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DefaultFace

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Everything posted by DefaultFace

  1. AFAIK labels are an easy fix and should be running again tomorrow. Ill make sure to get the clouds removed as well. Out of curiosity... do the clouds cause issues for you on all servers (for example ACG) or just on ours?
  2. I'm using stukas sounds for external stuff but left the internal ones stock. Just delete what you don't want from the folder and install it with jsgme. Works fine. :)
  3. reserved slots cause inviaible planes. everyone else sees them on the ramp. not sure if thats whats causing this or if its something different but i had an invisible spit on a different server the other day because he was in a reserved slot with an old\broken script
  4. Currently there are only ships off the coast for axis to attack. Other ground targets were removed for now.
  5. The new screenshots are looking great. B-17 model looks awesome and the reflections off of the fuselage are cool too. A question for the devs.... A couple buddies and I were looking at the airfields in the background and noticed they are still fairly long. I know it was said somewhere that alot of the airfields in Normandy had SMT plating etc but are there any 'less prepared' airfields on the map as well? Operating from really short grass and dirt runways is tons of fun in these old prop planes.
  6. This was posted by Wags not long ago.
  7. Hi Redshoes, Ground targets have been removed for the time being. I think for now the airfields will stay as they are but if we get alot of reports of them causing issues we can take another look at maybe 'optimizing' them somewhat.
  8. Here's some screenies of the airfields for both Allies and Axis.
  9. Hi Hawkeye, Although I agree that integrating bombers into WWII missions would certainly be tons of fun and is definitely something we are interested in looking at later on, at this stage due to the nature of this being a one week stress test we are more focused on examining server performance. Mods are unfortunately a little beyond the scope of the server at this point in time. Thanks, DefaultFace
  10. We at the Fighting Legends are glad to announce that we are back up and running with a new Server. Our plan at the moment will be to run a Stress Test for the next week, with the possibility of maybe adding another week if necessary. All of this is in order to test server load/performance in preparation for Normandy. Currently we are running the same mission that was running in January. For those who weren't there this mission is focused on Dogfighting, does include some ground targets and most excitingly includes Grass airfields! We look forward to seeing you all in the air! S! from everyone at the Fighting Legends
  11. I guess those Mustangs were the better than the 109 all along then. They're real fast and Mustang pilots never complained back before the spitty was here.
  12. At the end of the day every 109 with MW50 will be faster than a Spit IX and be totally outclassed by a Spit XIV. Even if the margin is somewhat smaller in terms of top speed difference they will still be able to run. It may mean they have to be a bit smarter about when to run but they still can. Before the spit was here the P-51s ran all the time and the speed difference was nowhere near as big as between a Spit IX and a 109. Also +1 Showtime +1 What MAD said also.
  13. I would have guessed that the density of... Stuff would be higher on Normandy due to all the trees villages and hedgerows etc as compared to just desert. I guess we'll find out soon enough though.
  14. A livestream obviously gives a much better impression of what the map will look like/be like to fly around in in game than a 2 minute trailer which will obviously be edited and cut to make things look good. Trailers are cool, but I think David is saying he would prefer getting a look at 'gameplay' rather than watching 2 minutes of film with wow factor. The Spitfire trailer was cool, and its great advertisement/hype building but I think at this point many of us are hoping for a bit more 'preview' and a little less advertising.
  15. So you want to ban teamwork? Why does the server have an official TS then? That's a ridiculous suggestion if I've ever heard one... :megalol:
  16. This was patched some time ago. Manual just hasn't been updated apparently. It used to be like that but I remember ED then changed it and said that it's incorrect unless the engine is running.
  17. 109 definitely has clipping.
  18. Except itll be a 21lbs spit XIV. Coopes I'm not even gonna bother...
  19. You've obviously never seen a good spit pilot. Try dogfighting David in the spit. Vertical, horizontal whatever you like that airplane is capable of a hell of alot in the hands of a good pilot. Sure I could run away. If I had a G14 in that situation I could to. But I better decide to do it fast because at equal energy if I decide to try I've got one or 2 turns before I'm committed.
  20. First off, I'm going to disagree with you that most of the pilots on the first page are there only because they fly fast aircraft. I know and have flown with or against most of the pilots on the first page and most of them certainly know what they are doing, and are certainly capable of getting kills no matter what aircraft they are flying. The next thing is, the way BS ranks pilots is..... strange at best. It is very easy to fly in a way that improves your statistics, without needing to necessarily be particularly proficient. The best way to have good statistics is to never die, and to have at least 1 or 2 kills per sortie (ie every time the wheels leave the ground, dont land till you killed 2 guys). The best way to do this is to fly around with a full tank and be patient enough to not go into a furball and just bnz until you meet your quota and then land. Alot of people flew very cautiously to try and get into the grudge match. Ever since the qualifying has been over I've gone back to flying the way that is more fun for me ie Dogfighting. Despite making more kills per mission, having more fun and generally flying better I've lost 3 spots in the ranking because I occasionally (regularly) go into a dogfight I shouldnt. Curiously sorting by total air wins shows a page with 5 allies and 5 axis pilots. Now statistics aside, I still don't believe that the 109 is that much easier to fly (in most cases, more later) than the allied planes. I flew a mission in the Mustang the other day and got 4 kills. That's more than I'll get on an average 109 sortie. I don't see that as evidence that the P-51 is a noob plane though, just that I got lucky and that I wasn't up against great axis pilots on that sortie. IMO in the more typical type of combat in DCS, which is a furball on the deck, the spit is the best aircraft to fly, no questions asked. That turn rate and vertical fighting ability is unbeatable in capable hands. The problem is, now that the spit has been out a while most german pilots won't go into a dogfight with a spit on even terms and will run away(where the speed helps). I can tell you first hand that dogfighting with a spit is really not easy. Even if you know what you're doing a poor pilot can easily capitalise on your mistakes in a close in fight. That is pretty much why most average and below average 109 pilots won't even try to dogfight a spit on its own terms. Obviously as a spit pilot this is frustrating, it happens to me when I fly spits as well. As I've said before Mustangs do this all the time as well, and here the speed difference is much closer than 109 v spit. The next thing is, although a 109 can get energy and come down on a spit with speed, bnz is incredibly difficult in the DCS 109. The stick forces make shooting a target who knows you are there (hint: they can hear you coming for some reason...) close to impossible. Spits can pull such tight turns, if you know what you're doing you can dodge a BnZ attack fairly effectively. And thats just if you know what you're doing. Here comes scenario number 2: you're a helpless noob on his first combat sortie and theres a 109 right behind you :O quick stomp the rudder and have a seizure on the control column. What follows is a maneuver that is 1: impossible in real life 2: makes you impossible to shoot at due to high stick forces in the 109 and 3: costs close to 0 Energy (nice job DCS!) So moving on, the next type of fight I've noticed, which is very new to DCS is where the 109's speed really gives it a huge advantage over the spit. That is the higher altitude teamwork battles where everyone does large sweeping turns and tries to lure a guy behind him long enough for a teammate to come in and get him. Here the high speed and climb rate of the 109 make it excellent as you can grab an energy advantage almost at will. Obviously the spits lack of speed is a disadvantage here, and whilst the P-51 is much more suited to this style of combat it also can't climb as fast as the 109. Climbing is the 1 thing the 109 does really well. In anything but a spit XIV, you'll be at a disadvantage to a smart 109 pilot here. As far as having a G6 or G14 in DCS, I completely agree with you here. Both are much more fitting for the 1944 timeframe. However depending on what version you end up with the performance difference will probably not be as huge as you think it will. If we get an AS version the difference will be minimal. They will be slower, but will dogfight better. Non AS versions will dogfight much better at low altitude but will be way slower at high alt ( this would make a big difference at high altitudes, probably interesting for normandy but not on the burning skies). Either way the 109 will still climb better and be at least 10km/h faster than the spit IX. It would close the gap a bit but the things the 109 does better will still be better than the spit, and the things it does worse, will be a little less worse than the spit. In a dogfight I think a G would be tougher than a K4. In the other type of fight it would probably be much more vulnerable due to the reduction in speed. Now if you model a G without MW50 (which started to be phased in early-mid 44, no idea in what numbers or exact dates) you have a 40% reduction in engine power which would certainly make the 109 much less competitive. The other option is a spit XIV, which does everything better than everything and sounds like a noobwagon to me. Nevertheless I look forward to it's inclusion, and certainly have nothing against it being added to DCS. Also what MAD said. I hope that the Normandy map will allow for some more spread out missions. The one on the Burning Skies is horrendous and honestly IMO brings out alot of the problems with DCS WWII atm. At this point I'm not sure what else to say. I'm sure this post will anger some people. I don't think either side has it super easy atm in DCS. Certain aircraft excel in certain areas and some of these areas are easier to make use of than others. That is air combat. Learning to force your enemy to fight your fight and not his is how you win. TL;DR the 109 isn't super duper easy to fly and kill stuff in, stop saying axis pilots are only good because they fly 109, Yes the spit is disadvantaged in some situations but has advantages in others, I want a G6/14 too, Please ED give us Normandy already so we don't have to fly from Anapa anymore, Did I mention I want a 109G?, also dogfighting>BnZ S! DefaultFace
  21. I believe MAD means the spit XIV and not a 25lbs spit IX. I also don't think that 25 lbs would change things significantly in DCS.
  22. Not that I disagree that the longer the spit is around, the better its dedicated pilots will get with it, but alot of the 109 pilots on the front page haven't been flying non stop since the 109 was released. I know I've been flying for less than a year, Darkraiderss about a year, Diesel and David flew no DCS for at least 2 years and only started shortly before the spit was released again. Many of the Russian pilots there only started flying on the Luftwaffe side after the spit was released. Obviously there are also alot of new pilots in DCS who are still figuring out what works and what doesn't on both sides. I think (and hope) that when Normandy comes out, and as time goes on we'll start seeing an increase in the average quality of pilots on both sides.
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