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Everything posted by Art-J
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Turbosupercharger Use: 7000ft? 12000 ft? 3500 ft?
Art-J replied to Istari6's topic in DCS: P-47 Thunderbolt
You wouldn't get above ambient ~30" at SL if it wasn't . Yes, that is correct assumption. Annoying and uncommanded power changes are a thing though when operating with levers interconnected. This is where lack of MAP regulator in DCS Jug makes life a little harder when turbo can't make up its mind if it wants to boost already or not. You're gonna spend some time chasing the gauge needle with the levers. -
An old issue. Workaround has been discussed here:
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You'll have to poke Taz1004 about that, cause he's the man behind other maps versions of Better Trees mod.
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Rudder and Elevator trimming not working? - FIXED!
Art-J replied to jackd's topic in Bugs and Problems
^ That does sorta sound like duplicated assignment, which can happen after plugging in a new USB controller. Once again, choose the "search" from controls drop down menu of the Spit (and CEII I suppose? I on't own that one), type "rudder" and delete anything that's not your rudder pedals. Then select axis assignments and double check that no device apart from pedals does anything for the rudder. It could aslo mean worn-out pots on these pedals. Since Saitek doesn't exist as independent manufacturer anymore I gather you've manage dot get hold of used ones? -
Standalone version offers two-week free trials of almost all of the modules (minus campaigns and some of the 3rd party products) - that's a major advantage if you're not willing to spend money on something which later turns out to be not your thing. Try a plane or a map for two weeks and return it if you don't like it. You will also be able to repeat the trial 6 months later. Steam 2-hour (?) refund option can't even compare here. As for the prices, if you're not located in a specific country with Steam regional pricing (which can be significantly lower compared to standard USD equivalent price I admit), I think sales on ED shop offer roughly similar prices to Steam overall and they start in similar dates compared to Steam sales.
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^ Might be more of an expectations error than user one . Keep in mind we've got a single stage Merlin powered version, which was very fast for '42 standards, when it was introduced, but not so much for '44. At sea level, where you'll be spending most of your time in DCS, Mossie is borderline comparable with A8 (depending on whether it has its bomb rack on or off) and slower than everything else.
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Actually, stuttering increase has been one of the main problems many of us have noticed with current revision of MT in OB. Players' experiences are all over the place, however, so you'll have to wait and see how MT runs on your hardware. You can certainly count on a healthy bump in overall framerate, though! Don't forget to read FAQ to make sure you're launching the game with correct executable.
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general autopilot or autolevel for the spitfire
Art-J replied to jackd's topic in DCS: Spitfire L.F. Mk. IX
I don't use auto-rudder option, but just for the sake of troubleshooting turned it on and loaded the free flight to see what would happen. The rudder trim works, but only barely, and in a very limited range, One notch off center is all I could get in cruise flight. So yeah, looks like it's definitely somehow tied to auto-rudder function, but if that one works, there's not really much need for trimming anyway? Believe me, you need to be trimming a LOT more often with auto-rudder off. -
Open Beta here, plus Warthog HOTAS. Actually, both Anton and Dora have the same flap commands with "toggle flaps up" and "toggle flaps down" that can be assigned to flaps switch on the throttle, although they make the switch work like a three-way one, enabling takeoff setting whenever switch is flipped to middle position. It's always been like that and I actually prefer it that way but I can understand why some would prefer it to behave like a two-way switch. I can't assign rocket safety and jettison either (greyed out), but I don't remember if it's been like it before, or it's just a question of 2.8.4 not working well with older diff.lua files. Why don't you temporarily remove the diff.lua of your throttle and see if you can make new assignments then? If not, you can try to reach LeCuvier, he's THE boss around here as far as editing diff.luas for non-default control assignments are concerned. He made a relevant tutorial, If you want to take a look:
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That's a bit too harsh opinion. I could partially agree about the gunsight, although retrofit was not as common as you make it to be - I saw photos of post invasion Polish Air Force Mk IX Spits, operating over continent still with old reflector sights. Mechanically, however, DCS Spit is referenced after MH434, well, not only that one, but for the most part. That was an August '43 airframe, flying in frontline units until March '44. True, it still has an oldschoold rudder and wobble pump, but it also has 66 engine, electric booster pump, fuel cutoff lever, bigger carb intake and wheels - typical '44 improvements still making it a "workhorse" configuration viable for mid-44. I agree we would need more than that for accurate late '44 / into '45 scenarios, however.
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OK, but you mentioned you're using stable version, did I get it right? In that case, as you noticed, it won't pop up anywhere apart from your shop account, you can't download and install the map indeed. Not until stable goes 2.8.4, whenever that happens.
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CGTC - textures overhaul mod for the Caucasus map
Art-J replied to LucShep's topic in Texture/Map Mods for DCS World
^ You can apply Taz's trees on top of any mod. I've been doing it with this one and Barthek's one without issues. Relevant files just get overwritten and that's it. -
@NineLine A bit more feedback on what might need further improvement can be found in the 2nd half of this thread: https://forum.dcs.world/topic/323754-new-gun-sounds/#comment-5197871
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^ What DCS version are you playing? The link on the first page gets you a mod for the old Normandy 1944 (and it contains Summer textures only), so that's something that DCS-Stable users can apply. If you're on DCS Open Beta, though, you already have Normandy 1.5/2 and Barthek's mod for that one isn't out yet.
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Which airplane, exactly? Some of them (eg. Fw-190, F-86, L-39, MiG-21) have locked engine-off position of the throttle lever (or "idle detent" if you will) that has to be deactivated with a separate key/button.
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reported Challenge campaign mission 25 - Weird clouds
Art-J replied to rapt's topic in Bugs and Problems
These are just old DCS clouds - although not supported anymore, they're still in the game and will be visible if the mission is old, or if players specifically turns them on in the editor. Campaign mission you mention was last updated in February 2020, while the new clouds were implemented in April 2021. The campaign has just never been updated to work with the new ones. You can do it manually yourself, but since you're finishing the campaign anyway, I suppose it's a bit too late for that. -
MT patch for DCS was "just" MT, all about CPU, while Vulkan implementation is a separate thing and still long way off.
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Apart from what razo+r advised, you know you can remove bomb rack in the mission editor, do you? Maybe even in rearming menu - never tried this way so I'm not sure. I don't remember how much speed you gain by doing that, 15-20 kph or so at sea level? Every little bit counts!
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In that case, you'd better post in general VR bugs section, there will be more guys out there with ideas how to solve it.
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@SkateZilla That's all fine and dandy, but not quite what this thread is about . The questions is what variant of the N2 map should download, activate and display on one's PC after enabling trial license if you are: a) player who owns N1.5 but wants to try N2; b) player who never owned Normandy and now wants to try it. Logic says it should be N2 in both cases, but judging from posts above, it might not be happening (?).
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Cannopy reflections on instrument panel, WHY?
Art-J replied to GumidekCZ's topic in DCS: Spitfire L.F. Mk. IX
It's a result of cockpit textures not being updated for years to be fully compatible with latest revisions of gfx engine. Spit has the oldest textures of all warbirds right now. I've reported the instruments reflection issue long ago as well. The good thing is, as noted in the Normandy 2 trailer thread, apparently there is a complete cockpit retexture coming (soon?), so just be patient a little longer, or use one of multiple mods as a stopgap solution. I use Jex's one, for example: https://www.digitalcombatsimulator.com/en/files/3320326/ -
Slightly disappointed by Normandy 2.0 after first impression
Art-J replied to lwalter's topic in DCS: Normandy 2.0
Well, literally anywhere really with Spring textures, clear sky, about noon and default 2.2 gamma. Summer textures being somewhat less cartoonish. That being said, I understand the whole issue has been quite a subjective thing, and might indeed be affected by 2D vs VR as well. I'm 2D player only. -
Upgrade on top of 1.0. But your later observation is probably crucial - I play 2D only, you do VR. I suspect that's where the source of the issue is hidden, but not even owning a VR set I can't help I'm afraid.
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51 refresher after a couple years... questions/misremembering?
Art-J replied to pchRage's topic in DCS: P-51D Mustang
Welcome back! Re.1 - Nah, can't quite agree. I find the plane "non-overheatable" now actually - take a look at related discussion on the last page of this thread: https://forum.dcs.world/topic/72932-dcs-p-51d-questions/page/32/#comments Although I admit I haven't tried doing anything stupid like going full power at 180 mph and haven't tested WEP either. Re.3 - As ManOWar pointed above, Mustang never had a stall horn - not in this sim at least! Re.4 - Sounds about right as per principle with airfoils stalling roughly around one critical AoA irrespectively of Reynolds numbers, and laminar airfoild having somewhat bitchy stall characteristics. I would also expect left wing stalls to be more frequent than right wing ones because of the prop, but I've got no opinion on the 20 degrees value - this number is useless in combat anyway Re.6 - Convergence is a dead horse subject (and rightfully so in my subjective opinion), but yeah, would be cool to finally get rid of modern pilot model & textures for good! -
I don't have any bomber escort missions for the -51, I guess you've got it from some camapign? Tried the Instant action ones, however, and haven't noticed such a problem. Screen below shows how the sea looks like in the "Free Flight" mission on my side. How does it look on your PC? If repair didn't help, maybe some driver- or ingame gfx setting causes it, but you need to post them, otherwise we can only guess. Do you use Reshade? I don't.