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Everything posted by piXel496
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It seems as if the new graphic engine only reads the alpha channel for the glass textures of the UH. Because the rgb channels are not read there are no reflections or colors in the images. (And personally I find the alpha channel is read rather dark in 1.5) This has consequences for the folowing images: 1. fixed uh_1_glass.tga.dds & uh1_cockpit_glass.tga.dds - No green glass in the internal and external views of the roof windows. 2. UH1_glass_refl.dds - No interior reflections on the windows from the first person positions. .
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I sympathise with Sobek A skeptical attitude towards giving your personal data on the internet to any who claims you benefit and offers more comfort is an intelligent act. It does unfortunately cost you some extra effort and computer knowledge helps to dodge marketing soft-talks. If that is paranoid then thinking otherwise is equally proportional naive and often lazy. :blink: Art: 496 - This is a general statement and should not be read as being personal.
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Just in case you have two different logins for forums and DCS account. You have to use your DCS account login (login used to buy modules). The same as you use top right in this page: https://www.digitalcombatsimulator.com/en/ .
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1. White mouse cursor in cockpit bug. fixed 2. Unused image of 4Mb in L-39 English cockpit files. ..\DCS beta\Mods\aircraft\L-39C\Liveries\Cockpit_L-39C\english\L39-CPT-INSTR-01.dds L39-CPT-INSTR-01.dds is not used and can be removed. Used file in description.lua for english cockpit is L39-CPT-INSTR-01_ENG.dds .
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Overclocking = boost from 60 to 80 fps
piXel496 replied to BitMaster's topic in Game Performance Bugs
That is some bugreport BitMaster... You have a severe "G-sync syndrome". I fear you just realized that your system is aging and as fast as your slowest PC-part. Every sim-player always wants next generation hardware for today's games. I doubt ED can help you, although... Maybe this can be moderated to chit-chat. :smilewink: -
I enjoy your tutorials. Thx! +1 .
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How to only use the center smoke pod in the L-39
piXel496 replied to piXel496's topic in DCS: L-39 Albatros
Emergency jettison? Of course why did I not think about that... :doh: It worked thx! . -
1. I agree, any online game experience get's better if you have TS. 2. The threshold to initially join is often that there is a feeling of social intrusion to an existing crowd, with how knows what knowledge or humor. 3. What makes it attractive, is the TS Lobby. It should be like a cafe where you are welcome; chat, listen, jokes, meet and greet and make new contacts. And not an empty lobby with 12 viprooms with each 2 or 3 people. A solution could be if there was a DCS TS server, with just a lobby. .
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How to only use the center smoke pod in the L-39
piXel496 replied to piXel496's topic in DCS: L-39 Albatros
Thanks SilentGun. But unfortunatelystill no succes. I loaded the center smoke pod on the Albatros. Activated the arm switch (panel in front of joystick). Unlocked trigger and fired double single but no smokes, what am I missing? And is there a way to see it is armed. . -
I like to fix this mission for 1.5, but there seem to be some script issues I can't overcome. Like cargo not usefull as a scriptable item and civ. traffic not working and some other loose ends. I will ressurect the mission when the scripting engine let's me do so. Sorry for the inconfenience. .
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I can engage the wing smokepods and the center smokepod as a third smokepod . When I only load the center smokepod. With which buttons must I fiddle to engage it? thanks, .
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You can disable Vsync and cap to 60 frames in autoexec.cfg. Then all frames are rendered untill 60 is reached, That way Vsync will not drop frames to 30 when rendering capacity is just below 60 frames. In file: c:\users\-userName-\Saved Games\DCS\Config\autoexec.cfg add: options.graphics.maxfps = 60 .
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2 screen multimonitor - different behaviour in 1.5 with GUI centering
piXel496 replied to Pikey's topic in Multi-Display Bugs
I have the exact same issue. UIMainView does not scale in 1.5 as before. My monitorFile: _ = function(p) return p; end; name = _('Monitor T-config'); Description = 'Monitor config' Viewports = { Center = { x = 0; y = 0; width = 2560; height = 1680; viewDx = 0; viewDy = 0; aspect = 2560 / 1680; } } Gui = { x = 0; y = 0; width = 2560; height = 1080; } UIMainView = Gui -
The birth of the new era. I am glad ED overcame the release hiccups. Update executed perfect. Gfx performance is great! I have some comments but I find it inappropriate to post them today. Many compliments. Cheers, .
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Just saved my control profiles. I am ready. F5..F5..F5
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I am kind of curious. The T-72 in that clip, did they use the keyboard to steer?
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Thanks ED for the forum updates and and even some live testing. Enjoyed the tension last two days. Hope you guys get some deserved sleep tonight. спать хорошо.
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Cheers! :clap:
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Pity the 27th sept. update-Wags-clip is actually the 4th of okt. I was interested in what the x day showstopper is for the 1.5 delay. Is this known or is it kept in the DCS nebula of mistery? :shocking:
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Or this one? http://www.digitalcombatsimulator.com/en/files/597931/ :detective_2:
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I like to have cargo function again like it did in november 2014. We are almost a year further and it still does not work properly. I do not know if it is overComplex or just ignored, but. Fortunately DCS is mainly .lua so it's open and readable. If you are smarter then I (and you are) please help and read on. The problem Cargo seems to work for the most part. Only damaged cargo still "can cargo" and cargo cannot be deleted. Let's only focus on deleting cargo. The wild assumption? Could it be that cargo can't be deleted because there is an array in the "static" object, which makes deleting an illegal action? Hunting a bug? I started to open files in DCS to see where, what is and how it may work. I do not know how those .lua files intertwine and I am stuck on the part below. It is a part of file: ..\DCS beta\Scripts\Database\db_units_ground.lua. Row 44-78. -------------------------------------------------------------------------------- local function cargo( name, displayName, shape, rate, mass,attribute, minMass, maxMass) local res = {}; res.Name = name; res.DisplayName = displayName; res.ShapeName = shape; res.Rate = rate; res.mass = mass; res.mapclasskey = "P0091000352"; res.attribute =attribute res.minMass = minMass res.maxMass = maxMass res.couldCargo = true res.category = 'Cargo' table.insert(db.Units.Cargos.Cargo, res); end db.Units.Fortifications = {}; db.Units.Fortifications.Fortification = {}; db.Units.Fortifications.DefaultCategories = { gnd_cat("{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}", "Buildings") } db.Units.Fortifications.Tasks = { task(_("Nothing"), "15") } db.Units.GroundObjects = {}; db.Units.GroundObjects.DefaultCategories = { gnd_cat("{AB46BAAE-F87E-40f9-A4F6-9F045251E14D}", "Ground Object") } db.Units.GroundObjects.GroundObject = {}; db.Units.Warehouses = {} db.Units.Warehouses.Warehouse = {} db.Units.Cargos = {} db.Units.Cargos.Cargo = {} cargo( "Cargo1", _("Cargo1"), "ab-212_cargo", 100, 1000, {"Cargos"}, 100, 10000 ); -------------------------------------------------------------------------------- The question What is [attribute] in function cargo and how does it relate to [{"Cargos"}] in table cargo? Thx, .
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Sightseeing with the UH or the Albatros. And with the Editor, let a carrier set course for the hoover dam... toOot! .
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bump _cargoObject:destroy() Does not work. Cargo is a valuable asset for the DCS helicopter experience. It has been broken long enough. Please make it work again... :helpsmilie:
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Hi WildBillKelsoe, I have not played the mission for months. But the mission used to be like: 1. Using F6 menu for cargo. (cargo can be found on several locations) 2. If you fly around. military personnel will shoot a flare to mark there position and you can pick them up and bring them to the heliport. 3. Stolen vehicles have a tracker and will roam around untill it escapes or is found. then after +/- a minute a new stolen vehicle will enter the scene. Reference for locations. cheers, .
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1+2 = Standalone. take the beta, that will update automatically into version 1.5 http://www.digitalcombatsimulator.com/en/downloads/world/beta/ 3. = You might be comfortable with Steam in general, but there is no gain in using it for DCS, or is there? Start with one plane. The A10C is your best choice (it is modelled as completely as possible) A tip. the Virtual Aerobatic server (online) is a freeflight no shooting and with many friendly mature aces and beginners. See you online. Cheers, .