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Everything posted by Zabuzard
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[Known issue] Some weapons not being displayed when rearming.
Zabuzard replied to Dr05vc's topic in Bugs & Problems
The GBU-8 is broken in the current DCS version. The issue has been fixed already and will be available with the next patch :) -
It is for marking targets/areas. Unless it hits someone on the head, it is not really harmful. People shouldn't stand right next to it and inhale the smoke but otherwise they should be fine.
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Aim-9E - missing significant Vietnam war sidewinder
Zabuzard replied to MysteriousHonza's topic in DCS: F-4E Phantom
Lets remain civil please :) As said on ur post on Discord, we will consider adding weapons once they are complete and ready, not while they are still WIP. Shouldnt take long hopefully :) -
Has something changed with the sidewinders?
Zabuzard replied to Gunfreak's topic in DCS: F-4E Phantom
Please try to cycle the station (pinky hat on the throttle) to ensure you have actually selected a missile and not the empty station. I need to doublecheck but I believe to recall the aircraft was not able to autoskip these half-empty stations. Anyways, while we are checking you can see if it works then, cheers :) -
[Resolved] HOBOS not deployable with weapon selector in TV mode
Zabuzard replied to vapor721's topic in Bugs & Problems
The HOBOS are broken in the current DCS version. The issue was fixed internally already, available with the next update. Cheers -
The weights are all defined in the main lua file in your game folder. Something like Dcs/Mods/aircraft/F-4E/Entry/F-4E.lua and the Weapons.lua right next to it. You can probably CTRL+F "weigth" or "drag" your way through it [emoji106] Any weapon not defined in those files is DCS-built-in and defined by ED.
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The menu can be used from both seats. Id suggest to check your binds, perhaps it got deleted or there is a clash. The default is A.
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Feedback Thread - F-4E Phantom Patch, October 30th 2024
Zabuzard replied to IronMike's topic in DCS: F-4E Phantom
Has this been done, I can't see it pinned in this forum? Yes, details in the manual section DCS Mission Editor: https://f4.manuals.heatblur.se/dcs/mission_editor.html#setcommands We are on it[emoji106] -
The current version has a bug causing Jester to ask it twice in certain situations. The dialog feature itself supports up to three simultaneous questions (QWE), hence you see two circles.
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Feedback Thread - F-4E Phantom Patch, October 30th 2024
Zabuzard replied to IronMike's topic in DCS: F-4E Phantom
Yup, manual section DCS > Mission Editor: https://f4.manuals.heatblur.se/dcs/mission_editor.html#flight-plan-preparation -
When IC fails despite having no mods then that smells like antivirus software having deleted some files or other disk corruption shenanigans. With corrupt files crashes are about to happen sooner or later. Perhaps that is a direction you could tackle this issue from.
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If you used the Jester Wheel or Bombing Table your track will unfortunately not work (which you can see yourself by replaying it). Did you land and takeoff for a second flight? In this case you are running into a bug where Jester will execute the given action twice. This bug has been fixed for the next update.
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(When you provide a track, make sure to not use Jester Wheel for the startup but keybinds only - or provide a video, that would likely be useful as well )
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[Known Issue] INS Alignment - multiple circles
Zabuzard replied to 450Devil's topic in Bugs & Problems
The manual states the actual alignment time, this does not include the warmup phase. The gyro fluid needs to be heated to around 160-180°C and that can take several minutes depending on outside conditions. Also, the figures in the manual are just estimations. Alignment takes as long as it takes, there is no "timer" running. -
He does that already for some modes. For Direct/DT its a bit more tricky since he has trouble knowing when you start the attack. But it will be added eventually. @Dominik96
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Yeah exactly. Its to enable shooting the missile without any lock. It will then fly forward and look for the first thing that matches the selected aspect setting. In some situations where obtaining a solid lock is almost impossible, it can be the only option to employ this weapon.
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Can't promise a date but they will come back once the gremlins are resolved :)
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Thats only necessary if you want to do no-lock "flood" shots. Its done in the Jester Wheel, section Boresight. Details in the manual: https://f4.manuals.heatblur.se/jester/combat/radar.html#dogfight
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Correct, the F-4E (pre DMAS) has no audible low-altitude warning, only a light. The DMAS upgrade adds a Voice-Warning system which includes a low-altitude alarm.
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The CAGE/CAA mode is tricky to use and can easily lock onto clutter or side-lobes if you use it in certain situations. You always have to verify lock quality before shooting, make sure you actually locked onto the real target. Check all indications on the screen for plausability. If you have a bad lock, double tap the NWS button to exit and re-enter CAGE/CAA, upon which it makes a new lock-attempt. For shooting the missile the same rules apply to normal locks. That is, you have to wait the 2-4 seconds for the missile to obtain the tracking solution before firing.
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Might be a good idea for a feature. Some form of "generate flightplan from map markers". Kinda requires being able to filter map markers for owner/author though, which is something we have to figure out for another feature first (showing only own Map Markers instead of all).
