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Schmidtfire

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Everything posted by Schmidtfire

  1. Ok, I think we need more realiable info. Max Range I have seen stated is 459. Wiki states "425 km (264 mi, 229 nmi) hi-lo-hi at Mach 0.75/0.88 with 14 × 250 kg (551 lb) bombs." I guess we will find out eventually. But I expect the F1 to be thirsty, like most other interceptors and fighters designed during the 1960's. F-16 on internal fuel won't get you very far in combat. So that's another factor. I can fly across Caucasus map in the MiG-21bis, high and straight ferry flight without loadout. But flying sorties and still get back home without running dry is another feat.
  2. Depending on the profile you fly, I have read that the F1 has a range of 375-459 miles. It should be comparable to the MiG-21bis and maybe even a bit shorter. Edit. F1 should be pretty similar to MiG-21bis at higher altitudes. MiG-21bis carries a lot less fuel internally, but it seems that they are comparable in range. It's quite late here, so my calculations might be off
  3. Need to read up more on this. But it seems like the F1 might have a little bit less range compared to MiG-21. I expect it to be thirsty.
  4. Yes, it's should be possible. 1450km/h+ is stated for low level (783Kts). But I guess it depends on outside temperature, amount of fuel, loadouts etc... Still a bit surprised that Mirage F1 is that fast. Don't know much about it's performance but reading a little bit, it seems like a faster jet than I thought. Will be interesting to compare it to the MiG-21bis.
  5. Quite impressive considering Viggen could do 783Kts on the deck (if memory serves me right) However, It was also built with high speed/treetop levels in mind.
  6. Well, you can carry Sea Eagle but not launch without specific waypoints in Mission Editor. So in most situations they work just like captive carry test missiles
  7. Im expecting this missile to be kind of worthless, unless intercepting a bomber. But it looks cool. Same with some of the weapons on MiG-21bis, not great but fun and a challenge to use.
  8. From what I know Aerges are strictly doing the Spanish F1. And they are 100% for realism and simulation. So even if CE could technically support the R530, I doubt that they will implement it unless the Spanish Air Force used it. But I guess Aerges will clarify features in upcoming updates.
  9. Thanks for the advice, set my AF to 16x. Looking at a few tutorials and gamplay videos online I see the same shimmering issues. Youtube compression hides it a bit, but it is there. So it is something that everyone suffer from (at least on 2xMSAA) After some investigation I think I have found the cause of the shimmering! Thin, brigther lines (wear and tear around VDI bezels, instrument buttons etc) together with cockpit shake. Amazing detail and artwork, but in motion it becomes an issue. So I guess it's hard to do anything about it without @Cobra847 changing the artwork to have less details around thin edges.
  10. As the title suggests. I have issues with flickering/shimmering in the Tomcat cockpit. Worst offenders is the ACM panel and around many of the gauges. Love the textures and artwork, but compared to other modules it's very distracting and brings down the overall visual quality. Running at 3440x1440 with 2xMSAA and 4xAF, the level of shimmering is way above what I see in other modules. Hope that this can be improved in some way. Thx!
  11. There should be more to the C than the smokeless engine. Digital components is a pretty big deal. A flying computer compared to a vaccum tv. AIM-54A should not be a choice over AIM-54C in DCS in any circumstance other than historical. Right now many players are using the AIM-54A MK60 in modern missions because it's engine performance, when it in reality should be outclassed by the newer C variant. How this is best implemented in DCS I don't know. But making the C a lot more resistant to chaff aswell as giving it a more efficient flight path and targeting is a good start. On the other hand, It might be the A models that are overperforming...
  12. @Fri13 Please don't use the term "Asset Pack". Sends shivers down my spine Otherwise I agree, there is a shortage of AI representing different eras. Another sim (I won't mention it by name) has an interesting approach. You pay for maps (incl. AI units). It gives you access to Singleplayer and Mission Editing. But everyone can access the map in multiplayer. It's a great way to avoid splitting the playerbase into many fragments and also a great way for undecided singleplayers to try out the map.
  13. Shouldn't this missile perfrom significally better than the AIM-54A? "The first real further development of the Phoenix began in 1977 . In the Aim-54C, analog components in the target search and flight control have been replaced by digital ones. An improved engine increased speed and range, and the target acquisition against small and low-flying objects as well as the electronic protective measures were improved. The first of initially 15 prototypes was delivered in August 1979. In 1981 the first launch of a C took place against a target 70 miles away, which tried to deflect the missile by means of electronic warfare, which did not succeed. The C version was finally produced from 1982 and reached operational status two years later. While the C was still in production, the warhead of the initial version was exchanged for a 20 to 25% more effective one." Back to DCS. I have trouble seeing these improvements. Other than for historical reasons, the AIM-54C should be the big daddy and the AIM-54A kind of obsolete in comparison. Besides being smokeless, I cannot see improved motor performance or better targeting characteristics. Lots of players still choose the AIM-54A MK60 for better kinematics, but it really makes very little sense as it in reality would be outperformed in every way by the much more advanced AIM-54C. I have not fact-checked article quote, but it aligns quite well with what I have read on several other places. REBIRTH OF A MISSILE
  14. It's always good to have options. But in this case it ain't happening and I don't think APKWS is planned for F/A-18C or F-16C modules either. Personally I would love to play with this puppy, but I doubt it will appear in DCS:
  15. Thanks for the advice! I fly Tomcat mostly PvE but sometimes PvP. I often have the most issues in the 20-50 mile range, but will try to position my aircraft slighly below the bandit and watch speed more carefully. See if it helps maintaining the lock. Also gonna try running RWS a bit closer before switching to TWS.
  16. Sort of... I mean, we are still missing tons of assets and AI units that belong in the same timeline as APKWS. But thats ok, we always have to mix n' match a little bit.
  17. Well... it ain't happening. On a good note, the OH-58D module will have the APKWS.
  18. Thanks! From What I have seen, the CE should have a crude HUD with gunsight, pitch ladder and compass. Shown in the video below.
  19. APKWS is not difficult to put into a module (like A-10C II or Harrier) and might even help boost some sales, so ED probably has some very good reasons on why it should not be included as a feature. After all, they have the military relationships, data and access to pilots and technicians. While it would have been a fun option.... Why the need for APKWS when you already got 30mm Cannon, Hellfires and Flechette Rockets?
  20. A friend of mine experienced the same issue. Strange thing was that DCS was running like usual, displaying Viggen module as installed - but he could not enter the cockpit. DCS repair, not working. He re-installed the module. Still not working. Another repair... not working. So we started comparing our folders. Turns out he was missing ajs.dll We think It has to do with Malwarebytes removing the file. From memory, he re-configured or turned Malwarebytes off, made sure the missing dll was in place, and that solved the issue. It’s quite strange that DCS did not warn for a missing dll file as it is a quite severe issue.
  21. Going in for a Phoenix kill, I find it very difficult to deal with the AWG-9 and Jester. He frequently drops lock after launch, and IFF of contacts is quite slow. He doesn't give much information either, If there is something I can do on my end to manage speed or position the aircraft better to help him keep the lock. TWS, STT, Low or High altitude I frequently run into these problems. Hope that I can get some pointers.
  22. Ok. So there are no MiG-29 "Fatbacks" without R-77 capability?
  23. Regarding the R-77. Did all MiG-29S 9.13 have that capability? MiG-29S 9.13 has a Phazotron N019M radar. But some sources claims the R-77 capability came later with N019M1 upgrade.
  24. Bumping this for visibility. Joined a multiplayer server yesterday and could not enjoy Realistic ASP Pipper or the improved RWR.
  25. Bad quality, but here is a video of a Spanish Mirage F1 Sidewinder launch
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