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Art-J

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Everything posted by Art-J

  1. Why not, they might do the job to some extent. You don't know if you'll enjoy helicopter experience, so I don't think I'd recommend spending money on any dedicated chopper devices just yet (unless you've just eager to spend money on something of course). What kind of airplane controllers do you have? For example, from my experience with "airplane style" Thrustmaster Warthog HOTAS set + MFG pedals, I can say these are enough for me for occasional flying a classic helo like Mi-8 module I own and like very much. Warthog throttle has sufficiently long throw to be used as collective, while extended joystick is good for accurate cyclic control. Granted, specialized controllers would be better of course, but MUCH more expensive as well, which I can't justify still being more of a fixed wing kind of guy. Maybe your joystick and throttle would suffice as well? For a couple of free trials at least, to find out If you indeed begin liking choppers and want to invest into new hardware.
  2. Mind you, if you're not using Quaggles input injector, none of your "old" control assignments will work from the get go on that "new" PC (because of different USB IDs) and you'll have to do quite a bit of profile importing or file renaming. Still better than setting up everything from scratch, though.
  3. I don't own Syria map so can't load the mission. Maybe it's more simple problem, ie. your physical throttle is cranked down, and if "synchronize controls with HOTAS" option is on, virtual throttle cranks down as well (which inevitably drops RPM below generator failure treshold). Kind of sounds like it.
  4. ^ Fair enough, but that's not the crux of the matter, though, is it? The way I understand it OP just has some spare miles in his account and wants to use them, while interface asks him about that mysterious coupon code (?) for whatever reason. It's been a long time since I last used my miles, and I admit I don't remember what and where I clicked to make them work. Still keep them for that upcoming Hellcat or Corsair, whichever shows up first.
  5. Mind you, Open Beta isn't a thing anymore. Division between DCS branches was removed last summer and whether your old install was Stable or OB one we all get the same updates on the same date nowadays.
  6. ^ What razo+r said. I think the option is called "simplified flight mode" nowadays or sth like that (?). It's been always known to make Mosquito "untakeoffable" .
  7. Immediately reminded me this : The field on the map is probably intended for the same purpose... just for tanks and APCs (you know, Cold War and stuff) .
  8. In every oldschool "analog" airplane roll induces yaw, yaw induces roll, so... you must use both trims really. Youi could kind of consider rudder one more important (how are you going to read compass, do gunnery or rocket launching if you're flying sideways?), but leaving ailerons untrimmed is tiresome in the long run as well. One engine out? Forget it, you'll need both trims, A LOT of them. Yes, aileron and rudder trims in Mossie are quite sensitive in DCS, what do you use to operate them? Hat switch on your joystick? I use keyboard - sure, it's not "HOTAS" experience, but tapping keys sends shorter signals than fumbling with hat switches, which gives me more precision and allows to trim Mossie for hands off flight for a few minutes. But that's me, you're mileage may vary.
  9. Nav systems on this map are still WIP it seems. Some them don't work correctly or don't work at all or are located in wrong places. Thus the custom mods community is already providing. A few runways orientations and elevations are hit and miss as well. I think you'll have to wait a while until the map is developed further, all of issues are sorted and comprehensive list becomes available.
  10. Yeah, it affects Mustang and Mossie as well, as noted in other bug thread in Mustang section. Sometimes you might get around the problem by playing the track after reboot (and maybe without controllers plugged in) but not always. I had a botched Thunderbolt track play correctly this way.
  11. I don't use the new launcher, so I don't know if it's possible to move DCS install "within" it, but if you intend to move it to a new drive in the same computer and the same Windows, then you can just do it manually without deleting and reinstalling anything. As long as Saved Games folder stays where it was on your system partition, you can move the main game folder wherever you want (then only update shortcuts manually as well). Been there, done that.
  12. Nah, as long as electric power is on, all you have to do is press the button on the throttle handle. Default key combo is RShift Space I think (?). The button is animated, does it look like being pressed when you look at it?
  13. Does it happen in every airbase or specific ones? There are already posts in Germany map section of the forum about players having problems with placing units in some airbases. I don't own the map yet so can't test myself. Other suggestion - open one of these stock instant missions in full editor and check how player's C-47 or F-4 is set up there.
  14. You'll have to be patient, young padawan. For example, last week we "celebrated" the first anniversary of left/right-reversed wheel animation bug on Mustang, still not fixed. Your report will have to wait at least a year as well . In the meantime, you might go back to more oldschool (ie. screenshots rather than vids) method of promoting your cool skins. P.S.- Have you tried what worked for me? Playing the track after reboot and with all controllers plugged off?
  15. ^ All very fair points and I agree with them on principle, I just don't think these recommendations will be followed by the devs. Some of them - maybe. The best that knowledgeable guys like you can do is to post any extra info about these sites and ranges you can find, maps, coordinates, period photos if available. Then hope they'll be used in phase 2 and 3.
  16. Heeeey, that's Normandy 2 map in a nutshell (even 2 years after release and lots of historic data provided by the community ). And if I wanted to use it as a reference point, I wouldn't really expect Germany map to evolve much different, phase 2 and 3 included. Mind you, this isn't to say Ugra guys are lazy. They do specialize, however, in crafting "fps-reasonable" maps which are meant to provide a general feel of the region and period, rather than to be accurate. That's their idea of "big picture stuff" and gotta admit they're very good at it. Some guys here just have to start being aware of it and manage expectations accordingly. Surely, within each release phase, there will be improvements coming and if German players or foreign guys who served there want to give feedback for further development, by all means please do. But, based on Normandy 2 example again, I'd say be prepared for only a part of that feedback being used. Maybe dozen or so extra landmarks added, handful of generic hangars or buildings replaced/removed, maybe a texture colour tweak or two, but really not much beyond that. The map is still gonna sell like hot cakes, especially when majority of players not that intimately familiar with German civvy and military infrastructure won't be able to tell what's 1980's-accurate anyway.
  17. Truth to be told, updater usually needs to download and extract "new" X gigs of files to replace "old" X, not to add to total game size, which remains similar or only little bigger. Still, hefty disc space required for temporary download and extraction of update files is also a problem, even if somewhat different one.
  18. Negative Gs are somewhat manageable, the fuel system is designed to handle them for a few seconds, which should be plenty for going into a dive. It's staying at about zero G that shuts the engine MUCH faster. Afterburner exacerbates the issue even more. Time limits are mentioned somewhere in the module manual (and one of tutorial missions?), but I don't remember them off top of my head - haven't flown the -21 for quite a while.
  19. ^ Yup. I remember NVidia used to have 2 separate settings in control panel for VSync+halved fps and VSync "normal" (non-halved, so anywhere below 60). I'm not sure if that choice is still there in recent drivers, I tend to keep that as "application controlled". Back on topic though, something clearly is not right in that particular sector of the map.
  20. It's neither (although suspension-altered planes seem to be more susceptible). There's more to it, though I haven't quite narrowed it down yet. It's been ages since I last saved any tracks, so just to see how things are on my computer, tested D-30 Mustang yesterday on Caucasus map, Batumi airport. Simple and short cold start, takeoff, pattern and landing mission. Watched replay immediately after ending it (via "watch track" button) and after exceeding some taxiing speed (~ 10 kts or so) all the gear and airframe animation epilepsy shenanigans seen on Raptor's video above started happening, and then some! Landing gear didn't even retract (visually, because physics behaved as if it did). Today fired up the same track again with all controllers plugged off - and this time it replayed perfectly with no issue whatsoever. Go figure. It was a singleplayer track by the way, I don't do MP. More testing is clearly required, although I'm not into making and watching tracks, so someone else will probably find the culprit much faster.
  21. Ouch, that's bad. Well, at least the skin is awesome. New creation of yours?
  22. I know it's not a solution, but have you tested smoother runways on Caucasus map for example? Normandy 2 Manston you showed in the vid has a generally more rough and bumpy surface mesh/noise than runways on other maps and it might exacerbate any problems with current replay system.
  23. I don't think it can. The easier way would be just to install absolute minimum package (even without Caucasus now that we can exclude it) of the latest version and then use updater to roll back to the older one.
  24. Art-J

    Colors

    Somewhat psychodelic greens have been a "trademark" of maps by Ugra since the first release of Normandy '44, so I guess this is their artistic preference and it's here to stay. Most players just got used to them I think.
  25. Error 500 is usually the sign of date and time on your PC not being set correctly, so check that issue first:
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