

flo57100
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Everything posted by flo57100
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Hello Belsimtek ! First of all, thank you very much for the Hip you allow us to fly, definitely my preferred module with the KA50 :thumbup: Question: in the future do you think it would be possible to have Harpo and Groucho the gunners available even if the external weapons are removed ?
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OK, found ho to include the sound ;-) But how do we know the beacon frequency to be used for the Huey or for the Mi-8 ?
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Hi there ! First, thanks to Ragnar for this awesome script ! I have a question, is there a way to have emitting locating beacons for the crews to be recovered ? If yes, is there a way to include a sound for this mission ?
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Hi there ! I just saw the screens of the stick for the weapon operator, and I have a question: Will the Bo-105 have such a feature: you're the pilot flying, you put the chopper in hover, you switch to the weapon operator seat, and now your control stick (the physical one, not the ingame stick) is mapped with inputs for the weapon operator ? That would be really nice and really helpful
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File have been updated again, here is the new file: https://drive.google.com/file/d/0B7kBMVlFdDuPY28yQnVqTmNRbWM/view?usp=sharing
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No problem, but download it again, I just updated the document
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Hi everyone, I made a small excel sheet that is designed to help during pre-flight. It will tell you: - How much fuel to load for a given flight plan - Your total gross weight - The total hover take-off maximum weight - If you can hover or not regarding your current calculated max hover T/O weight and the temperature (second calculation sheet) For the values on first sheet I took values from the manual for a 13000 kg hip, so everything is calculated "in the worst case", if your weight is less than 13000, your consumption will be even less. Try it, tell me what you think about it, even if you think it's a piece of ****, no problem with critics :megalol: File is there on my Google drive: https://drive.google.com/file/d/0B7kBMVlFdDuPY28yQnVqTmNRbWM/view?usp=sharing If you want to modify the file no problem, password to unlock it is "hip" On the first calculation page, you have to do this to know your zero fuel weight: - In DCS, show your radio menu - Show the window to rearm/refuel - Set the fuel quantity slider all the way to the left (zero fuel required) and read your total weight: that's the value to be entered as "helicopter weight witout fuel"
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As far as I understand what I read in the Kazan Mi-8/17 manual I found on the internet, in case of cold weather it's needed to: - Leave APU running 1 minute before anything else (whatever the weather) - Below -5°C, you have to perform 1 crank per engine before starting (Crank engine 1, crank engine 2, start engine 1, start engine 2) - Below -20°C you have to perform 2 cranks per engine before starting (Crank engine 1, crank engine 2, crank engine 1, crank engine 2, start engine 1, start engine 2) - Wait until both engines parameters show the same values before accelerating - And because it's cold, don't forget to operate the KO-50 fuel combustion heater to heat the cabin :smilewink:
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Hi all, With the arrival of Bellsimtek's F5, the presence of UH-1, Mig-21 and Mig-15, I thought about making Vietnam related missions. But one aircraft is missing: the A-1 Skyraider. As we don't have this aircraft (yet) in DCS, I edited a small weapon mod for the P51D. This mod will allow you to have bombs: -Mk82 -Mk82 Snakeye -CBU-52 -M117 -RBK-250 (to simulate napalm) -SAB-100 (not realistic but adds light in the darkness) This mod also adds smoke and illumination rockets launched from LAU-68 pods. But there is a restriction: as the P51 is configured to launch ONE single rocket from each pylon, the LAU pod will launch only one rocket. And, if you want to mark targets with smoke before attacking with HVAR, remember that rockets are launched from outer pylons to inner pylons as we can't select weapons stations on the P51. Have fun, and to stick to Nam ambiace, I strongly suggest you to install this skin: http://www.digitalcombatsimulator.com/en/files/1011777/ Of course, this mod is "JSGME ready" And if someone knows how to make mod 20mm guns instead of .50 default machine guns to simulate the A-1's guns....:music_whistling: P51 Weapon mod.rar
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Maybe this grass runway will enable helicopters to re-arm and re-fuel on REAL FARPS, meaning 3-4 tents near a forest, 3-4 trucks and that's it, no platforms with this big H painted on them ;)
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A small contribution :smilewink: [ame] [/ame]
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Hi all, I just see that we have missing keyboard inputs for NADIR both rotary selectors and for key "5", will they be implemented in the future ?
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Polychop SA342M Gazelle Screenshot Thread
flo57100 replied to Derbysieger's topic in SA-342M Gazelle
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I don't think so, DRAX 33 is a RWR, so it can only warn you if you are locked by radar guided air defense or if a radar guided missile is fired upon you. No chance to detect an IR missile.
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I just checked, no conflict at all, the cockpit view shakes even with engine not started at all
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Hi all ! I don't know if it does the same to you, but for me the cockpit views (pilot and TOW operator) shake as hell
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Thanks for your amazing gazelle Polyshop ! Chapeau bas !
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I saw wags' streaming videos, I saw the ED logo on the video, which means (in my opinion) that the module is ED validated, which makes me think and hope that the release is for very soon :). But on the other hand, if release is on ED's discretion, I'm affraid that we will suffer from the "2 more weeks" syndrome for quit some time :music_whistling::doh::cry:
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Problem solved for script configuration, I forgot to reload the script in the ME. But I still have no sound at all
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OK, I tried to do a mission on my own to test the script. I managed: - To run the script - To receive beacon signal on my mi8 ARC-9 and a direction to the pilot But I don't any sound. Also my coordinates and my smoke colors (bullseye kilometers, green) were not changed altough I modified the settings in the CSAR script lua . I joined my mission, my script file with modified settings and the recorded track to my post. Did I miss something ? CSAR Mi8.trk CSAR.lua csar-test.miz
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Hi !, thanks for this great script, I just discovered it and try to make it work for my virtual squad. I just have questions: - I try to receive the beacon signal, it looks like I can't receive it (either on UH-1 or Mi8. I kept the original beacon.ogg, did I do something wrong ? - I tried to modify the smoke color and the coordinates systems (green smoke and bullseye coordinate in metrics), but it looks that nothing changed in game, am I missing something ? - And last, if I want to broadcast one of my sound files and if I rename it "beacon.ogg", will it work ? I precise that I left the original mist script file in the mission editor (the file provided in the zip file), which version is it ? Sorry for my "newbish questions", but I'm a bit confused with thoses .lua files
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Thanks for the great news ! A question, Will we have keybindings for the doppler navigation system control panel in a future update ?
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Hopefully....
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question about doppler navigation system
flo57100 replied to flo57100's topic in DCS: Mi-8MTV2 Magnificent Eight
Hi, I just tried it, unfortunetaly it doesn't work -
It's coming ! Is it, huh ?