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Everything posted by Art-J
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No, that's how it is. You have to turn around using your TrackIR or VR. I guess setting up custom snapview could help you in this case.
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cannot reproduce Quick Missions on Normandy Map Issue
Art-J replied to Monash's topic in Bugs & Problems
@NineLine Thanks for taking a look. I think I might have narrowed the culprit in my particular case. It's the Nin's sound mod for MiG-21, not all of it even, only the part that needs to be extracted to Saved Games location. DCS froze and had to be killed via task manager, so no crash log, but the other files are attached below. Not sure, however, if they'll help in figuring out which file from the mod causes the freeze. Logs.zip -
Yet another update to DCS 2.8 Open Beta, but what about the stable?
Art-J replied to ac5's topic in DCS Core Wish List
Now you're really making desperate excuses to be angry at Open Beta for whatever personal reasons. Fine, it's your right to do so, but solving the situation is not as difficult as you pretend it is. Years ago, when I used to have both installed on my PC by the way (not anymore - using OB only nowadays), I just copied the whole Saved Games [...] folder content from one DCS to the other and it just worked. So much for the "complicated". Occasionally a couple of controls had to be re-assigned if OB had new aircraft functions compared to older stable, but you had to do exactly the same thing anyway when stable got updated, only a little later. You're long enough on these forums to know that by doing the stable -> OB conversion via dcs_updater you keep all your controls, settings, missions, campaign progress etc. Conversion is just changing the build number, exactly as it would look if stable got updated today to 2.8.4. And if you don't like it, you can always revert back, I think it's the only flight sim currently on the market that allows us to do so. You say you've made backups, and that's always a great idea. You've got nothing to loose then apart from some time for downloading about 50-60 gigs of data. Still preobably less time than you spend here arguing and making the problem bigger than it really is. Granted, some of the backed-up custom mods from Saved Games probably won't work in 2.8.4 and you'll need to search for their updates, but again, it's the same thing when stable gets updated and breaks various mods. -
The groundlooping tendency applies to all taildragger airplanes ever - they're inherently directionally unstable because of main landing gear location in front of CG. Pilots just had to learn to deal with it (they still do). Tailwheel locks just started becoming a thing in late '30s/early '40s with ever increasing power of aero engines, while tailwheel STEERING was a brand spankin' new luxury invention designed into a handful of types - Mustang was one of them. An unnecessary complication and gimmick for some pilots, a blessing for others. I sure like to have it in DCS! Be happy that you've got a tailwheel lock at all. If you ever try DCS Spit or Mossie, you'll quickly discover they don't have any .
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Considering buying on sale but mixed reviews
Art-J replied to Shibbyland's topic in DCS: Fw 190 A-8 Anton
I don't own Tomcat, so can't comment on it. Feel is definitely different compared to the warbirds you mentioned, not to mention surprisingly different cockpit ergonomics and overall design philosophy. That in itself makes it a cool plane to learn. Adds variety. About the content, compared to the Jug, Anton has more single missions "out of the box", but less Instant Action missions. Granted, the number depends on which maps you own, and I don't have all of them either. For example with Caucasus, Marianas, NTTR and Normandy in my install, there are 10 vs 2 single missions in favour of Anton, but 24 vs 14 Instant missions in favour of the Jug. Both planes have one Reflected's campaign available for each, so that's a draw . -
cannot reproduce Quick Missions on Normandy Map Issue
Art-J replied to Monash's topic in Bugs & Problems
Verify first if the map installed and activated correctly on your PC. In the mission editor you should be able to mouse-drag to London and Paris regions, with all the extra airbases out there, also, in the mission itself you should see all the buildings in these cities with high resolution textures. Mosquito Rhubarb mission loaded correctly for me, but I've never played it on the old version of the map, so I don't know how different the graphics was. In some areas old and new map looked similar, in the others the difference is more striking. As for the F-86 instant missions, I only tried the first, cold start one and indeed, DCS seems to have frozen solid. Have to try again later, see if any crash logs are being generated and then post them here. Without logs, troubleshooting is almost impossible. -
Considering buying on sale but mixed reviews
Art-J replied to Shibbyland's topic in DCS: Fw 190 A-8 Anton
Depends on what one considers a "quality". For some guys here lack of higher engine boost modification and F variant (even though they were planned before module's release in 2019 but ended up being put on eternal hold) is enough to scream bloody murder and ditch the plane. I on the other hand don't care. It's a relatively recent product, so visual quality of the model is excellent - definitely closer to Thunderbolt, than to Mustang and 109, which are both just very old modules. The only exception is overall strangely washed out cockpit colour palette, but you can fix it with mods (if you don't mind using these). I'd hazard a guess most negative reviews come from the fact that it's just a mediocre performer and thus it's very difficult to be successful in, especially against ever-cheating AI. Underpowered and bleeds energy in sustained maneuver like crazy. Can be made reasonably effective in MP, though, as seen on Phil Style's videos for example. Wouldn't buy it for full price, but got it during similar sale with a hefty discount and I like flying it around every now and then. -
Remember that you can convert any existing DCS copy into the latest OB or stable. No need to uninstall and reinstall anything. Your settings, missions and whatever will be preserved as well. The updater will only download files required to change the version number.
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Purchased, not in module manager to download?
Art-J replied to markturner1960's topic in DCS: Normandy 2.0
Possibly nothing. It should only show as "Normandy 2" in the module manager. Everywhere else it's still called "Normandy" like the previous one. Open mission editor, load the map, scroll up to confirm if London is there? Then scroll right to confirm if Paris is there? When in mission check if buildings in both these cities have high resolution 3D models and textures. If the answer to all three questions is yes, then there you go - that's Normandy 2 for ya. -
IF it is so, that would explain your issues with trims as well. In Game flight mode, trims are animated, but don't actually work. Edit: on the other hand, I think you would realize what mode you're in, because "game" one uses separate control bindings... In either case, before trying out any airplane in any new sim, it's good idea to go through all global realism settings first - just to avoid such problems.
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There are some holes in that logic. Keep in mind 1.5 is not the older product, which is way past its peak sales numbers so could still be given away and used as a free promo tool to bump up sales of newer products. The "1.5" is actually the scratch-built 2.0 map, only with low building LODs permanently enabled (I think?) for these who haven't purchased the 2.0 license. It's physically the same product installed on everyone's computer, not a separate, older map. So it's all 100% "new" money that Ugra had to invest into the project last year and they have to collect the return of investment now - they can't afford giving away half of it. Which brings us to the second point. ED can afford giving away two maps for free, because majority of their income comes from other product line (planes and helicopters). For Ugra, however, this map and Syria are the only sources of DCS income (yes, I know they also produce things for Il-2 GB, but here it's irrelevant), so they just don't have much content "to spare", especially when giving it away would only bring small part of new customer's money back (new customers still invest more into airplanes and helicopters and less into maps -> more money goes to ED, not Ugra).
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That used to be the case after pumps lever was changed in the game from key-operated to axis-operated and the pumps used to switch off when the lever was moved full forward (hence the engine cut off, not the overheat). I'm not affected, 'cause I use a mod which reverts to previous operation, but that problem occured many, many, many versions ago and I could've sworn it was fixed already last year. How old are these posts you've came across?
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Go directly to the website then, the manual is there: https://www.digitalcombatsimulator.com/en/downloads/documentation/filter/aircraft-is-p-47d/apply/
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I'd like to remind that F11 camera gives elevation ("Alt" on the left side of the info bar) amongst other data, so you guys can "fly" the camera faster and more precisely to whatever point of the map, measure relative elevations, compare to real life data (didn't even know Google Earth provides such info) and then discuss mesh accuracy or lack thereof.
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Although I applaud Ugra guys for their hard work, it has to be said that oversaturated "LSD-green" fields and "Lego-bricks-green" trees are their unfortunate "trademarks" which were only slightly toned down from Normandy 1. Not enough for me, that's for sure! Thanks for the edits, on preview shots they look superior to originals and they should do the job fine for now until Taz or Barthek offer some more thorough mods.
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Does the release of Normandy 2 make the Channel map redundant?
Art-J replied to imacken's topic in DCS: The Channel
Yeah, both business parties clearly had an agreement in this case not to step on each other's toes. Hence the wacky layout of high-detail area of N2 map. Oh well, its is what it is. I don't believe these maps will ever be combined, but I like the wishlist idea of Channel map extending North and East. Not holding my breath for it, however, with ED's map guys' development going into WWII Marianas now. -
I've been occasionally flying Spit in CloD and Il-GB as well and I understand switching to representation of the airplane in the other sim platform feels VERY off at first glance. That's natural I guess. Don't give up on the Spit in DCS yet, but take note about this prominent controls sensitivity and follow DD_Fenrir's advice posted above if you feel like you'd like to tone it down somewhat to make it closer to what you're used to. Also, having a joystick extension helps a lot with DCS Spit. It's not a "must have" item, but I know from my own experience of switching from stock Warthog to extended one that Spit became noticeably more pleasant to fly.
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Rudder and Elevator trimming not working? - FIXED!
Art-J replied to jackd's topic in Bugs and Problems
Do they work if you temporarily assign them to something without modifiers? Just up/down/left/right for example (that's how I've got them set up on my PC)? And by "can't get it to work" do you mean there's no movement of trim wheels and tabs at all, or there's movement but no aerodynamic reaction in flight? -
Can't get my P51D to talk with Batumi airfield
Art-J replied to guitarxe's topic in New User Briefing Room
Tried your mission and indeed, the ATC doesn't respond. I can't see anything obvious in the mission options that could cause such problem, but I've never created a multiplayer-mission like yours so I don't know how they differ from singleplayer ones I'm used to. Don't know how to help. You'd be better off posting either in the general bugs section or mission editor bugs section of the forum - there are just more of knowledgeable people hanging around there, while this section here is not really good for bugs&problems reports. -
Does the release of Normandy 2 make the Channel map redundant?
Art-J replied to imacken's topic in DCS: The Channel
Not redundant for offline players, that's for sure. All but three (IIRC) Reflected's campaigns use it, for example. Moreover, Channel is still visually superior (colours and tree models), but that's subjective and might change later with Normandy's further development. -
Purchased, not in module manager to download?
Art-J replied to markturner1960's topic in DCS: Normandy 2.0
^ That means you've got the "1.5" update for the old map (only area extension, low-res one), but upgrade to "2" hasn't gone through for some reason. Are you sure you've got the map visible in your E-shop account? Both purchases, for the old and new Normandy should be over there. Is your Open Beta upgraded to the latest version? Your Module Manager should show "DCS: Normandy 2" and the "DCS: Normandy 1944" should not be there. Main screen icon and all mission and editor menus should still show just "Normandy". -
Can't get my P51D to talk with Batumi airfield
Art-J replied to guitarxe's topic in New User Briefing Room
Just tried my own Batumi mission, with radio freq and buttons set as you showed on your screen and the ATC responded without problems. That was on the ground, though, forgot to check in the air. Are you sure the airport is set in the mission to your coalition colour? The second screenshot is too zoomed in, I can't see if it's "blue". -
Jack, to each his own. For me it was the other way around - going from DCS Spit IX to GB one when it was released "there" felt like flying a brick. The primary reason is the overall elevator and rudder sensitivity, which is just much higher in DCS. If it wobbles, means you just overcontrol it badly. Also, don't forget to turn off auto rudder and takeoff helper in special options - they'll only make things worse. Once you get used to that sensitivity, however (and lack of GB's Spit's "rubber/filtered" response), IXs in both sims don't feel THAT different in maneuvers. Speed retention is a different thing, though. One thing DCS Spit needs BADLY is texture overhaul of the cockpit. Some of these files remember 2017 and specmaps instead of roughmets... ...but the Normandy release trailer showed (and Nineline confirmed in the comments) that retexture is indeed coming. Yay!
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Purchased, not in module manager to download?
Art-J replied to markturner1960's topic in DCS: Normandy 2.0
Are you on standalone or Steam version of DCS? On standalone, things should look like in pegasus' screenshots above. On Steam - I'm not 100% sure, cause I don't use it, but there are lots of useful tips from Steam users in the FAQ section. I believe they have to uninstall the Normandy 1944 from the library and leave Normandy 2 only to make it work. -
If the manager says 2.0, you've got it then. Everywhere else the map is shown as before (without "2.0"). In the mission editor window just scroll up, the extra terrain is located there.