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Posts
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About OzDeaDMeaT
- Birthday 01/18/1978
Personal Information
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Flight Simulators
DCS
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Location
Canberra Australia
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Interests
Fast jets, fast cars/bikes
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Occupation
Systems Architect
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runway lights view distance lua settings
OzDeaDMeaT replied to bandit648's topic in How To Mod for DCS World
Nothing in your profile should break IC. -
runway lights view distance lua settings
OzDeaDMeaT replied to bandit648's topic in How To Mod for DCS World
I am also investigating this after I saw a screenshot on a Twitch stream today. -
Is Rust better than Lua for Multi-Thread Integration?
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OzDeaDMeaT started following DLL extensions
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Most awesome thing to hit DCS since the warehousing stuff added last year. Love your work ED and supporting Community members!!
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reported earlier Neutral units are always visible in F10 map
OzDeaDMeaT replied to OzDeaDMeaT's topic in General Bugs
Righto, in further testing, it is only Neutral objects that spawn and are shown on every map setting. Neutral Objects are objects spawned with a country code that is not on either red or blue. This is especially important for putting down objects for FOB's that might change sides, ATM it just looks like object spam on the F10 map and isnt very useful. The Neutral side is selected so the AI does not try and engage the objects as they capture them. I still consider this a bug as the Allies Only, Aircraft Only and Map Only will always show the neutral objects that are spawned. -
reported earlier Neutral units are always visible in F10 map
OzDeaDMeaT replied to OzDeaDMeaT's topic in General Bugs
I just did a repair of DCS World and verified there were no aircraft mods etc (Only Echo19, SRS and Tacview) in my profile mods folder. Issue persists. -
reported earlier Neutral units are always visible in F10 map
OzDeaDMeaT replied to OzDeaDMeaT's topic in General Bugs
No idea what happened to all my text or why the post re-ordered all my images. So to clarify, the Items I am using are ALL M92 items. The items are being spawned in as a neutral country. The items are not copies of items in the mission already, they are items being freshly generated from a template file. In addition to this bug, I found another bug where Late Activation / Vis Before Activation units are not visible on the map in any map settings configuration. -
MIST what am I doing wrong with "groupToRandomZone"?
OzDeaDMeaT replied to Snow-Bird's topic in Mission Editor
So just to be clear, you want to move an SA10 from where-ever it is, to a random zone? Are we aware if the SA10 actually is movable? Do you want to try a truck first? I think the SA10 comes pre-setup so it cant be moved so this is probably your problem. -
would love all the functionality that is in the ME draw tool to be available via the API, it looks like two different organisations came up with separate solutions to fix the same problem. The Idea of Layers that we could turn on and off would be bloody amazing.
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It is almost here. Looking forward to seeing what we get and how easily it can be manipulated with the API.
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Is Dynamic Spawning really here? (2.9 question)
OzDeaDMeaT replied to Dangerzone's topic in Mission Editor
Now that we know it is coming, I really want clarity on how this is gonna work also. -
How is this still not a feature in either the API OR the Mission Editor?