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DefaultFace

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Everything posted by DefaultFace

  1. It does I was just flying it online.
  2. Just tested it. Nice work Jafa.
  3. Aha I understand. Thanks anyway. :) Edit: Maybe as a workaround they could be added to the faces of the instruments themselves? Not sure if it would look good or realistic though.
  4. Pato has the Revi been reworked as well? Also any chance of getting the little red triangles on the ATA, RPM and Airspeed indicators? Nice mod btw. Look forward to using it now that its online compatible.
  5. The AA seems to work in typical DCS fashion in that it's completely random. You can buzz around the airfield for 10 minutes straight and level and then when you start maneuvering it snipes you out of the sky. Or it sucks when in close but when you turn to leave and climb away you get killed by it. Completely unuseable but hey it's a nice 3D model right.... I don't think making a bigger map will do any good with spotting being as horrendous as it is now. Especially since you're usually hard pressed to get more than 5 or 6 players on a server..... I also highly doubt that the release of the DM will cause a sudden massive uptick of players. Especially since there will be other options for Western front fans on the market 'soon'.
  6. I don't think the people you are trying to reach read the forum........:megalol:
  7. Tbh wouldn't be that big of a deal if it was at least the release version. I get to install a 3rd version of DCS now....... smh
  8. Considering that ED will implement the towed decoys on the F/A-18, I would imagine its not too much of a stretch to believe that we could get the mini Jammers down the road.
  9. Not supposed to be mean but ok. Was just saying that I don’t think posting skins of non NA harriers is OT anymore,since the official liveries have been announced, nor does it really make sense to downvote people for it.
  10. I think this thread has moved past collecting pictures of NA versions for the devs.... Who cares if if silly people give you - rep.
  11. I’m sure someone will program them fairly quickly if it isn’t implemented as standard. Seems to have happened with just about every other module too.
  12. +1 I was hoping someone would post that skin. Would be cool to see the community do some older day attack style skins.
  13. DefaultFace

    FARPS

    Yeah cause those will be ready in 2 weeks right......
  14. DefaultFace

    FARPS

    That’s actually a cool idea. Would definitely be viable if a pad was lowered. I already figured out that you can line them up one after the other to make a longer ‘runway’ but the pad was still a limiting factor.
  15. Zeus himself already said that it needs to be adjusted.
  16. more Nozzle glow @2:15. also a cool channel for harrier vids.
  17. I'm sure it's similar in the strike eagle. IIRC it uses LANTIRN though. Well a mod can't fix the color since there is a texture issue with the green that will limit the functionality. I'm sure RAZBAM will do what they can to try and simulate the system as best as possible within what DCS allows them to do. Only the devs can really answer that question though.
  18. It's already been mentioned that there is a texture limitation on ED's side that means it will be stuck as black & white for now. As for the rectangularness of it or not IDK. I think the picture above is from an F-15E anyway. Here is a vid of it in a Harrier: Edit: It also seems to flip over into FLIR at about 1:35? Anyone more knowledgeable on the NAVFLIR system... is there a normal NV mode that can be overlayed on the HUD too or is that just a change in intensity or weirdness with the camera?
  19. DefaultFace

    FARPS

    Thanks Newy, much appreciated :)
  20. DefaultFace

    FARPS

    Hi Newy, thanks for the insight. If at all possible could you clarify: Short takeoff or Vertical Takeoff? I don't think many people here are debating that you can't land on the Heli FARP's vertically. If you did rolling Landings and takeoffs, was it on grass or on the FARP area itself (the patches of elevated ground between the pads). If on the grass did you just roll up onto the FARP or how did you manage to rearm/refuel? @Kayos, No idea I haven't got the Viggen but last time I tried it it didn't work.
  21. And what do you usually fly Solty? 100% P-51.... smh.... :megalol:
  22. DefaultFace

    FARPS

    Theoretically with the spawn on ground option you can spawn Aircraft next to a road and just put a few static tents around to make it look like a Forward airfield or something of the like. Who knows, if the Harrier is capable of taking off in fields too you could theoretically make a forward airbase almost anywhere you want. In fact you can do this with any aircraft if you change a few lines of text in a LUA file somewhere. It's even MP compatible without clients needing to download it. We did this on the Fighting Legends WWII server where we made a German airfield hidden in a forest. The main issue was rearming and refuelling. This is limited to a certain radius on the airfields and directly on the pads at FARP's. With the WWII birds it wasn't possible to taxi up onto the FARP without a prop strike or breaking the gear. Our attempts at hiding them underground or other silly things like that didn't work either. Hopefully ED implements something like a rearm refuel radius around Fuel trucks or adds the long awaited 'grass airfield' feature that has been in the editor for a while.
  23. DefaultFace

    FARPS

    Yes according to jabbers start from ground option is in.
  24. IRL comparison of the glowing. Never knew that it did that :O https://www.liveleak.com/view?i=105_1467355039
  25. Soooooo that means..... EA release next Friday? :P
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