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Everything posted by Lymark
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Have we received any word on the status of the AWACS D/L bug?
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Thanks for the explanation! But, I'm not sure whether DCS has modeled the interaction between heat and moisture in such detail tho. I just checked tacview and the missile that was behind me was gliding at M0.6. My MAWS stayed buzzing until the missile impacted the ground.
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Negative, I'm getting the same result without using the SPJ pod. It's definitely the MAWS when it's within its detection range.
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I'm not sure If it's a bug, but the MAWS seems to continue to detect an AIM-120 that's no longer has its motor burning and is gliding in a perpendicular angle(or more). MAWS.trk
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That's odd, the narrow/wide button is S2 ftw/aft, which also controls A/A radar's range scale. I tried using different scan modes, lock or unlock, still can't get EXP.
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I'm unable to locate where the NARO is in the TGP nor in the keybinds. Is SPOT mode the same as EXP? Cause that's the closest thing I could find in the manual but it doesn't seem to work tho.
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Nice one! Do you have the speedbrake deployed all the way from downwind to full stop? I find the throttle to be extremely sensitive when landing with less than 2000lbs of fuel. And I wonder whether having spk bk deployed would be the right procedure.
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[FIXED] CTD since latest update, not sure what's causing it.
Lymark replied to JackHammer89's topic in Fixed Bugs
I've been playing in the GS server and have been getting very consistent crashes during engagements. Those crashes tend to happen whenever I'm going evasive(put the enemy to my six o'clock) and the enemy starts shooting Fox3s. Those missiles are often shot from too far away as I'm going cold, but I'd still perform some slight turns to bleed those missiles energy just in case, as well as laughing while looking at the D/L page with all those[120] icons gathered by the RWR. And then, that's when my game crashes almost every time! Sorry, I could only describe my experience at this time, as I wasn't aware of this thread nor do I ever report bugs. I will report back with logs the next time I crash again. -
Colors of the contacts are self-explanatory, but I'm not sure what the different shapes/sizes mean. So far I have seen: Unknown(Yellow): 1) Solid square block, 2) Hollow and larger diamond Friendly (Green) : 1) Hollow triangle 2) Hollow circle Sometimes, I've even seen different shapes of yellow and green on the same target. Is that some sort of bug? Thanks!
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Ah right, that explains it!:lol: Is the radar capable of finding ground targets?
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[INVESTIGATE] DATALINK GROUP LIST INCORRECT ROLE DISPLAYED
Lymark replied to CHRISXTR3M3's topic in Bugs and Problems
I'm also having the same issue, which seems to happen in MP only. The issue also gets worse the more I reconnect to the datalink(i could get kick out every~30sec), to a point where it bugs out and not showing any datalink info at all for like 10~20sec(pic attached). Then it will suddenly fix itself again. -
Will we see another hotfix update, or is the next fix gonna be in the open beta update next week? I see a ton of stuff have been fixed and I can't wait!:)
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Not sure If it's a bug, but I seem to be able to spot a ship as a solid green rectangle icon in SEA mode in the anti-ship instant mission, and I'm able to lock it with SMTT(whatever that means). However, when I create a mission myself, the ship is no longer a solid rectangle, and I can only set it as SPI instead of locking it(no SMTT). Am I missing something here?
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Which systems/features are subject to change?
Lymark replied to arkasha_s_mishkoi's topic in JF-17 Thunder
I'm having a weird experience with this. Sometimes I can see contact on my radar even though my radar elev is completely looking at the wrong altitude. I'm not sure whether that's a bug or a MSI-like feature that's bugged. -
If you guys are playing on MP, there's a known issue where you won't get any launch or lock warnings. However, I also notice that activating jammer doesn't do anything to the enemy's radar even thought they're pretty far away. That being said, the jammer pod needs to be activated in order to get range from RWR sources, as well as the type and range of incoming missiles(although the manual says that it's the RWR that's doing the range calculation).
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It seems like it doesn't work too well in MP tho. Datalink targets seem to be flickering in and out.
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[FIXED] Radar/Datalink targets are too bright and unreadable
Lymark replied to Lymark's topic in Fixed Bugs
Alright, guess I will take some new screenshots and make a new post later. It's better safe than sorry. Feel free to beat me to it tho! Edit: Nevermind, we're all good now! :) -
[FIXED] Radar/Datalink targets are too bright and unreadable
Lymark replied to Lymark's topic in Fixed Bugs
Opps, my bad! I rarely do a bug report and thought I was supposed to add a prefix to state what sort of problem I have. -
Attached are three pictures of my datalink screen, as you can see It's simply too bright to take a good reading on it. Moreover, target info such as type/ID/altitude in the radar are too small as well(pic3). I gotta zoom in extremely close in order to read out the altitude number correctly. Edit: I meant to say altitude info(bottom right corner of a target), not range in my 3th pic.
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I notice there's only one dispense button, which means I won't be able to chaff or flare separately. I believe there's no way around that besides making two dedicated programs, and hopefully I could switch between them quickly, is that correct? Also, there is no panic button, right? I just wanted to make sure I didn't miss anything.
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[Collections] What you want to be able to bind in keyboard/device
Lymark replied to uboats's topic in JF-17 Thunder
+1 My friends and I were just talking about this too. -
Just wondering, there's supposed to be another texture update for the release, right? Have you guys made it in time?
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Could use some help, I can't seem to get the good old RAE RWR sound mod that's already included in this mod pack work properly with the A-10C. All locks/warnings sound pretty default to me in game and it's nothing like what can be heard from the sound files. I installed the mod pack using JSGME and I'm pretty sure those sound files are installed in the proper location, as I can see the RWRExpanded file within the RWR file.. Any advice? Thank you! Update: I've fixed it now! The mod pack missed an edited ALR69_param.lua file for the A-10C, I simply took and added the one from the original RAE mod.
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I wonder If the data cartridge thingy would allow us to preset our waypoints or share the settings with other players?
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Here is a post on reddit with a translated Q&A too. https://www.reddit.com/r/hoggit/comments/e2e58l/deka_jf17_bilibili_qa/