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Random

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Everything posted by Random

  1. Had a few friendly fire incidents due to only one skin. But hey its a beta amd it WILL get a template and more skins
  2. Have you tried just tapping the nosewheel steer instead of holding it? I'll set up a crosswind on a nap and see how i get on using that method with 10-15m/s
  3. Said as much to the VEAO guys when I met them at duxford. Thing is no matter what people will complain about SOMETHING. I'd love to see refraction though. On all modules thst could be effected!
  4. Will give it another try !
  5. Just tapping nosewheel steer with full opposite rudder should work. It does for me in mild crosswinds! 10m/s is pretty high really Over 35kph!
  6. Thanks! Flags make more sense now! I'll just go without the retreat for now and pretend the arty is crewed with fearless russian super-soldiers....
  7. Been looking into making some missions and I'm a bit daunted by the level of depth you can get into. Is there a PDF manual anywhere? I haven't seen one in the MissionEditor folder within DCS world. I'm not trying to make the worlds most complex mission but as a total noob I'm struggling with even the basics. Placing units and waypoints is easy. I think I understand the trigger basics. But have ZERO clue about "flags" and scripting so anywhere with a morons guide to these would be good. I've seen one post on flags, but I don't even understand their use let alone the intricacies in the thread I was looking at. Currently I'm building a basic MP coop mission. One task will be to attack an artillery battery moving into position to fire on the player airbase. What I want to do is have the artillery retreat to a waypoint when it takes 75% losses. I can find trigger conditions for the losses part but can't find an action that will switch to the final retreat waypoint.
  8. Same problem here. Auto release worked once. Manual a few more times but cage uncage seems to be bugged
  9. TAB is the key above capslock on the left on a UK/USA keyboard :) Used for "alt tabbing" to get back to desktop from the game without closing it among other things It isnt the correct binding though! need to bind a key to electrically cage sight yourself. Although im not sure it's working correctly at the moment as in my air to ground thread
  10. More findings.... Although the sight doesn't cage as expected. In manual mode the pipper dissapears as expected and bombs hit the predicted point. Now to figure out rockets and auto bomb release!
  11. Have read the quickstart manual sections related to rockets and bombs but some of the behaviour of the sight is confusing me In rocket or bomb mode my electrical caging button appears to do nothing. Pipper still moves left and right as you maneuver the aircraft. In guns mode the electrical caging works as expected. Manual says to hold electrical cage, dive and line up on target release cage and the pipper will "float" to predict impact point. This simply isn't happening at acceptable altitudes. The bomb mode WILL eventualy predict impact point but only very low and right at the release point for the bombs. So what am I doing wrong? or is it a bug?
  12. jb1974: any updates? Meteor is on my list of dream Aircraft for DCS :)
  13. Sabre is so good I overheated my FFB stick motors yesturday! 1st time its ever happened and it happened 3 times in about 5 hours of flying. Great job Belsimtek, never thought I'd enjoy a jet this much!
  14. roughly 3/4 of the mig15's I hit with a missile carry on with ZERO damage. pretty sure its a bug! Guns work pretty much as expected though, a good burst into the top of the fuselage where the engine sits and its flaming torch time.
  15. Don't quote me... But I believe its deliberate as some aircraft with powered flying controls didn't increase control loading with speed
  16. System specs? Don't forget you are having to produce an image for each eye in 3d, doubling the load! 30fps in 3d is pretty impressive, at least to me as i'm an ATI user and can see fps in the high teens with the mi8 and no 3d! Also avoid using fraps, right ctrl pause will bring up the framerate in DCS without relying on external software that eats performance
  17. 1st day for me too!
  18. I like the mission. Personally my favourite on DoW was the one where you chose the mission through the radio menu but the current one is still fun. I tend to take bombs and go bridge busting (easy to spot, and some flak around them to kill and boost the team score further) but am always ready to jettison them to defend myself. Although the lack of map icons makes it much easier to be sneaky!
  19. Email sent! Boss told me not to come into work yet so got some time to do it
  20. To be honest I wasn't aware of any damage model problems other than the 190D9 issues! But as always im eager to see any improvements or fixes
  21. will do over the weekend!
  22. Will try again tomorrow. Reinstalled without the crash but now the radio box pops up but isnt responding. Ptt and selecting box 1 2 3 etc wont work with keys I've set. Can hear otherd in ts3 but they cant hear me.
  23. Someone is going to be unhappy about that but it seems fair to me.
  24. Downloaded... getting an installer crash when when i close it after it says its finished. No plugin appears in ts3 plugins folder so obviously its not really finishing the install. Will redownload and try again!
  25. Graphical representation of damage doesn't really reflect actual damage. Also the 190 currently doesnt appear to be effected by damage unless you rip a wing off or set it on fire :( On the other hand player p51s certainly are effected by damage and 20mm cannon ruin your day rather quickly!
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