Jump to content

Art-J

Members
  • Posts

    6465
  • Joined

  • Last visited

Everything posted by Art-J

  1. I'd like to point out that SP-only doesn't equal ED-only. I'm one of SP-only users, but I chose "medium". I do use some scenery-related mods (Lucshep's, Taz's and Bandit's) and would rather not be forced to go back to vanilla Caucasus and Marianas. I also do enjoy a whole bunch of custom skins, cockpit repaints, gunsight mods, sound mods and lua edits fixing controls functionalities that ED broke in one way or another.
  2. Mind you, your old controller bindings won't work right away after copying them to new PC (because of new GUID numbers), so you'll have to spend some extra time and effort to import them properly, but otherwise you should be OK.
  3. Since we are posting in M3 section of the forum, discussing M3 product, I was referring to Japanese assets (namely armour, AAA and truck) that M3 themselves have been developing for Corsair since 2022 independently from ED and their work on Japanese assets. How ED divides their teams between projects is off topic in this thread, I don't know why you brought it up.
  4. I recall a post by one of CMs in another thread years ago where I was writing about this subject, explaining that Nick considered current implementation OK based on restored bird he had experience with. That's that I guess so I wouldn't expect a tweak anytime soon.
  5. They chose to spend more of their limited resources on implementing functional carrier and some ground units. I suspect there are many more customers interested in these features than ones interested in pilot model. Business 101 and that's that.
  6. @ejbhimself It's just a text batch file. Open it with notepad and type in any version number you need instead of that old one. You can quickly check all recent version numbers in update thread:
  7. ^ Hasn't the transparency option been implemented in handful of modules only? F-16 being the first one. I don't know if any of the warbirds is fully suported yet.
  8. Another idea, have you tried starting the game without launcher? What happens then? You can disable it by editing relevant line in options.lua file (["launcher"] = false,)
  9. ^ What hsth said. Also remember to enable snapviews in one of game option screens (don't remember which one at the moment), otherwise your new DCS install won't read aforementioned file.
  10. The problem is, Thunderbolt tracks tend to go crazy (in the manner described in original post) only during 1st playback immediately after mission end, but they play OK after rebooting DCS. On my PC at least. Mustang tracks seem to be more "reliable" in their failures though, so I'll attach one of these . Take a look at left main gear assembly already during pre-takeoff taxiing, then its failure to retract after takeoff (animation-only issue, as flight model itself behaves if complete landing gear was up), then the whole airplane shaking in final phase of post-landing taxiing. 250525_Mustang_test.trk
  11. Yes, it's normal. Even if you don't own them, you need to be able to SEE them as AI units, or other palyers' units while palying online. "Coremods" folder contains all files required for that purpose (3D models, sounds, textures, animations, liveries). When you purchase an aircraft module, the rest of the files needed to make it flyable (mostly cockpit model and textures) goes into "Mods" folder.
  12. Not sure if gaslighting or rather "an attempt at humor, I suppose" (quoting memorable scene from "No Country for Old Men"). One way or another, I'd hazard a guess too many beverages on Friday night might have an impact on that lengthy post . I sure hope, however, that none of novice players trying DCS warbirds for the 1st time take it too seriously.
  13. In either case, the very same "psychic" counter arguments, albeit not without merit, were being brought up numerous times years ago when ED introduced this new authentication system. If ED haven't tweaked it further since then, it's safe to assume they're gonna stick to their guns with it. Multiple BN and NL posts on the subject confirm it anyway.
  14. That's why he specifically wrote about "modifying for your desired version". You have to edit the file and type in exact DCS version number you need (in this case the one which we were on till Tuesday), not just blindly launch whatever you find on the internet. There's still hope, though. Your campaign progress is stored in Saved Games location (not at home ATM, so can't check in which file exactly), so if you install correct version this time, I believe you should get your progress back again.
  15. Indeed, I forgot about how it was worded originally. With that being said, I'm not optimistic about prospect of getting them for free and kind of take it for granted its going to be payware. I guess it will depend on what's going to be in the pack and how much money Ugra will make on Germany map sales up till phase 3. It's all not happening anytime soon anyway.
  16. We know from newsletters that there will be Cold War Assets Pack developed by Ugra Media for phase 3 of their Germany map. 1980s stuff mostly it seems. It's not in "anytime soon" category, though.
  17. ^ It might confuse OP even more, however, because that's not what he asked about (even though it's a very useful info in itself). To answer the main question, no, by default purchased maps don't come with any dedicated AI assets. Assets as products are their own separete thing, sometimes released in a form of payware packs (like existing WWII one, or upcoming Cold War one), sometimes they're added for free. They can be released / added at the same time as a new map (South Atlantic example mentioned above), but that's not always the case.
  18. @Dangerzone You probably read it here: https://forum.dcs.world/topic/368163-dlss-4/page/11/#findComment-5611147
  19. Pre-order with discount for Steam guys will most likely happen, just at a later date (when ED can finally submit planned release date to Valve). That's what happened with other recent ED aircraft modules, so I don't expect MiG-29 to be an exception. No need to hurry, you will get your discount, just wait for it. Preorders won't make module release faster anyway.
  20. Could the game use sounds still cached in PC memory? Doubt it, but who knows. Does it still happen after reboot? In either case, the game still loads them from somewhere then. Somewhere in Saved Games or somewhere in game folder. Maybe the mod wasn't set up correctly in OvGME? To make sure any extra files are gone for good: a) run repair AND cleanup (cleanup will remove any extra files located in main game folder, not only restore altered default ones). Keep in mind neither repair nor cleanup touch Saved Games location, they only work in main game folder, so... b) ... if a) doesn't help, temporarily rename/remove the whole Saved Games/DCS folder to reset everything in DCS and see if the problem persists. Which mod is it anyway? Do you have link for it? We can unpack it and see exactly which files it adds/changes and where.
  21. You'll have to narrow down this "sometimes". The mod still seems to be working fine for me in current DCS version, but I only do simple singleplayer missions and have no other sound mods installed.
  22. Such links and shortcuts are created only during installation process of DCS (or any Windows program for that matter) on a new computer, so If you manually copied your DCS instead, they simply can't and won't be there, as your Windows 11 doesn't even know DCS exists on this new computer. I can think of two solutions now: a) You can create your own desktop shortcuts for repair and update, or, if you don't know how to do it...; b) ...You can properly install empty DCS without any modules and maps, just to get all the new links and shortcuts (it should be much smaller size install, you can afford a couple of hours for that), then copy your old big DCS on top of the small new one. Then run a repair just to be safe.
  23. The Corsair on the video is a 1-D model, so it still sports a 3-bladed prop by the way.
  24. Every constant speed prop in the world has pitch limiters: fine and coarse. In DCS interpretation of Curtiss prop the coarse limit is pretty high, so available range of blade angle adjustment is narrow, compared to other warbirds (In automatic mode at least, yes we can go past limiter in manual mode, but that's a different mystery altogether). As airspeed goes up, governor in auto mode continuously rotates the blades towards more coarse angle to maintain RPM - but only until it hits coarse limit and cannot adjust anymore. At that point CSP effectively becomes fixed pitch prop (locked at coarse limit), thus, if airspeed still increases in a dive, so will the RPM, no matter what it was initially set to. The prop windmills and aforementioned ED simulation of master bearing damage kicks in. Previously the irreversible damage always happened above 2750 RPM (tacho redline). Amount of it depended on how far and how long above 2750 you were plus what the MAP was in relation to RPM was, so it could kill the engine, or not. Maybe in current game version the damage simulation still starts at 2750, only coders know, but all and all, the engine appears to be somewhat more robust now and reliably survives short overspeeding up to about 3050'ish. That's enough for a single dive from 35000 ft to sea level, which is all we really need in realistic combat scenarios. I admit I haven't tried multiple such dives in a row in a single flight, but that would not be realistic scenario to be honest, so I don't see any sense in testing it.
  25. Novice DCS 109 players tend to forget to switch to auto and overrev their engines pretty quickly. That is the 1st cause for every "my engine dies" thread in this section of the forum. The 2nd usual cause is aforementioned fuel/MW switch. If you're configured with MW mixture but put switch in "fuel" position, you're pumping water into fuel tank causing engine to fail. It's better not to fumble with the switch at all. Depending on your aft tank configuration set in mission editor, the plane always spawns with switch set correctly, so don't touch it and make sure your HOTAS doesn't flip it when NOT needed.
×
×
  • Create New...