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Automan

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Everything posted by Automan

  1. Because the Main or Saved games dir destination should be choosen by the mod creator, not by the final user. For example, a skin for DCS 2.5 should install in Saved Games dir, while a mod that replace a core lua file should overwrite the file in the Main dir.(the mod that are breaking Integrity check for example) The final user should only load your program and set for the 1st time the main path of DCS.
  2. In OVGME, during Make-Mod Archive creation, you already must create a section for mod description and mod version numbering: add a checkbox in Make-Mod window for use Main dir or Saved Games Dir, this value will be saved in the txt file zipped in the archive of the mod. Actually my mods published here are only OvGME compatible, I don't see any difficult in a config file done using an interface. I'm with you when you say you want mantain an universal app for mantaining mods, but you are posting in DCS forums: if you make a poll here, you can imagine that every people want a DCS oriented app:music_whistling: If I was capable, I would already downloaded the sourcecode of your OvGME from github and started working on it: sadly, I'm not a programmer;)
  3. Yes, exactly this: since from DCS 2.2 the logic has changed, it's right to redoing all the previous mod. ED have choose the new way of modding DCS, breaking with the past, we should do the same with a new modding tool. I know it's time consuming, but, if possible, you should dedicate a fork of your project to DCS(DCSGME?:D)
  4. Well, an old C++ book is still in my library to take dirt...so I'm not here to help in program this things, but only to suggest a direction to take *IF* you want make a more DCS oriented app instead of a generic one. Actually the DCS 2.2-2.5 will require some mod to be installed only in DCS folder under saved games, while some lua code is still needed in the main DCS folder. So, what I suggest is to stores the 2 Folders, the DCS main folder choosen manually by the user, the DCS under saved games retrieved automatically by the APP. 1. Retrieve the path from the registry for Saved Games 2. Read the file dcs_variant.txt in the DCS main folder, that stores the installation type. 3. Path retrieved.installation type
  5. Auguri:holiday::drunk:
  6. The key {4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4} retrieve the Windows' s Saved Games folder path: this is not a key stored by the installation of DCS, it's choosen by OS. The name of the DCS folder under Saved Games, instead, is inherited by DCS installation type: DCS-->release version DCS.openbeta-->openbeta version DCS.openalpha-->openalpha version Happy new year;)
  7. Saved games folder is used by a lot of games, not only DCS...;)
  8. Good progress. Just in case, the path for saved games folder can be retrieved from the registry in the key {4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4} under these locations: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders\ HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders\
  9. Beh... sembrerebbe che il "rendering" rende bene, dai ora mostraci in game :megalol:
  10. Again, don’t use Notepad integrated in Windows OS: it will save in ANSI or UTF-8 with BOM. You must use NotePad++ or Luaedit, and save as UTF-8 without BOM. If there are some symbols or special character, the usual Notepad is not able to save to the correct format suitable for DCS, and you have a corrupted lua file.
  11. You should edit the lua with utility like Notepad++, encoded as UTF-8 without BOM. Keep in mind that any modification of db_countries.lua should invalidate integrity check for MP play.
  12. Glad to see my skin used in the right way ;)
  13. Un WIP va più che bene :thumbup:
  14. Buone festività natalizie a tutti.
  15. Eccezionali. Capisco che le pattuglie virtuali sono gelose dei loro velivoli, ma non è che riuscite a "donarci" un 339 disarmato per fare un giretto? Ricordo con nostalgia i bei tempi dell'Italia Mod:cry:
  16. Great work, I have started this livery too, but your is already done: you beat me on time:megalol: I can stop the work on it;) The only notice is about colours, I have used a more dark tone of Sea gray and Green to compensate the lightning of the new DCS 2.2. If you want try these hex colours value: EXTRA DARK SEA GRAY = 232931 USMC DARK GREEN = 24231b
  17. Playing with roughmet speculars and fresh loadout: Tornado model is getting old but it still looks nice,(...a proper DLC would be better though;))
  18. Nice news, thanks for your efforts :thumbup:
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