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BobCee123

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Everything posted by BobCee123

  1. Would be nice to be able to call up a 2D representation of any panel, and interact with it in Alt-F1 view, especially those panels which are difficult to get a good angle on when using TrackIR. Perhaps there could be a small line-diagram / schematic of the cockpit layout in the corner of the screen, and hovering the mouse over a certain section would highlight the panel or group of panels, then if you click, it opens up, and is interactive, until you close it.
  2. I understand the settings will remain largely, if not exactly, the same. What I mean is that I only want to be worrying about the same settings which affect performance in ST - cloud detail, view distance, level of detail, display resolution etc etc. I don't need to be buying third party software such as process lasso, and messing about with various settings outside of the DCS UI to tell my processor which cores to use, or manually editing config files etc. This, for me, will be a showstopper and I'll find another sim if that's what we are expected to keep on doing to use DCS at satisfactory performance levels. That being said, I trust ED have this in hand and I'll give them my trust to provide us with a MT version of DCS which performs well, hopefully even better than my current ST experience.
  3. MT, for me, has been an utter nightmare. Unplayable. Tried it a few times and each time it devolved to slideshow framerates every couple minutes or so. I never made any changes to any settings out of concern for it having a knock-on effect elsewhere. Single Thread has always been smooth as silk. I'll wait and see for when MT is the only show in town. I'm generally positive that ED will have ironed out the vast majority of the issues I and others have been experiencing. I'm always in favour of utilizing the available hardware efficiently and understand that this is the way to go.
  4. As long as there's no need to fiddle with windows settings (and others) and manually update config files. Hopefully Multi-thread simply works without having to fiddle and tweak outside of the DCS UI. No problem adjusting settings within DCS itself to fine tune performance, but I'm just not interested in having to manually tell my CPU which cores to use, edit config files, change OS settings etc. I fully understand that during experimental / beta phase, some manual tweaking was necessary, but hopefully seeing as there will be no Single Thread version available, it works 'out of the box' with minimal to no settings adjustment within the UI That being said, I'm looking forward to improved performance and I trust you guys have this in mind as well.
  5. Could this issue perhaps be related to the amount of devices assigned as controllers?
  6. Definitely seems like an issue with slewing MMS. I'm using my analog stick on my TM Warthog Throttle, but also have the same issue when I disconnected my throttle and set up one of the analog sticks on an X-box remote. I use the X-box remote when in the AH-64 and have no such issues at all. Hopefully Polychop have managed to recreate this issue and find the cause. Loving this module so far. I wish the AH-64 could get a similar AI interface.
  7. Has any thought been given to implementing a visual / drag & resize interface for setting the position and size of displays such as George AI or the displays when in Alt+F1 view. Doesn't need to be in-game but could be something via the settings. Exiting / messing with config files / re-starting / exiting again to make adjustments / re-starting etc etc is somewhat on the tedious side. I can imagine that re-starts may still be necessary, but the trial and error would be so much less tedious and most cases would involve only a single restart, and not multiple Could apply to all aircraft, so if this needs to be moved I understand.
  8. Glad to hear there's some like-minded people While I've only just started getting back into the AH-64 and have decided to focus on the CPG role (and I'm going to be doing my own manual/forum-reading/video-watching on this) I was wondering about the following: - I know it's been mentioned by many others - the ability to start a mission in the CPG seat - Whether or not there could be some kind of two-seater autostart/autoshutdown routine i.e. press a key combo, and the pilot starts going through their start-up/shutdown sequence, but there will be pauses or points at which the CPG might need to do something before the pilot can move on with their checklist (if such points exist), perhaps guiding the CPG with a prompt/message, and also some things each seat can do at their own pace, until the sequence is complete. - Perhaps some kind of expanded pilot flight commands eg taxiing, rolling take-off, rolling landing, 'land-on-that helipad which I'm looking at', 'take off and start flying the flight-plan' etc - Perhaps some kind of ability to command/request the pilot to perform a rocket attack on a designated target I'm sure I'll think of more, and it's still very early days in my re-exploration of the Apache, but stuff like this might make for a more immersive experience. Completely agree
  9. Any chance there could be a dedicated training section covering, in a fair amount of detail, the CPG role? I've seen some posts requesting the ability to start the mission in the CPG seat, which I'd like to see happen But I'm talking training missions covering how to fulfil the CPG role all the way from startup, navigation, sensors, weapons, to shut-down. From what I've found so far, I enjoy the CPG seat more than the back seat, and there must be many out there who feel the same. I'm sure a campaign from the CPG seat would be awesome, but would probably take a fair bit of scripting to set up.
  10. Perhaps even a world map on the 'Terrains' page, with available areas marked off, and when you hover the mouse over an area, it links you to that terrain's store page, where one can see a high-res map among other screenshots.
  11. Just a suggestion that the page for all terrains include an image file among the screenshots, showing the exact area of coverage. None of them seem to include this, and it's the main thing I'd like to know. I realize that we can often find some kind of map on the discussion forums, but I'd suggest that each page in the store should include something as well Just a little gripe, but I think there's some merit to it.
  12. I was wondering when one of the specialist controller companies was going to make one of these. I'd be very interested, and will follow this one closely.
  13. Managed to add it to my cart - ordered at the corrected price (seems like it was initially set at 30% OF the full price, NOT 30% OFF the full price) but now I can't access my cart to pay. Oh well, I'll try again tomorrow.
  14. Firstly, really really nice DIY TEDAC grips. Well done with that. It's a near certainty you'll be covered for the F-15E pilot and WSO I've been thinking of getting a Left & Right hand Virpil Constellation Alpha. The two aircraft I plan on focusing most time on (other than my favourite - the A-10C) are the AH-64 and the F-15E These joysticks will be able to cover most, if not all CPG (TEDAC) / F-15E WSO functions I'm currently getting by OK in the AH-64 CPG seat with a PS5 remote (I spend 100% of my time in the CPG seat with George as pilot - I currently cannot enjoy flying the AH-64 with my HOTAS Warthog, but that's just me, and I find the CPG role fascinating), but I think the left & right Virpil Constellation Alphas should help me cover the F-15E WSO functions and improve my AH-64 TEDAC control as well.
  15. I cant find this in mission editor. Can you please advise how to do this?
  16. I looked and couldn't find a wishlist item for this I am really enjoying playing as CPG. Perhaps there could be some training lessons set up to operate only from the CPG seat, which could cover more detailed aspects of the CPG role/s Hopefully this can be considered
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  17. Has something changed? thought there was no plans for AI WSO
  18. Seems only fair for long-standing customers. I will be a first time customer, and will be happy to wait my turn. I really hope these will be popular, and subsequent batches will be made. And if they are really very popular, hopefully consideration will be given to additional things such as TEDAC controller etc, but one thing at a time Best of luck with great sales on these. I'll most certainly own a pair in the future.
  19. Morning all Loving the AH64 so far. I couldn't find other reports on this. I have a strange issue in Alt+F1 view, where I can see the CPG's floating/disembodied head (screenshot below) Is this a feature, for multiplayer(to allow the pilot to see the general direction the CPG is looking)? Or is it a bug? Thanks
  20. Has anybody tried using one of the keypads which can be added to the PS or XBox remotes? Something like this one below (made by Numskull). It appears they pair via bluetooth with the console (or via the controller, it's hard to tell), but I'm wondering if they will be able to pair with the PC and be seen as a device in DCS, where we could configure it as our Keyboard Unit. Anybody tried using one of these? Does it work or not? If it does, I think it would be pretty neat. I'm already getting a PS5 controller to set up as my TEDAC, as described above. Just wondering if this would be a worthwhile addition.
  21. Seems like latest Stable Version patch has addressed this issue, and a few others. Great, immersive campaign.
  22. Any chance of a TEDAC controller?
  23. OK, fair enough. I must have misinterpreted the OP after seeing the list which Bedouin posted. My mistake.
  24. Wouldn't it make more sense for the training missions to all be based in Caucasus, or possibly Marianas? Not everyone who buys the Apache will have bought NTTR. Don't get me wrong, when I purchase the Apache, I'll be flying around NTTR a lot, and building my own practice missions there.
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