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jeffdude

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Everything posted by jeffdude

  1. would love to hear an official response, just had a few squad members report the same!
  2. can confirm, Anything from the Devs on this one. Is it now mandatory to use IFA? NAV the carrot acts all weird as described.
  3. Ever since multi threads came out, the heading tape moves, but the waypoint line seems to get stuck in the wrong spot. Did something change with the functionality?
  4. Woah! Just got done a flight. It now feels great to fly. Lots of character and physical forces at play. It is not on rails at all now, this thing is great! Thank you for a revisit of this module!
  5. @Cobra847 , How does this affect your plans shown in the road map? Have you had to rearrange and reschedule things as part of this partnership? In any case I am looking forward to the future of what is to come. The tomcat is amazing, and I can't wait to see and experience what's next!
  6. Wow, I'm surprised there aren't more supports, I will attempt to show the stick and see if it helps, glad someone figured it out.
  7. Thanks for the link, I did some searching, but I was searching for bugs.... knowledge is power.
  8. Good evening, Is anyone else having problems with the gun not firing while diving in towards a target? When I pull up and egress, the gun is able to fire, but it wouldn't during the dive. It is the oddest thing, I can fire it straight and level and in a climb, but randomly during an attack and dive down, I cannot fire the gun. Another in my group had the same thing happen. Also, as the gun fires in other flight regimes, I don't believe the problem to be switchology.
  9. I want to provide files, but I keep getting a CTD with no log entries, and no track files finish writing as it just dumps my client in a never ending freeze. I am also getting this intermittently entering Laser codes. (1637)
  10. file seems to have fixed it for me.
  11. Thanks, this is a show stopper as it's a hard server crash and the mission must be restarted (which is doomed to crash again) with enough folks gunning and HARMing SAMS this is almost guaranteed to crash at some point during a heavy sam/iads mission. OTHERWISE... This script is awesome, the SAMS are way better behaved and make better decisions to destroy us, which we love! thanks for the hard work on this script!!!:thumbup:
  12. weapon.dll crash With Skynet running, there is a chance when a sam is destroyed, the mission/server will crash with a weapon.dll crash. Is anyone else getting this error condition?
  13. Just had this happen to me. Multiplayer sortie, flew up to angels 30 I told jester to switch to TWS I spotted an in-range target Fired Phoenix immediately after launch jester goes RWS I told him switch TWS, he says copy, many button pushes and...... back in rws repeat, repeat, repeat. got me. Please let me know if you need data (tracks or logs with this report)
  14. I am getting the bug in all maps; however, as stated above, with Radar in standby/silenced, the FPS stays great. If I go A/G with the radar on and try to use WMD7 FPS is low and choppy.
  15. Latest Beta on both clients and server. 2.0.0 Beta 3-2
  16. is the send BRAA to player option broken at the moment? Several of us tried to fiddle with the options, but none of our players got an update anywhere on the screen or chat from Lotatc about the BRAA information, We tried at the default of 10 seconds, but it's not functioning for us.
  17. Aye, I had a suspicion that it was related to super carrier. I just didn't expect changes to the way the current carrier works. I was hoping for the release soon, but now I am hoping time is taken to polish up a bit so that it works in both multi and single player. This has the potential to be the greatest naval aviation simulation out there by far. I am still cautiously optimistic. If I sound sour, it's due to 3 patches not getting that issue fixed that I found important. ( a selfish sentiment I realize)
  18. I have the same, My track won't upload it's 24MB and the log doesn't show anything. These problems persist with today's patch to the latest version.
  19. Please review carrier bug. Todays hotfix seems to have fixed the memory leak; however, the catapults don't work right. 3 still kills you, 1 doesn't connect the first time. They also only allow you to launch once, if you take off and land, you cannot takeoff again.
  20. Agree, the patch is a step in the right direction, my post is simply stating that this seems unacknowledged, which worries me.
  21. No Response or acknowledgement?! This is STILL a problem post today's patch. I can't give a valid log because it's crashing straight to desktop. Please take a look at this MP breaking bug.
  22. Agreed great troubleshooting there! thanks for your contribution!
  23. Ok We did a good test here. WCS on (after warm up when screens come up) my FPS went from 67 to 9 FPS. Switching WCS to OFF restores to 67 FPS I am rocking a Ryzen 2500 with an nvidia 1080. Memory at 32Gb and M.2 NVME SSD for storage. My wife (and normal rio) has a similar intel rig and she has similar results, we can't play with a I can't tell which screen causes this, the TID or DDD but one of them being on is killing the FPS. the front seat remains high fps in either WCS state.
  24. This seems to be happening with many static objects, several towers/antennas are having this problem.
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