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Everything posted by Automan
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DCS Mod: MB-339A/PAN by Frecce Tricolori Virtuali
Automan replied to PONY3_Aracno's topic in Italian
Grazie Porco ;) -
MB-339A/PAN by Frecce Tricolori Virtuali
Automan replied to Jagg's topic in Utility/Program Mods for DCS World
My contribution to this project: the LR-25 rocket pod with 50mm ARF/8M3 rockets Pod arguments and rocket animation review: -
DCS Mod: MB-339A/PAN by Frecce Tricolori Virtuali
Automan replied to PONY3_Aracno's topic in Italian
Texture rifinite per i razzi ed animazione completata Funzionalità degli arguments del pod e animazione alette razzo Il meccanismo di apertura è particolare: una molla richiama l'aletta fino a 90°, qui avviene un movimento di rotazione di ulteriori 90°, e poi avviene il richiamo in sede con lo scatto in posizione bloccato... comunque l'animazione si vede poco in game perché lo spiegamento avviene in una frazione di secondo:D -
The materials for the weapons texture are not inside the Tornado EDM file, but in each EDM of the weapons in use by Tornado. So, analyzing the boz edm, the correct material is: "texture TORNADO-WPNS.bmp f2 g0" In your description.lua add: {"texture TORNADO-WPNS.bmp f2 g0", 0, "tornado-wpns.bmp", false}; and put your texture in the same folder of the skin you're editing. I was assuming that "weapons" material in your 1st post was correct, but I haven't noticed that was incorrect since I'm using my weapons models with different materials name:doh:
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You can rename the texture to a new name (ie. tornado-wpns_grey.bmp, tornado-wpns_desert.bmp...), put the texture in TempTextures and declare them in the respective custom skin's description.lua with True flag. So, for your desert storm skin {"weapons", 0, "tornado-wpns_desert.bmp", true}, for grey {"weapons", 0, "tornado-wpns_grey.bmp", true}, and so on.
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If you must edit a custom skin and not replace a generic texture, open the description.lua in the folder of your skin and put {"weapons", 0, "tornado-wpns.bmp", false}, In this case the texture must reside in the same folder of that custom skin
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Yes, when they are completed, I will pass this work to ED.;) However, I’m not a professional modeler, I’m slow and I’m working on other projects now, so don’t expect that work finished too soon.
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Sorry, no words, condolences to his family. Rest In Peace and clear skies
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DCS Mod: MB-339A/PAN by Frecce Tricolori Virtuali
Automan replied to PONY3_Aracno's topic in Italian
porno vintage, ottimo intrattenimento :lol: -
DCS Mod: MB-339A/PAN by Frecce Tricolori Virtuali
Automan replied to PONY3_Aracno's topic in Italian
Super! Con la cinemitraglia facciamo un bel video in stile Owen Crippa? Considerando che in game già ci sono le BDU-33, non è che prevedi anche un contenitore razzi-bombe BRD 4-250 ? Se trovo le misure posso fare qualcosina anche io in 3D: però sono un po' lento e non garantisco risultati di qualità:D -
{"weapons", 0, "tornado-wpns.bmp", true}, Since DCS give priority to the files present in TempTextures folder, it will load the tex from there instead of the Tornado's zipped textures folder
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Hi Oban, edit the zip is not a good idea, put the tornado-wpns.bmp in the TempTextures folder under Bazar. BTW, the weapons models are very low poly, you can't improve this behaviour: time ago I've started doing new models for IDS Boz and Fuel tanks, still unfinished...
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Uploaded file, waiting accept. Updated the PBR Roughmet additional package too, adding the SB-71 BLIND glossy specular.
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DCS Mod: MB-339A/PAN by Frecce Tricolori Virtuali
Automan replied to PONY3_Aracno's topic in Italian
Foto no 1. Levetta regolazione diaframma: DULL, NORM, BRT(Bright) 2. Indicatore % pellicola (% FILM REMAINING - 0-20-40-60-80-100) 3. Spioncino pellicola (bandierina oscillante) 4. TEST -
DCS Mod: MB-339A/PAN by Frecce Tricolori Virtuali
Automan replied to PONY3_Aracno's topic in Italian
Beh, San Valentino è passato... ma posso lo stesso dire che vi lovvo per questo lavoro certosino :love: :thumbup: -
Thanks :thumbup:
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I'm not Skate ;), but the spec is the problem: since description.lua of your skin doesn't load a customized spec, the sim will load the default one (USAF skin). You can avoid this declaring a blank (ie bare metal without markings) dds to load as spec
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:)
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Hi, I hope some guru can help me here. I'm modding the Alphajet by Airone integrating some weapons. Since the Alphajet doesn't carry internal gun, I've added a gunpod in Weapons.lua and removed the referenced gun_mounts in the main Alphajet.lua. Whenever I push trigger(BTN1) for fire, DCS crashes. Selecting manually the pod (moving between weapons with D Keys), the release weapon button (BTN2) fire correctly the gun of gunpod. The only workaround for now to avoid crash pushing trigger is to keep the gun_mount data and put bullet count at 0 for internal gun. I think is a problem of the input lua files, but cannot figure out how fix this.
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Old skins were created without bort number declaration: you should open the description.lua of the skins to fix and add those lines in it (between livery = { }) Replace XXXXXXXXXXXXXXXXXXX with the texture name of the MAIN F-86 diffusion file (usually have DIF in it) Replace YYYYYYYYYYYYYYYYYYY with the texture name of the MAIN F-86 specular file (usually have SPEC in it)