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Art-J

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Everything posted by Art-J

  1. Granted, FAQ doesn't literally say naval version (whichever gets chosen) is going to be a separate product, but that's most plausible scenario.
  2. Enable snapviews in misc. options and then use keypad to move and save new cam position. Details here:
  3. Thanks for taking time to photo and upload them. Have you posted these at Combat Pilot forum as well? Jason's team might find them useful for their project too. EDIT: B5N file seems to be locked, could you please make it public? EDIT2: B5N archive is accessible now, thank you.
  4. You can experiment, but as noted above, chances that it will work are rather low. By default if it's an SP campaign, it can be played only on a single PC at a time using one set of login credentials. Converting missions to be MP compatible could work possibly (?), but payware campaign missions are usually locked and can't be tinkered with.
  5. For what it's worth, page 4-23 of the 1960 F-86F manual explains that dot and circle pipper layout was a feature of an early A-1CM gunsight, while later A-4 unit had the circle replaced with 10 diamonds. DCS Sabre is a late, post-Korean War version and thus is equipped with the latter gunsight model.
  6. ^ How else do you want them to finance further development, though? Subscription is off limits, increasing cost of all the modules globally is not great too. Selling individual packs sounds like the best compromise to me. I don't care about modern units, so will settle with lower detail ones just fine, but at the same time I'm OK with paying for more vintage units, as this is where my main interest is. Everyone will purchase strictly what he's after.
  7. Yes, there is a thread about it in 2.9 bugs section of the forum. On player-controlled planes, it's reported to be caused by playing in single-threaded mode rather than multi-threaded. Unlikely to be fixed given the fact that ST is to be unsupported and discontinued in near future. Don't remember if the same solution works for AI planes, though. Not at my PC to check right now.
  8. What settings ? It's just ON and that's it. Seriously though, I'm 1440p pancake player, so my options would not help you I'm afraid. Sharpening on 0, 'cause I don't use DLSS anyway. I don't own any modern jet modules so can't comment on panels, HUDs and all these gadgets. There's some ghosting on steam gauges and planes flying around, but it's acceptable for me. Heads up, though, you might want to try dll library for DLSS provided by NVidia. Apparently it's newer version than the one implemented by ED in current DCS and some guys report ghosting reduction when they use this one instead of original. As always, keep a backup just in case. Details here:
  9. I guess once FlyingIron guys are done with their A-7 project for DCS, they'll see how it sells and re-evaluate if going for third software platform was profitable enough for them. Maybe they'll think about porting their Lightning to DCS then? We can only wait and see, with fingers crossed.
  10. Release plans/estimates longer than 1-2 months in advance are irrelevant and can be safely ignored because as history of DCS shows, they're pretty much never met, either by ED themselves, or by 3rd parties. So that Happy New Year quote from 2022 is pointless really. New "teaser" details, however, are always interesting insight into future plans of the developer. I can also see how people are more excited about Su-17, as it's the only aircraft from Octopus-G lineup which makes sense in current form of DCS. Mind you, I understand the Russian warbirds are Plexus' labour of love and clearly there's tons of highest quality effort put in them, but even though I'm a warbird enthusiast myself, I'm pretty sure "Fitter" module will outsell all his warbird modules combined.
  11. Marketing gag or not, for some players it did bump framerate enough NOT to have to buy next overpriced NV cards anytime soon and that in itself makes it worth it. But, as "there's no free lunch", some visual degradation is always a price to pay. It's all subjective - for some guys it's OK to play at 30-few fps as long as eyecandy is up. I don't understand it but hey, you do you. Just like i don't understand folks who just MUST have 120+ fps and are willing to settle for compromised visuals to get there. But it's their personal preference so - none of my business in the end. I don't use DLSS (yet), 'cause I'm still keeping my head above the 60-surface in simple missions. Will see how it goes once I start playing Reflected's campaigns. I did embrace DLAA, however, which finally killed everlasting shimmering in DCS once and for all, while not sinking my framerate like MSAA did.
  12. If N2 is in your purchased items list (and is listed as installed in the module manager) then I'd say you already have it. Not at my PC at the moment so don't remember how exactly my licenses are shown. To make sure in the fastest way, just launch any mission on the map, keep hitting F11 free camera key until you're teleported to Paris-Orly airbase and then "fly" the camera to Paris. If the city has high detail buildings and streets (high resolution textures as seen on promo videos), then you've got Normandy 2 active proper. If the detail is crap, however, then you're still on half-updated 1944 edition.
  13. A bit of a New Year bump for this one, because Nineline seems to be taking a look across the -47 forum section .
  14. Even though Glowing used some new tracer, explosion effects and whatnot in this video (after all it WAS supposed to be a demonstrator of things to come), the fastest and easiest way to pimp up the visuals in any version of DCS (as actually shown in half of sequences in every friggin' promo vid released for it ) has always been: a) adjust mission time to get the sun low'ish (DCS gfx engine responds very well to "golden hours"); b) add one of more polished/developed cloud presets. As you would do in any PC game really. That's it. Done.
  15. ^ Which is a good idea given the fact that we're getting Enterprise from ED (for the former) and one of Essex class from M3 (for the latter).
  16. Same here. But as it happened in 2022, I'm sure there's some info about it in non-premium sources as well.
  17. Keep in mind missions in scripted campaigns, multiplayer, even some training ones can and often do override your own realism/gameplay and special options. I don't know this campaign, but forced turbulence effects are the most plausible culprit.
  18. Damn right . Can't complain ;). Although I'm more of an oldschool guy and I'll still probably go for the -23, Fulcrum is going to be a milestone for DCS community, even if "only" in 9.12A version.
  19. At this point, either that Hayate was just a fancy background item thrown in to make the '22 wish postcard look cooler, or it is something in so rudimentary stages of development that it falls into "beyond" timefreame category . At least now AI Zero is officially a thing, though, and that's the most important aspect of the yesterday's video (in the context of PTO).
  20. How can one find out what new IDs should be on a clean new computer and fresh Windows without any new diff.luas at hand? Honest question, 'cause I'll be upgrading my PC in two years or so as well. Launching DCS and making one change per each controller would do the trick I guess, but that alone takes many minutes of clicking. Then googling around for some batch rename app and learning how to use it is extra 30 minutes at least.
  21. Keep in mind Mag3 guys are doing Essex class for their Corsair. So we'll get both eventually. And with Hellcat being a -3 variant, Enterprise is not a bad choice for faux-1943 scenarios, albeit without relevant maps for now.
  22. Art-J

    -3 or -5?

    ^ Apart from that, early type windscreen and windows behind canopy are dead giveaways. Yup, it's a -3, at least in that particular shot. But, with such small visual and flight model differences, we can always dream about both being implemented at some point (just like two Spits or three Jugs we've got right now).
  23. That still doesn't make your opinion relevant. If throughout 2023 they figured that standard US config was the only one they could and were legally allowed to eventually create with acceptable systems fidelity, then that's the only config we can get, at least for now. 3D models change and planned features change during development. Sometimes things are added, sometimes removed. "Everything is subject to change". I've seen it in warbird modules, so it's nothing unusual in DCS.
  24. They're fine here. Latest OB, MT mode. Screens below. If you're experiencing missing textures, do the usual troubleshooting: disabling mods, removal of fxo & metashaders, then repair & cleanup.
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