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Rudel_chw

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About Rudel_chw

  • Birthday 05/08/1958

Personal Information

  • Flight Simulators
    DCS World only
  • Location
    Antofagasta, Chile
  • Interests
    Scale modelling, motorcycling, photography
  • Occupation
    IT

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  1. You maybe are confusing with the F4U-4 specs, the F4U-1 only did 378 mph at 20,000ft. Source: https://www.wwiiaircraftperformance.org/f4u/f4u.html
  2. ok, sorry I didn't catch this meaning, thanks for clarifying.
  3. Liveries may be redundant to you, but please do not speak for everyone else: For me, liveries add much for immersion on my own missions, as I strive to use the most appropiate liveries, so in addition to what ED gives us at CoreMods I also download extra liveries from User Files:
  4. I'm so glad that I don't have to purchase them, I get to employ them for free on my own missions as either enemy or allied AI aircrafts and assets.
  5. This theme of removing liveries to accomodate people with smaller storage cames up every few months, and its not laziness but rather I find that any such scheme will not really eliminate the cause of the problem, as a few extra GB will not solve much if your drive is too small. On my DCS the biggest use of space come from the Maps, not CoreMods: almost 1/3 storage space is used by my maps, 1/4 is on CoreMods, 1/5 on aircraft Modules. Even if all coremod liveries were removed, I would only recover around 1/6 of the space ... so, I don't find the effort truly worthwhile.
  6. Totally agree, most of the suggestions here will inconvenience those that have an appropiate amount of storage, in order to allow an unknown quantity of users to employ a smaller SSD drive.
  7. seems you have excellent internet bandwidth, but I see many people that wouldn’t have enough bandwidth to play.
  8. The Corsair provides quite a lot of useful Parameters to use with the X:COCKPIT PARAM IN RANGE trigger condition, like: COWL_FLAPS_LEVER CYLINDER_HEAD_TEMPERATURE FUEL_FLOW FUEL_PRESSURE FUEL_PUMP FUEL_SELECTOR FUEL_TANK_MAIN HYDRAULIC_PRESSURE INTERCOOLER_DOORS_INDICATOR INTERCOOLER_LEVER MAGNETS MANIFOLD_PRESSURE OIL_COOLER_DOOR_INDICATOR OIL_COOLER_LEVER OIL_PRESSURE OIL_TEMPERATURE PITOT_HEAT PITOT_TUBES_STATUS PRIMER RPM_DIAL RPM_NEEDLE WATER_PRESSURE However, there is none providing information on the ammunition remaining for the guns, would it be possible to add Parameters with this info? It could be one for total ammunition, but more flexible would be to have the info separately for each gun, Also, an indicator denoting if a Gun is jammed would be really useful when editing training missions. Thanks for the great warbird, I'm truly enjoying learning it. Cheers, Eduardo
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  9. You are complicating things unecesarily, terrains have a single kneeboard section each and that is more than enough, each mission can already have their own kneeboard (plus one for each aircraft type) so more than enough already ... having DCS "remember" my sticky dividers, per aircraft, is what's still missing.
  10. I would be happy with just a small improvement of the "sticky note page divider thingy" .... to have DCS memorize my KB dividers on a "per aircraft" basis, from one DCS session onto the next.
  11. already done, back with the v2.5 update of DCS.
  12. You can have many folders there, depending on your history flying DCS, the one on my PC has these: Some common folder names you can have are "DCS", "DCS World", "DCS.openbeta", etc .. all of them have the DCS prefix. The important one is the one currently in use by DCS, one way to know is to check the /Logs/ folder inside each, and look at the modified date of the "dcs.log" file, like this: So, on my case, the "DCS.296" is the Saved Games folder in use by my DCS. Keep in mind that you could have more than one DCS version installed on your PC.
  13. All User Mods have the same evolution, to have the best experience with them is best to be an early adopter, because eventually all authors move onto other projects after a time. The developer of this Mod, @Breadmaker91, began work on early 2021 and I started using it a year later, with its initial public release, and enjoyed it for a long while. But over three years have passed by, so one can fully understand that the developer moves onto newer projects and I'm ok with that.
  14. Strange, on my latest DCS the weapons do show up: No idea, not enough data to venture a guess
  15. Sorry, just realized that I never got back here … the missions were released a while ago, on this other thread.
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