern, and whatever the speed I enter for this tanker, 250-270 kts in ME menu (and whatever the tanker), the plane systematically slows down to 190-200 kts. Did I miss something ?
  5. Hi all, 2 versions for my custom helmet, a clean version, and a "battle damaged" version :pilotfly:. Nothing real in here :megalol:
  6. flo57100

    First skin

    Finally, I did it, my very first skin (fictionnal, of course :smilewink:) I realised for the virtual squadron I fly with :pilotfly:
  7. Found it, and now the problem is fixed, thank you ^^
  8. Hello there, I'm trying to make a skin for the harrier, but I have a problem with this little bastard, could someone tell me where to find it in the Razbam's PSD files please ? And could someone also tell me where to find the AAR probe tip please ?
  9. Hello there, I start to try making new skins for the harrier, and I wondered if someone could tell me where to find liveries without markings, like for exemple the RAF dark grey and dark green, or other liveries ? The only "virgin" livery I found was the light grey paint scheme on Razbam's site
  10. My humble and very first attempt :smilewink::smilewink::smilewink:
  11. I agree totally with points 1 and 3, it would be really GREAT FEATURES :thumbup::thumbup::thumbup:
  12. Hello ED, Please make things easier in ME: for the trigger condition "bomb in zone" or "missile in zone", please add "any" for bomb/missile type selection, will make things much much much easier ;-) oh, and if you could add a new trigger condition like "bomb/missile in mobile zone" it will make things even more interesting :-)
  13. I tried the script by correcting the == issue, no more error message but airplanes/helos are not immortal, I put a shilka into the zone for testing purpose, it didn't end well as my harrier has been torn in pieces ^^
  14. Hello Grimes and thank you for your script, it's really far far away from what I initially intended :thumbup: I just tried it, but I don't know what's going on I have this error message that pops on screen after the mission, when the script is expected to load [string "local.units = mist.makeUnitTable({'[blue][plane]','[blue][heli..."]:13: '=' expected near '==' What does it mean ?
  15. Hello there, I started to try things with mist, and I want to have this: if hélicopters or planes from blue coalition enter trigger zone, those air assets become immortal in this zone only. I tried this: if mist.flagFunc.units_in_zones { units = {'[blue][plane]', '[blue][helicopter]'} zones = {'invincible'} flag = 100, stopflag = 200} then SetImmortal = { id = {'[blue][plane]', '[blue][helicopter]'} params = { value = true } } end But it doesn't work, can anyone help me please ?
  16. Hello there, I read that TACAN will be implemented in future update, but will the Tarawa have also an ADF frequency ? Would be really helpful for air assets to find the ship on their way home, like all helicopters available in DCS :thumbup: An other question, when I want to cold-start-spawn other thing than a harrier on the ship, it causes DCS crash, will this bug be corrected in the future ? Thank you again for having make the ship available for everybody :thumbup::thumbup::thumbup:
  17. Please ED, add more actions and tasks for ground units and ships. Will be A LOT more interesting if we can do the same of things with those units like airrafts, like "if this happens, then switch to waypoint xxx" or if we can add things to ships like "unit set that frequency" or "unit transmit that message, that sound on that frequency" exactly like we can do with ground units. Wi ould add A LOT more possibilities than we have now
  18. No, no problem on the beta
  19. Hello here, 2 issues I just noticed - Selecting A/G shuts off my 2 MPCDs - When performing rocket attack, no more distance scale displayed outside of collimating circle on HUD
  20. Hello ! Something I just noticed, trying to cold start something else than a harrier on the Tarawa makes DCS crash :cry:. Occurs in 1.5.8, 1.5.8B and 2.2
  21. Wind: max speed Cloud: density 10, ceiling 300 meters, thickness 400 meters Thunderstorm Fog: thickness 300 meters, visibility 3000 meters
  22. A video I made to test water effects and ships behaviour during stormy weather, Normandy map 2.2. Wait for the end :D:D:D:D....
  23. Hello there, I'm a bit concerned about graphic related matter in the future Caucasus 2.5 ? Will we have"magic buildings" appearing out of nowhere about 6 kilometers ahead of my helicopter ? I had the same issue in Nevada, spotting A10s at parking, firing my Vikhr around 8 km and seeing my missiles exploding on a building I never saw in my Shkval. Other simmers seem to have the same problem, as seen in french community forum here: http://www.checksix-forums.com/viewtopic.php?f=432&t=194641
  24. flo57100

    LHA-1 Tawara

    2 things that would be veeeeeeeeeery helpful on this great ship: - A TACAN station (if the real ship has it or any radionav device, of course :thumbup:) - A lighted flight deck (just landed after a night mission, if not able to display FLIR on HUD, I wouldn't be able to see anything out there :lol:) Oh, an other thing, thank you razbam, thanks to you my airplane doesn't slide out of the deck anymore when doing my coldstart :megalol:
  25. An invisible one should be OK, or even a trigger zone that could be used as a farp would really change everything !
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