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Everything posted by snowsniper
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looks good so far. can't wait to fly her.:thumbup: On 5:00 before missile lauch, the locked sight on VTH(HUD) should be a square not a circle unfact it is an IR mode ? VTB and RDI radar seems not yet available ? on landing the pitch angle should be 14° 15° max. It seems that she lands very 'flat' with this WIP EFM. +1
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I resolved it in a computer full restart Kill dcs process before restart
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The Specular Lighting Thread: For Skin Artists
snowsniper replied to -Rudel-'s topic in Liveries/Skinning
True, test on L39 with max blue parameters in spec files only give a highly brillant paint aspect, nothing like the P51/F86 metalic effect. maybe must have an other parameter to activate it, in a lua file maybe ? can't wait to read the clue about that;-) -
The Specular Lighting Thread: For Skin Artists
snowsniper replied to -Rudel-'s topic in Liveries/Skinning
http://forums.eagle.ru/showpost.php?p=2522057&postcount=27 http://forums.eagle.ru/showthread.php?t=88855 :pilotfly: -
The Specular Lighting Thread: For Skin Artists
snowsniper replied to -Rudel-'s topic in Liveries/Skinning
OK I've got it. but still need some tweaks and neet adjustement to be more realistic and less "plastic" This is still true : R- the intensity of the flare (the dark - no glare, bright - bright glare) G- width of the specular spot B-degree of reflection (dark - the surface does not reflect-mat, light - the maximum reflection - a mirror). but for simplicity, the channel G is inverted R but in 1.5 : B the more blue the more reflection you'll have, but it will mask all the DIF texture and "greyish it". Look a bit too much plastic in maximum blue. So you will need to take care to all insigne and text and mark to have its own layer in pure green (mat ) for lines and dust : Use a light bluish green a bit less reflective but without any red. here we go : Heller bust update and tests : -
The Specular Lighting Thread: For Skin Artists
snowsniper replied to -Rudel-'s topic in Liveries/Skinning
Up this thread for 1.5 features So .... has someone anderstood, the new "foggy" shame on old 1.2. textures when used in 1.5 ? What about the 3 colousr channels in first posts ? what sort of effect in 1.5 ? I've made some little experiment but have not the clue so far Can't wait to read yours skinners time to update this thread to update all of our skins, and work for the best metallic reflectiv texture in 1.5 ;-) :pilotfly::music_whistling: -
mipmapping is easy to mod extract your defaut cockpittexture.zip folder you'll get a new folder cold "cockpittexture" open the copied bmp file in Gimp export to nameofthefile.dds select DTX5 + generate mipmap, it will save a new dds file in the folder once all done erase all bmp files done !
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With my rudder pedals i need to block the chair too, so what i usually do : just turn 3 wheels from 4, in a 90° angle so you won't go back anymore. ( it'a routine like adjust your harness or plug your eject seat ;-) :megalol::D
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"You thought the waiting was just about to end..." Giveaway
snowsniper replied to xaoslaad's topic in Community News
so nice ! ;-) :thumbup: -
Having Activation or Re-Activation Issues? Read This!
snowsniper replied to Cobra847's topic in MiG-21Bis
This tips works unfact it use a new activation. Each time i have ti do it i use one more and now I have only two activation available ! :-( I hope Leatherneck will give us some more activation credit, regarding to this bug ? :music_whistling: -
Force Feedback joystick settings
snowsniper replied to Simicro's topic in DCS: Mi-8MTV2 Magnificent Eight
@Simicro here are my setting for the mi-8 ( same MSFFB2 as you ) FFB : 80 trimer force 40 for shake invert : yes (always invert trim in DCS with MSFF2) Axes : rudder : linear 100% x : linear : saturation y on 70% x on 100 % y : linear : saturation y on 70 % x on 100% collective : personal curve here ( easier & more precise for hoover and landing, must be adverted and quick in vortex ring) -
maybe have a look on this : http://forums.eagle.ru/showthread.php?t=136363 If you use a CTTLD script for that, every player " client" must be name helicargo1 helicargo2 etc... and it should work well for the F10 load menu. don't know for the R828 but for ARK9 it's Ok with a loop, see the code in this mission if it can help : http://www.digitalcombatsimulator.com/en/files/1429232/
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great review for an early access on Mudspike http://www.mudspike.com/qa-with-rogue-system/
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:megalol: Mine are so rare that when one appears by luck, it is always a joy to appreciate ! :megalol: @Jacks "I am slowly working through the campaign which is excellent but at some point will need to figure out how to use the autopilot" always keep the one in the middle on the green position. when you lose some rotor speed ( under 90%) it may switch off because of insuficiant electric generator, always keep high rotor speed ( this can appears in vortex ring recovering or avoiding) switch on the left and right one (heading and alt ) just for take off and landing. better to map a key for each On/off
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Must be hard to script in a mission the FX blood Effects like in your funny Vid :megalol:
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you need lilkki animals here ;) http://forums.eagle.ru/showthread.php?t=143727
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quote : " I had to put in some bells and whistles as well" that make me think about my mi-8 mission http://www.digitalcombatsimulator.com/en/files/1429232/ :lol::lol::megalol::megalol::megalol::megalol::megalol: http://forums.eagle.ru/showpost.php?p=2405165&postcount=22 a gay in comment said : quote : " There is also this horrible background cowbell noise constantly ringing which drives me crazy . " :megalol::megalol::megalol:
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Patrouille de France Virtuelle | by the Jet-E-Sons
snowsniper replied to jamiemunn5665's topic in Community News
:thumbup: Magnifique ! le son et le modèle extérieur de l'alphajet est tout à fait réaliste ! -
Great ! thanks a lot. awesome August update in the early acces to discover now ;-) for all interrested Update 2 : " Update 2 focuses on mission parameter improvements, several fixes and refinements to damage caused by impact forces, and the addition of a preliminary Sleep/SAN (suspended animation) system. While sleeping, time is advanced rapidly (so far I’ve successfully tested as much as 24 hours in 6 seconds), thus allowing for VERY long trips. This functionality is critical to the campaign missions, some of which will be very great in distance. Celestial body rotation/translation is advanced, as is ship rotation/translation. Also, while the MES Flux Drive is “burning”, ship velocity will also be updated (MTS Boost accelerations are NOT YET updated). You’ll also notice many fixes and refinements based on player feedback. Finally, notice that the prototype FireArc is now fitted with a pair of missile launchers, each with a pair of simple, “dumb” missiles. Currently, the missile system is always enabled. As long as the weapons are armed, you can launch a missile. They currently will launch in sequence. There is no hit detection for them yet, so no damage will be caused. The critical goal was to get the launcher and missile systems, data structures and basic operation fleshed out. This work achieved that goal." http://imagespaceinc.com/rogsys/
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my favourite module ! good choice !
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Almost nailed the landing.....almost
snowsniper replied to Ohgr's topic in DCS: Mi-8MTV2 Magnificent Eight
Nice vid ! :thumbup::joystick: -
Recherche joueur DCS : A-10C niveau intermédiaire
snowsniper replied to Alex1509's topic in Français
tiens salut Sunsky ! j'espère que tu vas bien. bon vols à vous deux . Je me joindrais avec plaisir à l'occasion donc n'hésites pas à m'envoyer un message mail perso si vous programmez une session, et que vous voulez bien être 3. ;-) à bientôt peut être. :thumbup: