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Vähäkylä

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Everything posted by Vähäkylä

  1. It is absolutely ridiculous that we don't have some generic 737 or 747 asset in the game for scenarios.
  2. Could we have the LHD deck as as a non-painted surface, too? It can be used to create faux roadbases and airfields, but the paintings are obviously misalinged. See example here: I would be really cool to use them to widen a road and land on the FARP. EDIT: it does also sadly create some steps, but it would be cool to have similar object be unpainted or have centerline, and have it four times longer. I could create all kinds of airbases. This asset pack is one of the better things to have happened to DCS and I love it. Looking forward to additions.
  3. Furthermore, using Win+Home for autostart does turn it on, oddly enough. Which further makes it feel like an oversight.
  4. When you select Solo Flight in Multiplayer, and you disable multicrew, it creates an airplane that does not have a rear seater. Be it using it for F-15E aggressor air, ferry flight, roleplaying D-model, whatever, it's nice to have and I like the option. The However, there's one vital function mission. The RWR can not be turned on, as it is not part of Front Seat Control Bindings. It is not accessible without .lua editing. It is clear that there was an intent to enable some rear seat switches to be turned on, presumably to simulate flicking them on on the ground. Yet, the RWR seems like an oversight. With this oversight, it means TEWS will never function. The desired button accessible from front seat would be RWR on/off. On Discord I received the "Solo flight would never happen, thus you don't get rear seat buttons". Except, you know, it is clear we get SOME of those buttons, so it appears it is an oversight. nullnullnull
  5. The game is still in fun swing. null Discord: https://discord.gg/umMb2S4Bvn
  6. I don't think the missiles receive any mid-course syncing. THis is testable in multiplayer, as the missiles can be tens of nautical miles away from each other for 150nm+ cruise missile shots.
  7. Home Page: https://sites.google.com/airgoons.com/underthenorthstar/home https://discord.gg/umMb2S4Bvn Trailer: UNDER THE NORTH STAR Will be a 50+ player co-op campaign with free join in progress and changing of roles with no commitment. Our project will simulate a virtual World War 3, focusing on Northern Europe, with players fighting for a hastily created Combined Task Force-North. DCS alone can't simulate all aspects, so we combine several different video games and mediums to bring the story alive, and allow players to participate in the way they most will enjoy. DCS World, Microsoft Flight Simulator, Arma 3, and Command: Modern Operations are what we currently use. You can see something similar in The Long Afternoon War, which I posted in here: Essentially, a team of game masters and systems we have built combine DCS with other games like MSFS, Arma3, and Command: Modern Ops, to create a military wargame that simulates a conflict over a certain area. It will be the 4th such game for Air Goons, and definitely a culmination of many tried, tested, and sometimes abandoned, processes along the way.
  8. I certainly like the new blended multicrew controls without a cumbersome "take control"-feature. However, when I do grab the stick and start flying as a WSO, the jet is sluggish. Everything just seems to be with a significant delay in the backseat. The stick in front of me in VR moves way slower than my real stick, and thus fine movements are almost impossible. Can we expect some changes to this, or perhaps a choice between old control handoff, and the blended multicrew?
  9. We will now accept all public joining people from anywhere. Our campaign still has a few months of it left! https://discord.gg/umMb2S4Bvn
  10. In MP environment, the placed TACAN units just stop transmitting sometimes, and occasionally never start. I have a bunch of them in the map, in our South Atlantic Campaign, set to match VORs that are at the airports. Example: Beacon TACAN Portable TTS 3030 Evidently it is made properly. Yet it just doesn't freaking work in often. It's completely inconsistent, sometimes getting a signal, sometimes not. Does not seem to have anything to do with distance. Is there some known bug with the placed TACAN units?
  11. So does this mod work in VR now?
  12. Is this bug still a thing?
  13. And not the latest, either. I'd really love to get all the cool skins in the newer version of the jet, please.
  14. We don't currently have A-10 in any of the campaigns since it isn't used in South America.
  15. Probably nothing's worse than someone on the internet having a problem, then editing their post to say "got the answer nvm".
  16. We've decided to let interested people join the campaign. There's no membership process or anything, just a willingness to fly. You need A-4 mod and C-130 mod installed, and you have to own the South Atlantic map. In addition, you're required to be nice and inclusive, and accepting of all kinds of people, without toxicity or hateful opinions. If that seems difficult to do, don't bother. Your experience level is far less meaningless than your willigness to fly and take part, in whatever level you feel comfortable. You can bring your friend and fly with them, or come alone and you'll simply join a flight. We'll be happy to help you in any way you need. Regular planes currently: F-5, F-16, MiG-29S, Su-25 T and non-T, A-4, C-130, Mirage 2000, Mirage F1, Harrier Choppers: Huey, Gazelle, Hind, Hip https://discord.gg/ZyNPMTN5eS
  17. Thank you. Hopefully it'll get fixed!
  18. It would be awesome to have more things added to the asset pack. There's such a limited deck for British naval assets.
  19. I can confirm this also. The multiplayer environment Sea Eagles launched by several players got through a screen of four Type 054 Frigates without any problem. This makes use of the missile fairly uninteresting in MP as it is simply too powerful without any drawbacks.
  20. Sadly didn't seem to make it in to this morning's patch, either.
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