Scott-S6
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Everything posted by Scott-S6
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Next Level Racing Boeing Military simulator seat
Scott-S6 replied to MA_Goblin's topic in Home Cockpits
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No noise cancelling needed. Just play ambient sounds through speakers and helmet sounds through your headset. You can then easily adjust the volume of headset noises, just like you would be able to in the jet. Hearing radio traffic and cetera is now no problem and the ambient sound is significantly quieter. But a mixer for ambient Vs helmet would be a relatively simple thing to implement given that they already have the two sound sets separate.
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Next Level Racing Boeing Military simulator seat
Scott-S6 replied to MA_Goblin's topic in Home Cockpits
Having pulled apart the cushions to try and improve them I can say it's not the foam that is the problem. It is a decent dense foam, not the terrible stuff that squashes flat with no effort. There are other problems with the design of the seat... -
That will depend on how much power your sabrent hub is able to deliver to per port.
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Multi-thread overheating CPU
Scott-S6 replied to Viper1031's topic in Multi-Threading Bug Reports (Temp)
Firstly, run prime95 and see what happens. You should see the same result - over heating. Then go back to factory clocks and try again. It is but surprising that you are seeing less CPU load with other games. Most games are limited by GPU, DCS is very unusually CPU intensive. Please describe exactly how you made sure the thermal paste is adequate. -
You should post in the home cockpit subforum. This one is for products from the company realsimulator (so mostly force sensing sticks for F16s).
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Yes, of course. Any throttle can be used. What the dedicated collective units from other vendors give you is a much longer handle for finer control.
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It will be in stable in the near future, like every other EA module.
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If your processor has HT/SMT and if you have it turned on (if you're using the single threaded version of DCS, or other single threaded apps, then you're better off without it).
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My hubs have a power switch on the side. If you don't have that then maybe try these? You need to be careful with that. Some powered hubs will deactivate themselves when you turn off the power supply. The cheaper ones will continue working as an unpowered hub. Not only does that not solve OP's problem, if he has powered hubs because his devices draw more power than the port can supply then he's going to get erratic behaviour at best.
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You're not wrong but it's cool as heck and I need it.
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I have extra weights standing by but since I have an extension on currently (to get the same overall length) I doubt I'll need much.
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The question is - do you just want damping or damping and springing? (For the latter, look for "gas springs") For dampers, I'd suggest looking for adjustable ones, it is very difficult to guess at how much damping force you want. There are inexpensive adjustable dampers for motorcycles available all over.
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Exactly. You might say response=friendly therefore no response=hostile (this is the assumption typically made in DCS) but the reality is rather more complicated than that. Crucially, what the IFF transponder systems can never do is positively identify a hostile aircraft even though the name suggests that's what they do. Hence, there's no IFF symbology for hostiles. I'm going to go and add some civilian traffic in a 3rd faction to some of my missions so that people have to ID targets before they shoot down a civilian C130.
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I don't fly the hornet but doesn't it have a button you have to press to get the throttles out of idle? (and a special option to disable that for people that have detents)
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The AAI system identifies friendlies. It can't identify hostiles (no responses implies that the aircraft is hostile but there are lots of reasons why a friendly aircraft might not respond or why their response might not be received by you). This is why it marks friendlies (high and low confidence) and doesn't mark hostiles because in actuality everything not marked is unknown.
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There's an easy solution - play the ambient sound through speakers and the headset sound through your headset or helmet. Not only will your headset/helmet attenuate the ECS noise, you now have the ability to easily adjust the volumes of ambient and headset sound independently.
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Yep, just look over your shoulder. It's not like the viper where a partially deployed brake can't be seen.
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Emergency Jettison not jettisoning everything
Scott-S6 replied to Joghurt's topic in Bugs and Problems
I'll give you that one. That -might- not be correct as is. -
Emergency Jettison not jettisoning everything
Scott-S6 replied to Joghurt's topic in Bugs and Problems
I believe that this is correct behaviour. The training pod has some odd interactions with systems. -
Or, split the difference. Muck about with it in EA and dive deeper once it's more complete.