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Everything posted by Automan
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Hi, Indiafoxtecho with MB-339 have introduced the Durandal in DCS, now all the weapon is mantained by ED. The data is based on the Durandal II and the sources used for reference were Jane's, Matra brochure and USAF testing book, so I would say the length is correct... Instead, if you notice in the F-111 photo, in the aft Durandals of the MER the fairings were removed: this would just decrese the length of 2 inches avoiding to touch the chute sections of the fwd Durandals. For HeatBlur: the model was created with an argument (57) to remove the fairing, just set DrawArgs = {57, 1} for every 2nd Element of the MER rack
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Oh, well... Thank you for remember me that I should update the lua of these liveries to disable the dynamic numbering. Moreover now roughmet are enabled by default, so no other modifications are needed with my liveries
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I suspect materials of the Tupolev are not correctly assigned or compatible with DCS. Material must be Standard (Legacy). Then, for every new material introuced, you must apply MakeCool before export edm
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Yes, init_pos bug: operating in mode 2-3-4 adds 13.5 mils depression respect mode 1. Already fixed internally, we hope will be included in next DCS update.
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I don't know if noticed before, the new links for plugins. 3ds max edm plugins edm blender plugin For major changes even changelog is finally available The dowload portal: Download portal ...model viewer folder is empty though.
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Hi, I've examined the log: the crash maybe due to missing cartridge generation and this behaviour is often caused by special characterset like the ö contained in the username of your PC profile: you can try to move the special folder of Saved Games out from Users\username folder, in the root of C:\ for example or in another disk. nullGo to C:\Users\*your username*, select Saved Games, right-click and choose Properties In Saved Games Properties go to Location tab, and modify the location of the folder. Then click Ok and confirm the creation of the folder: this will move the folder out of users correctly
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I’m in contact with Evgeny: plugin with 3ds max 2025 support is out now. https://mods.eagle.ru/3dsmax_plugins/edm-plugins-246239.exe
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Hi all, Edm plugin released today should include 3ds max 2023 & 2024 support.
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Hi, while we love mods, sometimes they conflict with official products, and this is the case: try remove the Eurofighter mod from your Saved Games and the problem should be gone.
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You can set fps limiter to 30 in the preferences, and check "reduce fps when in background" too. This will help.
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MB-339 - Skinners' corner (paintkit in first post)
Automan replied to 6S.Duke's topic in DCS: MB-339
The forum section dedicated to MB-339 liveries is online now MB-339 - ED Forums (dcs.world) -
Una differenza macroscopica visibile all' esterno è la presenza delle formation lights, il resto è tutto dentro. Pre-MLU MLU: a primo occhio subito identificabili in quanto presenti le luci di formazione, ed il bacchettone dell'antenna ELT. Le 2 antenne sulla deriva sono posizionate più in basso, e la TACAN superiore è stata arretrata lasciando il posto all'antenna GPS (funghetto) Naturalmente la creazione di un argomento per le varianti è nata per venire incontro ai creatori di livree storiche o per quelle aeronautiche che a differenza nostra non hanno mai avuto in linea la variante MLU. Una nota a riguardo agli Emirati Arabi Uniti che hanno riconvertito il MB-339A a NAT per l'uso acrobatico degli Al Fursan: si tratta di pre-MLU revisionati e portati allo standard PAN con l'aggiunta delle sole luci di formazione ed il supporto al Quick disconnection per le taniche da 500(4 di questi sono ex-AMI), e pannello luci a parte il layout del cockpit e tutto il resto dell'avionica non ha subito aggiornamenti.
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MB-339 - Skinners' corner (paintkit in first post)
Automan replied to 6S.Duke's topic in DCS: MB-339
If you see the description.lua of the livery MB339A ITALIAN FACTORY, you can notice that there are a lot of entries that fallback to MB339 'Factory'. DCS during loading join livery folders of the main game with the one from Saved Games, so the fallback is perfectly working even from Saved Games/DCS folder/Liveries. I've included here a zip with a new decal livery as example, put in liveries of your Saved Games MB-339A.zip -
Take off hot on runway, starts to shake and engine shuts down.
Automan replied to Snuten's topic in Bugs and Problems
@Snuten With wet runways you should always keep pushed relight button on your throttle. Page 145 of the Flight Manual (included in Docs) Take-off from wet runways Take-off from wet runways may result in compressor stalls or flame out due to ingestion of water splashed by the nose wheel into air intakes. To prevent such occurrences, following precautions should be taken: -Taxi at the lowest possible speed, avoiding puddles and water-covered areas. -During the take-off run and until lift-off, hold the “RELIGHT” push-button pressed. -Lift the nose wheel from the ground as soon as possible. -
Dunno if this is a bug -- Altimeter center number
Automan replied to VR Flight Guy in PJ Pants's topic in DCS: MB-339
Posta qui il dcs.log che Provo a capire cosa non va nella tua installazione: se vedi le stesse cose poste nell’immagine dell’altro utente, ipotizzo un problema di conflitto con la vecchia mod(caricamento della vecchia texture) Put here your Dcs.log, maybe it’s loading some old texture from the old mod. A conflict issue I suppose. -
Anti-runway bombs training mission issues
Automan replied to gulredrel's topic in Missions and Campaigns
I'm not the author of the missions but I would say the instructions should be revised. The BAP-100 we have done is the L65, the most used variant, calibrated for release at an altitude of 65m(200ft). The L80 is calibrated for 80m(250ft) release. According to the brochure of the constructor, the BAP-100 should be dropped in horizontal flight at very low altitude (65m) with a speed not exceeding 600kts. So, for aircraft without a firing computer like the MB-339, mantain the higher sustainable speed and just before passing runway threshold start the release sequence. For extended area denial, including taxiways and parkings, the best approach is crossing the center with multiple vectors. Ouadi Doum runway strike by AdA during Chad-Lybia conflict @beppe_goodoldrebel -
MB-339 - Skinners' corner (paintkit in first post)
Automan replied to 6S.Duke's topic in DCS: MB-339
@Santus faster than me eh The tip-tanks are not jettisonable, so they are included in the main external 3d model MB-339.edm. You can play with the slider of the argument 525 to switch between the visibility of two types of tip-tanks, elliptical and cylindrical. -
Rockets keep firing until the pod is empty, no way to stop
Automan replied to some1's topic in Bugs and Problems
Yes, I’m quite sure we must remove a 0 from the milliseconds of the delay range In RL the firing interval of the rockets is set on the launcher at ground and the settings depends by the intervalometer installed. Launchers with different intervalometers will have a different range of delay between the sequence of ignitions. Some of preset RL values: LR-25 and Matra 155 33ms LAU-10 95ms, LAU-3 40ms. Since we haven’t found a way to load dinamically the sliders with the right value during the loadout change accordingly to the type of rocket launcher, the best we can do would be modifying the range to 33-95, presetting a midrange value of 62. -
Unfortunately seems that the some of latest changes we made, including static force and damping of nosewheel improvements, were kept out by the update of today. We hope to find a window for release the fixes again as soon as possible.
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Hi DonJosh, the visual argument to change the pilot equipment is stored in the description.lua of every livery in [custom_args] section, along MLU/Pre-MLU and gunsight presence, and we have set them accordingly to livery era/type. Actually the override of these settings using the Mission editor is disabled, due to conflicts reading the preset value. We would like to re-enable in future.
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Hi, we provided the HGU-33 only for FWD seat since this helmet is used only by PAN pilots during displays while in training and in backseat the pilots wear the common HGU-55P (or G). If you need to customize the 55P helmet, you can find the 2 textures in Coremods/aircraft/MB-339/Textures/339A-EXT-TEX.zip: -MB339_HGU55.dds -MB339_HGU55_roughmet.dds Material names in liveries: {"MB339_HGU55", 0 ,"MB339_HGU55",false}; {"MB339_HGU55", ROUGHNESS_METALLIC,"MB339_HGU55_RoughMet",false};
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MB-339 - Skinners' corner (paintkit in first post)
Automan replied to 6S.Duke's topic in DCS: MB-339
About liveries uploads: we are requesting the MB-339 subforum under DCS Modding/Liveries/Skinning. We hope to have this section online soon to have a unique place where collect skins of our beloved Macchino. -
MB-339 - Skinners' corner (paintkit in first post)
Automan replied to 6S.Duke's topic in DCS: MB-339
Hi Baco, as stated before during development, we choose to not include bort numbers due to the very high variations of the numbers in shape, size and positions. For italian Air force: -white/orange with factory numbers, then the big numbers in front. -camouflaged with big numers in front, then moved back with different shape, then small roundels first with big numbers and the last years of this livery we have the small ones. -monogray with the numbers in rear and then in front again (and also must be take in consideration that numbers over 99 required shifting to the left all the things...). Perù and Argentina are also countries that seen resize and relocations of some numbers. Really, considering the numbers of variations and how the dynamic bort numbers are done (cutting polygons and placing accordingly in the right place), it's unconvenient to realyze. We have instead preferred enabling the decal layer: you can copy liveries references in a new folder and then modify/create only the layer with numbers (and change/add things usually not available with bort like insignia, pilot names, or small variations) sharing the same base livery. In this layer you can also put dirt and scratches making really livery not equal to the other. Try to see the FACTORY LIVERY as example, the decal is a RLE compressed 8K TGA of less than 4 megabytes. The lua line interested by the change is: {"main", DECAL,"MB339A_FACTORY_DECAL", false}, Nice skin, in the old orange livery Argentina used big numbers on the nosenull