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Everything posted by DefaultFace
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Spitfire better than P-51D for online matches?
DefaultFace replied to TripRodriguez's topic in DCS: Spitfire L.F. Mk. IX
The difference is admittedly close and probably has alot to do with who manages their rads/prop better but it is easily possible for a Mustang to drop the nose and move around a bit and drag a 109 all the way across the map, just outside of effective guns range. I agree 190's are cool. No not every thread. But I've seen it alot. Not always necessarily the same people but it gets brought up often. It's happened here, in the 109 section, in the Dora section, and in the Mustang section. Every time it devolves into rants about production numbers of the K4, someone saying the P-51H is awesome and that all 109 pilots are noobs and my charts are better than your charts bla bla bla. And no of course it's not just allied pilots. -
Spitfire better than P-51D for online matches?
DefaultFace replied to TripRodriguez's topic in DCS: Spitfire L.F. Mk. IX
Well I have but ok. Feel free to disagree with me on that. My main point is that the never ending complaints about German OP only serve to get people warning points and not towards anything that will change the sim. Edit: Also I don't know what you want ED to admit? They developed the models they promised to develop. Whether their not changing the planeset was a wise decision or not is quite obviously debateable as we do it here every day, but I really don't think you are ever gonna get them to comment on that... Even if they did come out and say that they feel it's lopsided, what then? Still doesn't mean they would develop anything else. I think alot of guys here would be the first to hop on the Hype train towards a G14 but that train ain't leavin any time soon.... -
Spitfire better than P-51D for online matches?
DefaultFace replied to TripRodriguez's topic in DCS: Spitfire L.F. Mk. IX
I don't think anyone here is against having a 109G or a 190A/F/whatever the relevant variant here is. I don't think anyone is against giving the allies a Mk XIV, and as much as I'm pretty sure it will be a monster I would look forward to flying it and fighting against it. And I don't personally think that flying allied is that much harder than flying axis. Complaining that the K4 can run away from a spit is like if I were to complain about Mustangs running away from K4s. Yeah they can drop the nose and run away, and there's nothing I can do about it. It's cause that airplane is faster. If I wanna be able to catch him I ought to fly a Dora. Sure there were some questionable choices made. But saying the combat is horribly lopsided to the point where it's unplayable or not enjoyable is IMO not true. So having said that no one is against this idea..... Does every thread need to turn into a huge whingefest about axis are so Op, only noobs fly 109, my life is so much harder than yours etc etc? This stuff will never convince ED to make a G10/14/6/whatever your dream opponent is. Can't we maybe think about some way we could convince ED it's worth their time to make one? Or to try and convince some other dev that making it would be a good idea. Or the even more out there version... Scour the Internet for people who know what they're doing and put a team together. Either way it's not gonna happen anytime soon. -
Don't the trucks at the end of the runway already do this when you radio for landing? Can't be that hard to implement per radio. Might be an idea for that new atc system sowing soon tm
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Soooo, you want a G-14 instead of the K-4?
DefaultFace replied to Kurfürst's topic in Western Europe 1944-1945
That new Mustang will not stop people complaining about the K4. -
Well it's because the pylon from the big bomb can't be jettisoned. I assume the signal from the weapon release switch defaults to the bomb rack and then goes to the wing stations if there is no rack there. Not sure if this is how it worked irl. Tbh would imagine it was a a switch set when loading the aircraft on the ground and therefore only one or the other could be used but like o said not sure.
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Last time I tested it only works when using the 4x SC50 loadout. With the SC 250 (or 500? can't remember haven't flown in a few weeks) you cannot jettison the bomb rack, therefore you can't 'switch' over to the rockets.
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40m is about 4 plane lengths... not really negligible... however as we already discovered the v0s seem to be correct anyway so..... @Little D good question.... ask ED. rel4y already has a bug report open on this. Linked somewhere in the first few pages of this thread i believe.
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Your best 109 replays - Post them here!
DefaultFace replied to Charly_Owl's topic in DCS: Bf 109 K-4 Kurfürst
Ok interesting. Never seen the spit ai head straight down like that before. -
Your best 109 replays - Post them here!
DefaultFace replied to Charly_Owl's topic in DCS: Bf 109 K-4 Kurfürst
Looks pretty decent to me :) that ai or players? Gunnery and spotting are both mostly practice so I wouldn't worry about it too much. -
show me your first spitfire kill
DefaultFace replied to 9.JG27 DavidRed's topic in DCS: Bf 109 K-4 Kurfürst
Nice flying! Your shooting looks pretty good to me ;) -
Cold start problem after update
DefaultFace replied to Macias671603's topic in DCS: Bf 109 K-4 Kurfürst
Yeah I have pretty much never primed for as long as I've been flying the 109 and only ever once have I had a problem. And that was in a mission with extremely cold weather. I do remember though that a few patches ago the way the engine catches was changed. Just hold the handle until the prop really stops spinning, no matter how slow it looks. Often it'll catch at the very last minute. Also make sure you wait for the inertial starter to be spun up all the way. Pulling too early can also cause it not to start. -
But it's the wrong Spitfire... or wrong Messerschmitt
DefaultFace replied to Dunravin's topic in DCS: Spitfire L.F. Mk. IX
+1 :thumbup: -
Not sure if I'm understanding you correclty but theoretically yes you can bind any joystick to any aircraft. If you have 2 joysticks plugged in you could theoretically completely bind both to both aircraft and switch on the fly if you really want to.
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show me your first spitfire kill
DefaultFace replied to 9.JG27 DavidRed's topic in DCS: Bf 109 K-4 Kurfürst
Lol, no he does not fly with auto rudder...... -
Amazing, here is the source that rel4y and myself have been using over the last few pages. http://www.deutscheluftwaffe.com/archiv/Dokumente/ABC/m/Munition/handbuchderflugzeugbordwaffenmunition1936-1945.pdf
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Kinetic energy isn't really the deciding factor with damage caused by an explosive round.
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I think he meant corrected ballistics as per the change in rounds. To which I believe the answer is that depends.... As I understand the round is a M-Brandgranatpatrone, which is correctly modeled, ballistics wise anyway, just not labeled properly. So yes. If the question is has the normal Brandgranatpatrone been modeled and or the belting been changed? Then no. On yet another side note, I wonder if the round we have doesn't have the ballistics of a M-Brandgranatpatrone but the damage of a Brandgranatpatrone, since the 2 rounds do seem to have quite different effects in the sim. Would have thought that the M-Brandgranatpatrone and the Minengeschosspatrone have a fairly similar effect.
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Don't think there is anything as far as proper mil hold but there is this: http://rafiger.de/Homepage/Literatur/Schiessfibel.pdf The table in here is fairly simplified and only valid for a certain round at a certain speed etc etc. Basically its a very rough guide. However it is worth reading, important part is understanding that lead needs to be varied depending on the difference in direction of travel between yourself and your target. Try to get a feel for what angle corresponds to what distance from the middle of the sight. Having a mental picture of an aircraft at 30° and knowing that means xyz radii from the middle of the sight. Eventually you'll just look at the airplane and know the distance needed. Takes alot of practice though. Here is the USAF version of that document. see page 23-25 for some nice drawings on the topic of lead angle. http://memory.loc.gov/service/gdc/scd0001/2010/2010_01/20100404008fi/20100404008fi.pdf Edit: rel4y that link doesn't work, or at least not for me...
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razo+r nope, there is another table for the normal Minengeschosspatrone which has 500 m/s v0. Both rounds fit the info in the tables.
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Ok. Now that you mention it I think we discussed in another thread that the table was mislabeled as well, seems I had forgotten. S!
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So am I missing something or don't the values in the lua correspond exactly with the ones from the Schußtafel? Obviously if the Brandgranatenpatrone is actually Minenbrandgranatpatrone then that would be incorrect. Which round is supposed to have a v0 of 540m/s? Side note rel4y do you have a Scußtafel for the M-Brandgranatpatrone? I can only find tables for the other 2 rounds.
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I don't think drop is really the key thing to be talking about with aerial gunnery here. The travel time of the projectile to reach a certain distance would have a more of an effect on how much lead is required, which is part of what makes the 108 difficult to use.
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190 seems to allow you to adjust the sight for different altitudes. Not sure if it works though.
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+110 ;) also we don't even have the map yet so who cares where it fits :P