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jackmckay

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Everything posted by jackmckay

  1. Angles 93? That is insane. I do the same approach, go up to angles 25, level, max AB to max speed and then zoom up 40-60deg. it stalls up high but who cares. I wonder will anyone reach angels 100 (30km)? maxspeed is like a wall, cant go over 900 even in hard dive. PS: i cheated by setting unlimited fuel at 30%. that could go even on 5% but for relevant fair deal that should be like with bags and realistic fuel flow. keep it up. Yaeger stuff is always fun. Ill grab that file and try.
  2. niiiceee. almost SR71 altitude level. angels 79. who's going to space?
  3. 30% fuel, unlimited. just for fun. high jump, burn down.
  4. a study sim does study. what's wrong with that? like there's minimum number of production models needed to reach DCS? ease out man. lets have some fun.
  5. Here's some challenge: HiAlt: High Speed: now beat me
  6. many great scripts here and i'm on many as great adds to mission design. i use mist as root script for simplicity and speed, besides grimes available as great tutor all the time, and did split rest on modular level for testing purposes. making efficient script backend with graphical frontend is really big endeavor in DCS with lack of so many helpful tools/scripts that have to be searched for hard on net all dating back one decade in creation. luckily DCS evolves well but still not as fast as I expected. what i'm most concerned is the map overload and performance optimization since DCS is stuck on 2/1 cores. populating map is easy but placing things when are needed and were are needed is on another level besides effective intel feedback on player. DCS needs all this extra coding to make it alive and truly satisfying experience as benchmark standard of (MP) mission dynamics in sim arena is already set high back in days of FL4. I'd like to see DCS beyond that level in next years. Tnx to all script creators and contributors as without your support and passion DCS would lack in many key features that you provided. god bless you.
  7. its actually a giant SAM shield that I'm no fan of. That makes your survival skills downgraded. there are always some more exciting and rewarding ways to dodge radar SAMs. At last, the real threat are those silent ones.
  8. lookup at (jammer) table, then do table.remove(jammer, unit) upon unit destruction. i hope you can list that table and code removal, either coded in script or by trigger in ME. there's a trigger action at line 69, uncomment that and look at dcs.log for list of active jamming planes. again --> mist.utils.tableShow(jammerplanes) --> that should be like mist.utils.tableShow(jammer) as it looks like dev has changed variable definition. try that.
  9. Just asking is it possible and if so how can client detect such tweak?
  10. you need to kill the association with the script upon unit death. there must be a table with listed units using the script so you need to code upon death event to purge that table. And comment was on scenario impact of this script. It eats SAMs for breakfast and that looks like a walk in the park
  11. This looks like a walk in the park.
  12. looks like a bump? what bout layers detection, point color, ground unit speed reduction trigger egg?
  13. This returns 0 objects even zone in forest. So its fine for cities for now.
  14. this sounds ok like if number of units is greater then threshold limit, disregard and continue with next point but does it return trees as objects also? i dont get this one. getrandompointinzone is fine, then how to setup area definition? does dcs distinguish city/forest layers without manually defining zones if not using objects count?
  15. having issues with placing spawned units that spawn inside cities(inside/on top of buildings) or in forests inside a spawn zone, so if there would be some kind of expanded terrain type detection, besides existing getSurfaceType() or land.SurfaceType {LAND=1,SHALLOW_WATER=2,WATER=3,ROAD=4,RUNWAY=5}, to avoid such terrains in purpose of spawning ground units or off road ground unit route.points? map layers of this kind do exist so if anyone knows of ways to detect them would be very helpful. tnx.
  16. You're right, but it solved my problem of lacked space for another DCS installation (omit--norender on multiple server instance). I got enough RAM and cores though. tnx for brainstorming path.
  17. yeah, it sends back that message if trying to run another instance, but can that be overridden? need it for 3D view on ME but another base install asks foe 120GM even egg. Caucasus only is about 18GB, like with 25T and TF51D focused on ME. Bump. this -->
  18. can one run two variants at the same time?
  19. So its better to use Escort then. Cool, one WP action less. Tnx Flappie.
  20. I set this scenario: AWACS has AI cover that is triggered by a script. Cover plane is set to follow AWACS and engage any intruder at range of 50km (message trigger added too). What cover does is disregarding WP actions and avoids fight leaving AWACS unprotected despite actions set. Mission is in attachment. ActTest.miz
  21. WarThunder is kind of arcade style, good for beginners to get into the concept of mission tasking. DSC had some similar game mode while being LockOn IIRC. Later DCS devoted to high keybind mil sim kind of game getting into max realism level. Comparing any game that uses egg. AK47 between each other is very wide scope lest say. PS: Still has it in GAMEPLAY opt
  22. Got some similar issues on group chain spawn. Tried with ME trigger check as on start time delayed GROUP ALIVE (A) with GROUP ACTIVATE (B) action, and the result is that action is being done at mission start(!) regardless if late activation is set on GROUP ACTIVATE (B) units. Tried with script trigger.action.activateGroup('B') and there comes the error - method activate as nil value. Something is missing or wrong definitely but the triggers in ME are suspicious. Using MIST as framework. This script works though Group.activate(Group.getByName(groupName))
  23. Let me get this straight. DCS might have right reference charts, and performance numbers might also match those charts, except in one little important thing - time to chart spot aka acceleration and deceleration intervals. And that data sniping is a damn BIG deal. If set wrong, it will make quarter mile run 1000HP car inferior to 500HP car at near equal weight. Core issue. Tnx.
  24. Question everything boyz. I might be a big mouth liar though? Nothing on topic? No critics, comments, suggestions? Only raw helpless personal tagging. I'm sad, lonely and disappointed.
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