Jump to content

piXel496

Members
  • Posts

    376
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by piXel496

  1. @Flagrum oh ok I mean DCS more evolving as a "world platform" and quality gate keeper for planes made by others then the current "several". There are some third parties that already have interesting airplanes in there portfolio that would fit the DCS shoe.
  2. Will Eagle Dynamics open doors for other mil. sim. airframe builders when DCS 2.0 sees the light? (More or less like FSX or Prepar3D) I think Milviz Flight Sims could be a nice candidate with there: T-38A Jet Trainer. Any other speculative suggestions? .
  3. I have not tested it and I am here just for "scriptReadingAmusement" but I like your compact simple solution. Good thinking, [FSF]Ian :thumbup:
  4. MQ-1 Predator and alike will probably proof more effective then an A10.
  5. Just to intertwine my opinion in this thread. I find it supportive and constructive that ED communicates there business decisions to there community and it sounds logic to have preconditions for third party developers. I don't read it as personal to anyone or to who ever makes what and how, but it is a good thing if DCS stands for a framework where goods are delivered. Personally the worst thing I can read about a to be released product for DCS is: We are very busy in our personal life and we do this for our hobby. Then silence.. and chit-chat. I truly believe this does more harm then good and for sure does not stand for a professional result. With regards to the L-39. I buy whatever release is close to reality and has an active cockpit :) .
  6. I have a question and I could not find the answer. Is Belsimtek making or will the the F-15C Eagle ever be made with an active cockpit; (ASM)? .
  7. A semantic interpretation of the options 1. Will go down in a violent spin, because the aircraft can not fly without a wing The words "violent" and "because" mask an unlikely outcome. So not option 1. 2. Will fly straight and land Because it will land, a physical phenomenon called gravitation. Therefore this option in it's short formulation (which makes it even more likely) gives away the correct answer and flying in a straight line becomes plausible. If the mass and the energy by throwing it are both relatively high the earodynamic disturbances play a lesser role, although it will not fly far. So yes option 2 3. I will try to make my own one and check it. This option does not relate to the question of that particular object. Sorry for my formulation. I can't think straight in an other thread I read the word: F/A-18C and then I become neurotic. :eek: .
  8. Hi jlan5031 welcome to the forum, Your problem is difficult to replicate and a wild guess is your ailerons get a double input somehow and flutter. Never the less maybe the next helps to iron out inconsistancy. If your joystick functions consistently outside DCS. You could try if the following works. It just copies the identical settings to a different airplane within DCS. In DCS go to options/controls/select the working plane and difficulty. select a field from your joystick in this menu. then in the upper part you can save the profile. Go to the other not properly working airplane settings and load the profile. this can be done with throttle and keyboard aswell. :) .
  9. It should be straight forward unzipping, drag and dropping especially if you are admin of your PC. I try to visualize your issue and it might just be that you try to copy from one .zip file directly into another .zip file, this could be unacceptable for windows. And maybe the next written sequence helps. First unzip hueyGauges.zip. That should be the first step. Then Copy "uh1_dev_2.bmp.dds" and "UH1_pribors_c.tga" (or any other described in howTo.txt) from the unzipped file into: DCS World\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures\UH-1H-CPT-TEXTURES.zip In the case you can't add and overwrite the files within UH-1H-CPT-TEXTURES.zip, with the files from the now unzipped folder hueyGauges. Right click UH-1H-CPT-TEXTURES.zip and see if it is read only. If so change it. (Always a good idea to make a temporary copy of UH-1H-CPT-TEXTURES.zip before fiddling) I hope It sets you in the right direction.:) .
  10. See first post. Update 26-06-2014: - Now with 3 passenger pickups instead of 1, including the correct multiplier for exiting passengers and your score - The first stolen vehicle will spawn later then 45 sec. after mission start - If someone enters the MP mission with the same name as another player. He will become a spectator and be asked to change his name - A meetingpoint is added and it is the startpoint of a groupflight to Krymsk airport (can be flown solo too) - added: empty mission template with sounds for DIY and a written tutorial - Added: disconnected players with score 0 are removed from the score list - Added: Now 14 pickup locations and 18 slingload locations And file is uploaded in userfiles. .
  11. There is a working MP example here: http://forums.eagle.ru/showthread.php?t=125858 You can open his script and near row 970 you see that he somehow reinitiates the beacon sound for that unit. .
  12. If you want a radio beacon sound in MP you have to reinitialize the transmitted message that generates the sound for a joining client. Not something BST can solve that is something you have to take into account in your script. .
  13. [edit] Answered better below. Thx GunfighterSIX .
  14. @ ebabil & the_soupdragon With this .lua script I gave myself the task to create an open freeflight MP mission where you could do things and earn points while doing so. As a secondary task I wanted to formulate it in a way that others could use it and make there own scenario, without getting trapped into paralizing technical difficulties. Because making stuff should be fun. And not the least it has to work and be released. So now the play structure is more of a free open style but the next time I will focus on getting tasks and a random storyline by a dynamic script. (btw. next month life does not privilege me a computer. So I do my best to finish today :wacko: ) .
  15. #ebabil I will remember your ideas, thx :) #Cibit The units in the sea are spawned with a script. If on land will not be checked as a regular editor unit seems to do. Maybe now you will not believe me if I say you can make your own comparable scenario at an other location in less than 30 minutes. But I hope to make a video tutorial of around 7 minutes that will explain howto and no scripting knowledge is nescessary. It will be as difficult as placing triggermarkers and an airplane with the mission-editor. .
  16. .
  17. To deliver cargo auto-unhook is a perfect method and landing is not needed. If you did not get points kontiuka it could be because. 1. In case of MP: There was a nearer player to your dropped cargo than you, he received your points. (ownership is nearest player. Stay close to your cargo until rewarded. It is always < 11 seconds. Can be in air, no need to land) 2. In case you made your own mission with the script: pickup cargo is to close to the deliverypoint or radius triggerzone cargo intersects with triggerzone deliverypoint. Then money payed for delivery will be 0, because you get payed for the distance you fly with your cargo. 3. The dropped cargo was dropped outside the deliveryzone. In game you could test this, because if healthy cargo is dropped in deliveryzone you cannot pick it up again. 4. When you autodropped cargo you punched cargo by accident with the body of your aircraft. Cargo was damaged and that renders droppedcargo worthless. In game you would see a cargosling as damaged. .
  18. As scrtagnt69 found strange you can only pickup and bring 1 passenger to heliport Madrid. That is true, I will change that into a maximum of 3 pickups of passengers per run. So.. I plan to finish this weekend. - pickup max. 3 passengers instead of 1 and including the correct multiplier for your score - The first stolen vehicle will spawn later then 30 sec. after mission start. - If someone enters the MP mission with the same name of an other player. He will become a spectator and be asked to change his name. - The meetingpoint will be the startpoint of a groupflight to Krymsk airport. (can be flown solo too) I also try to make a short clear simple manual on how to make your own scenario with the script. :pilotfly:
  19. Thanks for the compliments and test. Cibit that screenshot seems if it is from an action movie. :thumbup: Changes in the version I'll upload to the userfiles. - The first stolen vehicle will spawn later then 30 sec. after mission start. - If someone enters the MP mission with the same name of an other player. He will become a spectator and be asked to change his name. - The meetingpoint will be the startpoint of a groupflight to Krymsk airport. (can be flown solo too) .
  20. Default the mod does not not since the TF-51D uses different file names. But I renamed them and it works. See file attached for cockpit mod TF-51D Cheers,. TF-51D_frontpanel.zip
  21. . This mission is an open freeflight MP scenario, works for SP too. The focus is on civilian operations. For the scenery I chose Gelendzhik and Novorossiysk. with 10 UH-1H & 6 Mi-8MTV2. Playerscore For completing tasks you get payed. With F10 you can see the players results. Your saldo is saved during the mission. If you disconnect and return at a later stage your saldo will still be there. Pickup passengers They flare if they see you. Land or hover close to a passenger and they will embark. You can pickup max. 3 passengers at at a time. Then bring them to heliport Madrid. There are 14 pickup locations. Cargo transport Cargo is of random weight and need to be delivered at the big hanger on either airport. Stay with your cargo untill rewarded. Cargo from farther pays better. There are 18 slingload locations Find stolen vehicles Stolen vehicles have an ARC FM beacon and spawn random on the map. Follow them closely to get your reward. Meeting point From here you can organize a group flight (or fly solo). You receive a bonus if you fly from the meeting point to Krymsk. All objects are spawned by the script and deleted when no longer needed. All should syncronize properly online and works in single player aswell. The mission is made with one initialization script, a few triggerMarkers and a few helicopters placed with the ED mission editor. If you like to make your own scenario it is supposed to be easy and self explanatory. I've added the script and a tutorial for DIY. It would be realy fun to fly in a different scenery, please share and I'll help if you need a hand. download .
  22. Thanks Ajax. Unfortunately it did not work i also tried: _G.net.is_server(). But all help is still welcome! :helpsmilie: :helpsmilie: :helpsmilie: .
  23. In MP as host I tried: function letsTestNet() local _isServer = net.is_server() local _txt = "empty" if _isServer == nil then _txt = "nothing found" elseif _isServer then _txt = "server" else _txt = "something else probably false" end trigger.action.outTextForCoalition(coalition.side.BLUE, string.format("###DEBUG### " .. _txt), 10) end Nothing happend.. Anyone knows how to get a response from for example: net.is_server() ? Thanks .
  24. In general, something like? if not Unit.inAir(unitObject) then unitObject:destroy() end .
×
×
  • Create New...