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Ultra

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Everything posted by Ultra

  1. Oh ok. I've had it happen a couple of times in the past. I don't think it's a bug, I think sometimes we just get unlucky with the recalculating. I've tried to replay missions before where the track just shows me crashing into the ground right away for no reason. :D
  2. Yes, this is how the tracks work unfortunately. You should use TacView for analyzing strategies after fights.
  3. Isn't the end goal to be able to have our screens as close to natural FOV as is enjoyable but still be able to see far away objects even in this 'zoomed out' state? Wouldn't the best case scenario be the lack of need for traditional zoom? With maybe just the inclusion of a true binoculars ability. Such as your pilot actually taking out a pair. I personally don't use zoom. I find it distracting.
  4. I agree whatever version of model enlargement they implement, the goal should be to replicate real life visibility. I would assume everyone wants more realism. The problem is that there needs to be resolution based settings since one size will not fit all resolutions. It will appear very differently from 4K to VR. I also agree settings should be locked at your resolution. I just don't know how ED would do this seeing as anyone can go in and change their personal game code. Hidden files for this setting maybe?
  5. Ignoring all the arguing ;)....... I think maybe the best scenario would be settings based on monitor resolutions. There could be different settings for different resolutions. Maybe just 3 or 4. One of VR, one for 1080, and one or two for larger resolutions, and also the option to turn it off. Servers could also have the option forced if they want, just to give the server owners some more control over it. In a perfect world there would be a way to not allow people to use the settings that are lower than there res, to prevent people cheating with it, but I don't know if they could effectively implement a lock like that. People could probably always change the code to cheat. (This is another reason why there should be server side control) Then these settings could be tweaked by user feedback until the majority are happy with them.
  6. It's metal in spirit. ;) Hey I'll take some Metallica as well, or Iron Maiden, or really any metal.
  7. As much as we would all love that, it's not that simple. It requires a lot of work to even make a new version of an existing plane.
  8. Yeeesss! We need some metal! www.youtube.com/watch?v=Eh-eHChNT-U :D
  9. I grew into such a big Tool fan over the past few years. Here's one of my favorites. It's sort of a double song. Be patient and really listen to the meaning and feeling. Enjoy. :thumbup: 9vluBFWv4mE
  10. I don't know of anything that really makes a noticeable difference for this. Good luck! The more you practice, the more comfortable and confident you'll get. Then you can become more aggressive. :thumbup: It seems that you may be in a much different time zone than me (I'm East US), but if we're ever both on MP the same time, I always enjoy jumping on TS and teaming up if you're into that.
  11. Has anything changed since I posted my pictures? Also, 50 points for using 'equanimity'. :lol:
  12. Don't worry borchi, we didn't forget about you! Good to hear about the growth of the company. :)
  13. I would recommend finding the couple of huge threads on here about BVR combat advice. The forum members that commented on those threads in detail are much more knowledgeable than me about the finer elements of BVR fighting and I feel I would not do you enough justice trying to explain all of it myself. :) EDIT: Also bear in mind that some of these tactics I talked about are what I've come to use and other members might have different opinions.
  14. Glad to help! Yes, it's the Russian's medium range heat seeker, something our F-15C doesn't have. It's a great asset for the SU-27. The ET has decent range, I don't know really know the numbers for it though (maybe like 20 km). The key is that they have to lock you with the EOS radar when it's still BVR, this means they must be facing you the same as they would for radar. It can't reach out like they're radar missile so they have to wait until it's a somewhat closer fight. Putting those 2 things together means that they have to turn back into you at fairly close BVR range. This is very dangerous for them. Here's where you come in. You need to anticipate them turning around to fire it. When they start making the turn, you should see that on your radar, you need to preemptively loose another amraam. They won't see it coming (using TWS mode) and they will probably continue to turn and fire. You need to let the amraam go active, and then turn away and defeat the ET (which isn't too hard if you run and drop some flares). They should be killed from turning into your missile. You won't ever know if they actually fired the ET since it's IR, but if they're turning back into you when you're chasing, you can bet that's what they're doing. ^^^Notice how in this situation you are already chasing them. In the F-15 vs. SU-27 you should already have them on the defensive and running after the first volley or 2 of missiles, since you have Active missiles and they don't. If they try to come at you head on to fire an ET, you should kill them before they even get in range. Another important part of this is that you don't lose radar lock for more than a second or two. Radar manipulation is one of the most important things in the F-15. They may notch you for a bit and then try to turn in and fire an ET. If they do this, you can apply the above scenario the same way. Reaquire with radar as quickly as possible, don't waste time trying to use TWS if it's not working, you need to reaquire immediately! Once re-locked immediately fire an amraam at them as they finish turning into you. Same as above, they've fired an ET, when you're missile goes active (which should be in a second or two at these ranges) turn away and defeat their probable ET launch. They should be killed by the amraam at these ranges.
  15. WVR tips: once in visual range it is imperative that you do not lose sight of the bandit. That one is obvious, but really important. Visual range fights turn into basic flight maneuver fights. So I would recommend brushing up on the basic energy maneuvers and maintaining corner speed and such. Remember the Russian fighters have a large advantage in WVR maneuvering, avionics, and weapons. I'll skip to missile avoiding specifically. With heaters, you need to see the launch, or at the very least anticipate it correctly. If he launches in very good position, you might just be dead to rights. Sometimes there is really nothing you can do. But if you see the launch and are maneuvering hard and he is in worse position you may have a chance. You should drop out of afterburner if you are in it. Continue to maneuver hard and begin dropping a lot of flares. Enough flares may saturated the missiles seeker and it can miss. I don't really know of any other tricks for WVR heaters than hard maneuvering and lots of flares. A few additions: - Don't leave ECM on once the enemy is in firing range. His radar has already burned through and your ECM will just act as a back up homing source for his missile if you try to notch it. - I didn't mention radar missiles in WVR since if he gets a good parameter Aim 120 shot at close range, you are very dead. :D Hope all this is helpful info. :)
  16. Ok, I'll be a little more general and if you want me to elaborate on any part just say so. BVR: Flying higher is usually better and flying faster is almost always better. Having altitude and speed translate to being able to dodge missiles better. In a head on engagement, when not lining up a missile launch, you're going to want to be cranked. Which means putting the target on the edge of your radar. This helps reduce the closure time between you and your target. More importantly, this will allow you to enter the notch with only a 30 degree turn. I won't go into all different BVR tactics, I'll skip to missile avoidance. When fired on by an F-15, you won't get an initial missile warning. So generally you want to try to be anticipating his missile launches to a degree. We could spend pages and pages on the tactics of timing your and his launches and positoning and reactions. So skipping ahead... generally the first launched missiles will be soon after max range. Taking this into account when his missile locks you and goes active it probably won't have a lot of energy left. You can just dump some chaff and turn away to defeat the missile. You have to time your turn back towards him well. Too early and you'll turn back into his missile, too late and he's already pointed back at you first and has launched another missile. So now after first shots, you're closer together. The next launches will be much more dangerous to both of you. You want to get your second (or third maybe) missile off as fast a possible. Once that one goes active, you're probably going to want to start extending immediately. If not already, his missile should be going active now and you need to really dodge this one. :D At his point you sort of have 2 options. You're going to need to either dive away or dive into the notch. Usually I try to just run and not notch, since if you try to notch unsuccessfully, you're pretty much dead. WhIle you are doing either of these, you should be gaining a lot of speed and dropping a lot of chaff. This may not be enough... You should try to time in your head when the missile is about to hit you and turn very hard when you expect the hit. This hard turn may allow you to bleed enough of the missiles energy away at the last second to escape. Now if your missile has not hit either, you will have to time your turn back again and go another round with him. At this point it may be another close BVR shot or a visual range heater shot. The really hard part is that all this maneuvering happens in a matter of seconds. :D I won't go into vs. the SU-27 since a lot of the basic tactics are similar. I'll put the visual range tips in a separate post.
  17. Hey Jogui3000, good to see you on the forums. I know I've seen you around the MP servers. :thumbup: One question first: do you want the answers more general or more specific to fighting certain planes like F-15 or SU-27?
  18. :thumbup:
  19. I did see that. There's always hope. :D
  20. I actually agree with both you. I think in its current for the setting is bad, period. But I liked the previous version like Why485 does. I think there needs to be some kind of imposter or scaling system to correct the current 1.2 visibility problems.
  21. Yes, I agree with you, I really like he 'old school' feel of the A. I too would like to see PFM and cockpit modeling eventually. I guess I misinterpreted your post as looking down on the modeling level of it, cause I think it's pretty good even in its current state. :)
  22. I'm so sorry, that sounds aweful. :D
  23. Just some more evidence of the problem, since I think there obviously is one. Model Enlargement Setting: Small !! Resolution: 1920x1080 Pic1: confirmed distance of 65km away, those blurry dots are vehicles. They are slightly easier to see in-game than in the pictures. Pic2: confirmed distance of 36km away.
  24. It's still really good though. Also there aren't a ton of avionics to really model in depth anyway, no MFDs and such.
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