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JST

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Everything posted by JST

  1. Just a subdivided plane and sculpt brush. E: These are Blender-specific terms I suppose, idk
  2. Just a simple mineshell to go along.
  3. And here's a quick render without textures. I'll definitely make some since I also need to know how to make a template. E: Another angle at a lower sample amount
  4. Thanks, hoping to finish the model today.
  5. Yes, Mk 108.
  6. Lots of finer details added (But still missing welding f.ex.), last large part to add is the cover. I won't be doing full innards because I lack reference and lot of interest. Since this is my very first work outside following tutorials, I most likely won't be spending a lot of effort into the texture, since this is more actual modeling practice than anything else.
  7. That is simply because of how the air intake directs airflow and the exhaust. Symmetrical or not, my strive is to always produce the most realistic skins possible.
  8. Simple structural reinforcement points, front mount points, receiver and chamber. Had to redo the body.
  9. Simple body and redone barrel with more vertices. Just to clarify, I'm modeling an MK 108 cannon.
  10. Lets see if we can get some life into this thread..
  11. Glad to hear that, thank you!
  12. Thanks.
  13. Out!
  14. Good thing it works. Muzzle flashes work for me.
  15. Removed.
  16. Thank you
  17. Out!
  18. Thanks!
  19. I bolded the issue. The 01 file belongs in the same folder as the other files of the same skin
  20. "331413" photographed by Allied troops. Released! Thanks for emblem; SPEKTRE76 and JG4_Greif. Includes: - Versions with and without swastika - Completely remade normal and specular maps - Remade weathering - Texture files are less compressed and higher quality (Minimal to no effect on performance, though higher filesize in return) Installation: #1 Unzip folder to Your DCS installation folder/Bazar/Liveries/Bf-109K-4 #2 In skin folder, choose .lua file from two sub-folders for swastika or clean and copy file to main folder with other files (Default .lua file is for swastika!) #3 In DCS, select "Payload" tab in Mission Planner and select the skin from the Paint Scheme dropmenu below Download: http://www.mediafire.com/download/7wr5j172oqy4m17/White4JG4.7z Screenshots in spoiler:
  21. Latest version, no mods etc. Same happens with normal/spec maps. Texture file in editor: Ingame: The whole area affected:
  22. Out!
  23. "330230" photographed November 1944, Herz As visible on the engine cowling. Released! Includes: - Versions with and without swastika - Completely remade normal and specular maps - Remade weathering - Texture files are less compressed and higher quality (Minimal to no effect on performance, though higher filesize in return) Installation: #1 Unzip folder to Your DCS installation folder/Bazar/Liveries/Bf-109K-4 #2 In skin folder, choose .lua file from two sub-folders for swastika or clean and copy file to main folder with other files (Default .lua file is for swastika!) #3 In DCS, select "Payload" tab in Mission Planner and select the skin from the Paint Scheme dropmenu below Download: http://www.mediafire.com/download/fyuj6o6uqq3agp5/white17jg77.7z Screenshots in spoiler:
  24. Or GIMP, which is free and there's also a DDS plugin for it.
  25. It doesn't really matter. I have a 4690k @ 4.4Ghz, but when a P-51 opens fire in MP or enough howitzers fire in SP, my framerate drops to around 8-11 FPS. No hardware is going to help beyond a certain point if software just strangles itself. To OP, does your game have a lot of AI units? Anything that has some projectile will stomp on your framerate instantly. Disabling all AI is always the first to better framerates (Unless you want them to be there, in which case you just have to deal with the low framerates).
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