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X-man

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Everything posted by X-man

  1. I'd like to request dynamic bort numbers for the engine intakes are added as seen on many USAF aggressor liveries. I know they might not be CM block 50s, but it would be helpful for us that makes "unholy" skins of other block F-16 variants. Examples below:
  2. In addition to the already stated issues, there's also some weird behavior on the nose when I've changed colors. The last digit is cut in half and shows a color difference. Flickering Left tail numbers and mirrored right nose ones as well.
  3. 64th Aggressor Squadron League: Diamond Squadron Name: 64th Aggressor Squadron Teamspeak/Discord: 195.201.110.22 Contact person: X-man Aircraft Selection. F-16C, F/A-18C, F-14B Pilot Roster: X-Man (Sweden) Rage (UK) Moltar (US) Yaga (US) Krippz( US) Combz (US) Kazansky (US) Comie1 (UK) NoWheels (US) Batz (US)
  4. Great season. Thanks Moltar for organizing the whole thing. And congratulations TAW for taking home the double!
  5. Hey, Let me address them one by one. 1. There are only 3 different tanker callsigns in the game (the ones you mentioned). So with 4 tankers, there's bound to be conflict regardless. I chose to name the boom tankers "Arco" ("Texaco" for blue) and the basket type "Shell". Note that they do have different numbers; Shell 5-1 and Shell 7-1, so you are able to differentiate them. The game also makes it so you always get the closest tanker on the top of the list. As long as you write down or remember the tanker list I included in one of the briefing images, you'll find the right one. 2. This is by design. I want the tanker "footprint" as small as possible so that it's easy for everyone to find the right one. IMHO, I don't find refueling in a bank much harder. If they're in racetrack, they can be a lot of miles away. Suggest practicing a bit more. If you still need to change it, I must ask you to check with the all of your team members. Then I might be able to change it. But an orbit is much more predictable, both finding it and knowing it won't make any sudden turns (since it's already turning). 3. You mean the client waypoints? If so, that's a lot of waypoints. 4. I'll make sure to do it. Thanks for the feedback
  6. New mission version and Tanker list now available in post #2: https://forums.eagle.ru/showpost.php?p=4160957&postcount=2
  7. Gonna look into it.
  8. Mission and matches published in the top posts.
  9. Teams have been published! https://forums.eagle.ru/showpost.php?p=4161546&postcount=3 Join the Op Meltdown discord here: https://discord.gg/7eDktfv
  10. Hey all. Nice to see so many signed up! Tito: the SATAL finals have been moved 1 week which means I'll move the final match of this event. But the 29th and 1st still remain. Britchot: Yeah, they are excluded as well. Only Mavericks are allowed.
  11. Hey Kraut, That's a miss from my part. I've simply forgot to type out the 33. As for the F-15, it is included in the rest of the FC3 aircraft which are banned in this event. There are plenty of other events that allows them.
  12. Roster TEAM COMPOSITION TAW JG-1 No15 104th Viper IRIAF 64th RvE I've created a new discord for the purpose of team planning: https://discord.gg/7eDktfv MATCHES
  13. Mission objectives Mission File VERSION 1.15: https://drive.google.com/open?id=12JHJXGcdCskOF_XcX06uMKGp6h3IA05Y Mission Objectives The mission is set between Shiraz, Iran and Al Minhad, UAE. All allowed aircraft are available to both sides and the mission objectives and ranges have been mirrored. Both sides have 2 KC-135 and 2 KC-135MPRS available. They're set to orbit in a race track pattern half way between the targets and home plate (see images below). All will be set to immortal. RED The objective is to take out two targets. Both targets are protected by short range SAMs; Tors, Tunguskas, Strela and AAA. Target #1: A Nuclear Power Plant near the coast (WP4). Strike at least 4 out of 5 buildings listed in the image below to complete the objective. Target #2: Lavan Airport (WP5). Strike the runway with at least 4 hits as well as the parked Il-76 on the apron. BLUE The objective is to take out two targets. Both targets are protected by short range SAMs; Tors, Tunguskas, Strela and AAA. Target #1: A Nuclear Power Plant inland, near Lar (WP5). Strike at least 4 out of 5 buildings listed in the image below to complete the objective. Target #2: Lar Airbase (WP4). Strike the runway with at least 4 hits as well as the parked Il-76 on the apron. More info to follow!
  14. OPERATION MELTDOWN 12 vs 12 PVP Tournament February 29th, 2000z and March 1st, 2000z Operation Meltdown is a 12 vs 12 PVP event combining both A2G and A2A objectives. The event takes inspiration from the early Joint Warrior missions and aims to combine the energy of a A2A squad match with the inclusion of ground objectives. This means it isn't enough to kill all enemy aircraft but you also have to protect your own units as well as destroy the opposing targets. There will be 4 teams, each consisting of 2 - 3 squadrons. The teams will be randomly selected to fight another in two separate matches. The winner from each semi finals will face off in a final match for the title. Once the teams have been selected, the mission will be published and teams will be free to plan on their own. I will make four different closed channels on the 64th discord: https://discord.gg/BTW3wgw that will be available for each team, if the need exists. Schedule: Sign-up closure: January 31st Publishing Teams and Mission: February 1st The first match will be flown on February 29th at 2000z The second match will be flown on March 1st at 2000z The final match will be flown on May 2nd at 1900z Prizes: Unlike many other great events lately, this event will have no sponsor and no prizes. All for glory and fun! Stream: The Finals will be streamed by <64>Rage, No15 Verticle Charlie and No15 Skinner Signup: The event is open for squadrons only and as such, one representative should signup using the following format. The number of aircraft and roster are non-binding but should be as accurate as possible. Squadrons are allowed to bring LoneWolf pilots to fill the ranks. The maximum number each squad can take is determined by the different teams. For example one squad can bring 8 if the other takes 4. If both squads have plenty, both will get 6 slots each unless an agreement between the parties are made. Squadron Name..: Aircraft................: Pilots...................: Rules and Restrictions: - Each match will run for a maximum of 2 hours. - 1 Life per pilot & match. - Available aircraft: A-10C, AV-8B, AJS-37, M2000, F-14B, F/A-18C, F-16C, JF-17, Su-27, Su-33, J-11A Note: FC3 are not available with the exception of the Flankers. - F-14 Human RIO only (No Jester). - No AWACS/EWR will be online. It's all in the pilots radar ability. - The AI KC-135s available for refuel will be set to immortal. - A2G munitions will be General Purpose bombs, LGBs, Mavericks and Rockets. - Ping limit 300 ms The following weapon restrictions will be in effect: - A maximum of 4 Aim-54 per F-14B (subject to change if the new API arrives). - A maximum of 6 active-radar-homing missiles per plane (SD-10, Aim-120B/C, R-77) - No Aim-9X - No Aim-54A mk60 - No Aim-54C mk47 - No GPS/INS guided weapons - No man-in-the-loop weapons - No A2G missiles (except AGM-65 (Rb-75) Maverick) - No Cluster munitions Scoring points: - Aircraft killed +100 pts - Aircraft Lost (SAM, Crash) -100 pts - Team Kill -200 pts - Objective #1 +500 pts - Objective #2 +500 pts - SAM destroyed +20 pts
  15. 64th Aggressor Squadron League: SATAL Cold War Edition Squadron Name: 64th Aggressors Teamspeak/Discord: 195.201.110.22 Contact person Discord ID: <64>X-man Aircraft Selection: TBD Pilot Roster: X-Man Rage Combz Krippz Moltar Yaga Kazansky Flame Comie1 Batz
  16. X-man

    F-16 GHOST

    That's insane! Good work! :thumbup:
  17. I'm no longer part of the DCSWE team so my future as an organizer is pretty dull. :P
  18. It's 4 teams; Insky x2, CNF and BSW. I don't like arguing over history, but your claim is so false that I must point it out. 100KIAP was never banned from SATAL 2018. Breakshot was banned after insulting SATAL moderator Teknetinium and it wasn't some 51st members, it was a decision backed by the whole squadron, even if we had prior discussions with different view points. KIAP withdrew in solidarity with Breakshot. Don't try to change what happened to suit the current discussion, as the situation was of a different nature. I would call for a ban IF the squadron was backing such behavior. In this case, it's clear that the squadrons have sanctioned this behavior. You don't see football players switching sides from match to match (in this case, literally back to back matches), there's clear agreements that a player will be lent for x amount of times and it's made public! The situation has clearly been sanctioned by the teams and it's been systematic.
  19. That the defense is; "There's no rules that states it's prohibited" just confirms the teams' knowledge of the infringements. The fact of the matter is that several CORE rules are omitted in the rules section, as they're seen as so obvious. I don't see a specific rule against cheating, ram-hacking etc. Does that mean I'm good to cheat in SATAL?! It's a kindergarten-level argument. You KNEW this was wrong, so stop acting innocent / surprised. It's fundamental that in a given sports tournament, a player is playing for ONE team. I'm sure CNF/InSky is aware of this and that otherwise one would have asked if it was legal to share pilots...
  20. X-man

    F-16 GHOST

    Excellent!
  21. It's in the tail texture "kil". Top right
  22. X-man

    F-16 GHOST

    https://www.digitalcombatsimulator.com/en/files/3306880/
  23. Awesome work!
  24. X-man

    F-16 GHOST

    I'll upload the current version soon
  25. X-man

    F-16 GHOST

    My version is not yet ready...
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