

jeffdude
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Everything posted by jeffdude
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would love to hear an official response, just had a few squad members report the same!
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All parties.. our faith in these products are shattered. We can't have passion and support when we get silence back.
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I don't claim to understand what the issue is here, but I don't feel comfortable buying more DCS, and I have a lot at this point. I already lost out on the hawk that was a total waste of money, now my Av8, m2000, mig19, and F15E are at risk of becoming just dust in the wind??? come on. this is getting unreasonable. this stuff isn't cheap, not to mention the accessories to really fly it in a good sim like fashion. I am extremely disappointed. I will say my decision to not buy the new helo is directly caused by this. How can I be excited for it when other of my favorite modules are going to die slow painful code deaths. I think a bit of transparency on what the actual heck is going on would go a long way to help the community understand what is going on.
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Mandatory to have INS knob on IFA and not NAV?
jeffdude replied to Sylosis's topic in Problems and Bugs
can confirm, Anything from the Devs on this one. Is it now mandatory to use IFA? NAV the carrot acts all weird as described. -
Ever since multi threads came out, the heading tape moves, but the waypoint line seems to get stuck in the wrong spot. Did something change with the functionality?
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Woah! Just got done a flight. It now feels great to fly. Lots of character and physical forces at play. It is not on rails at all now, this thing is great! Thank you for a revisit of this module!
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Wow, I'm surprised there aren't more supports, I will attempt to show the stick and see if it helps, glad someone figured it out.
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[REPORTED]Oil Pressure warming up issues
jeffdude replied to ShadowFrost's topic in Bugs and Problems
any updates? -
Thanks for the link, I did some searching, but I was searching for bugs.... knowledge is power.
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Good evening, Is anyone else having problems with the gun not firing while diving in towards a target? When I pull up and egress, the gun is able to fire, but it wouldn't during the dive. It is the oddest thing, I can fire it straight and level and in a climb, but randomly during an attack and dive down, I cannot fire the gun. Another in my group had the same thing happen. Also, as the gun fires in other flight regimes, I don't believe the problem to be switchology.
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[INVESTIGATING] CTD entering coordinates on DATA page
jeffdude replied to riojax's topic in Problems and Bugs
I want to provide files, but I keep getting a CTD with no log entries, and no track files finish writing as it just dumps my client in a never ending freeze. I am also getting this intermittently entering Laser codes. (1637) -
file seems to have fixed it for me.
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Skynet: An IADS for Mission Builders
jeffdude replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
Thanks, this is a show stopper as it's a hard server crash and the mission must be restarted (which is doomed to crash again) with enough folks gunning and HARMing SAMS this is almost guaranteed to crash at some point during a heavy sam/iads mission. OTHERWISE... This script is awesome, the SAMS are way better behaved and make better decisions to destroy us, which we love! thanks for the hard work on this script!!!:thumbup: -
[ALREADY REPORTED]TOO designation borked after first JDAM release
jeffdude replied to P4I3L0's topic in Resolved Bugs
CAn confirm TOO attack designation: Laser Range Designate from TPOD (using HTS) a target Press and hold WP increment for a few seconds Follow HUD guidance and release in parameters Find new target with TPOD Laser Range Attempt to send to JDAM with WP increment and fail Press and hold WP increment again move Tpod off and back onto target, observer diamond returns to target on ehsd Laser Range Press and hold WP increment again second bomb away You know what I am going to stop there because I just realized I'm never using the A/G undesignated feature and I believe I am supposed to. Back to testing for me. -
Skynet: An IADS for Mission Builders
jeffdude replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
weapon.dll crash With Skynet running, there is a chance when a sam is destroyed, the mission/server will crash with a weapon.dll crash. Is anyone else getting this error condition? -
Jester Spamming RWS Right After TWS Phoenix Launch
jeffdude replied to Ogata_Rina's topic in Bugs and Problems
Just had this happen to me. Multiplayer sortie, flew up to angels 30 I told jester to switch to TWS I spotted an in-range target Fired Phoenix immediately after launch jester goes RWS I told him switch TWS, he says copy, many button pushes and...... back in rws repeat, repeat, repeat. got me. Please let me know if you need data (tracks or logs with this report) -
I am getting the bug in all maps; however, as stated above, with Radar in standby/silenced, the FPS stays great. If I go A/G with the radar on and try to use WMD7 FPS is low and choppy.
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Latest Beta on both clients and server. 2.0.0 Beta 3-2
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is the send BRAA to player option broken at the moment? Several of us tried to fiddle with the options, but none of our players got an update anywhere on the screen or chat from Lotatc about the BRAA information, We tried at the default of 10 seconds, but it's not functioning for us.
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Aye, I had a suspicion that it was related to super carrier. I just didn't expect changes to the way the current carrier works. I was hoping for the release soon, but now I am hoping time is taken to polish up a bit so that it works in both multi and single player. This has the potential to be the greatest naval aviation simulation out there by far. I am still cautiously optimistic. If I sound sour, it's due to 3 patches not getting that issue fixed that I found important. ( a selfish sentiment I realize)
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Stennis Catapults Broken after 2.5.6.43931 hotfix
jeffdude replied to cmfrosty's topic in General Bugs
I have the same, My track won't upload it's 24MB and the log doesn't show anything. These problems persist with today's patch to the latest version. -
[REPORTED]Possible memory leak after carrier spawn
jeffdude replied to 104th_Maverick's topic in General Bugs
Please review carrier bug. Todays hotfix seems to have fixed the memory leak; however, the catapults don't work right. 3 still kills you, 1 doesn't connect the first time. They also only allow you to launch once, if you take off and land, you cannot takeoff again. -
Agree, the patch is a step in the right direction, my post is simply stating that this seems unacknowledged, which worries me.
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No Response or acknowledgement?! This is STILL a problem post today's patch. I can't give a valid log because it's crashing straight to desktop. Please take a look at this MP breaking bug.