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Vitormouraa

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Everything posted by Vitormouraa

  1. It feels like you don't have any canopy now. :)
  2. :megalol: Just noticed it. That looks funny tbh!
  3. Ok, nice graphs. But this thread is about jet engines, reciprocating engines would be for another topic. :)
  4. They are both amazing. Love them! Is that an F-14B? Enviado do meu iPhone usando Tapatalk
  5. Looks like the Air force isn't interested in the four engines per aircraft option, probably because it would require a lot of research and stuff. But I'm super interested in seeing how it will work out. Regarding the gross and net thrust, I was mainly talking about ram drag. A high bypass turbofan like that would lose a lot of thrust due to the difference between V1 and V2 velocities.
  6. Have you ever seen these two images? They blow up my mind every time I see them. And these are screenshots taken from the game, not renders. I don't know how Heatblur's work is better if they haven't really posted a picture of the in-game cockpit as yet.
  7. All those thrust values are gross thrust though, they will, generally speaking, decrease quite a bit once the aircraft gets airborne. :) Why didn't they use the TF39 on the B-52 however? I always wondered why that is.
  8. Love it. Please make the fourth as awesome as the first videos! :)
  9. Maybe, maybe not... Little story, I had the pleasure to work with some of the guys at RAZBAM on one of their projects that was canceled, the AT-27. And when we started working on it (we as a team), we started off with a basic external model and a cockpit with textures and stuff. The cockpit was there, but it had so many errors, texts were wrong, some of the instruments weren't even compatible with the version we were developing, but it doesn't really have to be. At the beginning of the development you need a few things as far as I can see, a 3D model and an SFM, mainly for the AI, and then you can start coding the EFM along with the systems. But as you work on the modules, as you get more images, more documents etc, changes are necessary. Improvements and tweaks are happening all the time. ED is a perfect example with their Hornet, they began with an earlier lot of the Hornet, tho the cockpit layout was the same, it had huge differences, such as the black walls which were compatible with NVG Goggles, the screens changed too, to a more modern one etc. They changed the lot to the Lot 20 as we know now, and they had to change some of that stuff. But they use a lot of placeholders indeed, and it doesn't really represent the final product at all. It's there just to have an idea and help them with the testings. ED had to update the cockpit many times I think, because of the newer Lot, things that were incorrect, and also new technologies. Last year ED released the Normandy map which brought a few new technologies, PBR and deferred shading. And making a PBR/DS cockpit ready is a (totally) different process. A lot of work is needed, and sometimes they have to re-do the cockpit at the end of the development. So at the end of the end you may see posts talking about the cockpit, but then you say, wait, didn't they have a cockpit already? In this case, I think Heatblur was, in fact, using a placeholder cockpit, but the order/sequence they post their updates might not represent the way it's being done. They have different teams working on different things at the same time as said above. So whenever they post an update regarding the cockpit, it may give you an impression that they are working on the cockpit first, but in reality, they are working on so many things at the same time, but they chose the cockpit as a topic for the update, while ED was doing the same thing, they chose the engines as a topic for their next update. See where I'm getting at? Obviously, this is what I see. Each company has its own way to work. And it doesn't necessarily means it's better or worse than others. I hope that helps. :)
  10. Biggest turbine engine mounted on an aircraft. 15cm (5.9") bigger than the GE90!
  11. Yeah I see. Nice mountains right there for some Flanker stuff... :D
  12. Nice, it looks really good. Are you guys using new grass too? It looks different, perhaps it has different colors.
  13. Indeed. I remember Matt saying we would get tired of seeing these updates because they would be very constant, and he was right, except about being tired! I enjoy the mini-updates series. Keep it up!
  14. Oah. That's great when you have multiple maps. Thanks!
  15. Ok but what was changed exactly?
  16. We had this conversation here many times :) A HUD repeater is extremely useful. As Skate said, you could be looking down, you don't have time to look at the HUD, having a HUD repeater helps quite a bit in this situation. Also in real life, you'd probably have some difficulties to understand the HUD under specific conditions. The HUD is focused to infinity, and sometimes you need to refocus it. You don't have to do that with the repeater (Head down display - HDD).
  17. Vitormouraa

    AMCPD

    DDIs are the screens on the left and on the right. MPCD would be the middle, but we do not have the MPCD, we have the AMPCD. Which was an upgrade. There are differences between MPCD and AMPCD, visually saying, the buttons and the frame are different.
  18. Anybody has an answer to this question?
  19. F/A-18C Armament Thread That's a thing already. See the latest screenshots of the hornet released by Matt. They were using dummy Sidewinders [emoji4]
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