Jump to content

kobeshow

Members
  • Posts

    433
  • Joined

  • Last visited

Everything posted by kobeshow

  1. Nope, alles in der Luft und ohne jegliche Kollisionen. Wie gesagt kein Schaden am Flugzeug^^ Hoffentlich wird das korrigiert und nicht so mitgeschliffen wie bei der F15.
  2. Hi neofightr, I think the community will very much apprechiate ANY input you can give on the Hornet in the future, no matter what it is about. I know I certainly will. It is great that we have you here, and it is even greater that you are willing to share some of your knowledge with the community. I'll subscribe to this thread and will watch anything you upload about the Hornet (; Thanks !
  3. Bitte nicht zu Hause nachmachen Kinder. Ok... ihr dürfts ruhig nachmachen, der Flieger geht eh nicht kaputt :D
  4. You guys got problem pulling Gs ? ... Don't be so shy, the plane CANNOT break (;
  5. No, it depends on having a waypoint on the bullseye (;
  6. Don't be discouraged because you need to type some text in the command prompt. Posting once here is more "work" than changing from release to open beta. If you need any help just let me know.
  7. Kann ich nicht sagen, hab nicht die leiseste Ahnung von der A10
  8. Tja auf das Video hab ich wohl gewartet, hat mich aber nicht sehr viel schlauer gemacht (; Für alle die auch an den asymmetrischen Loadouts interessiert sind: Das FCS scheint nicht automatisch konfigurierbar zu sein, sollte man ungleiche Last auf den Flügeln haben. Statdessen muss man es von Hand trimmen, NACHDEM man den Takeoff Trim eingestellt hat. NATOPS S.351 (8.1) gibt die Antwort.
  9. Kann man das nicht auch im ME machen?
  10. Maybe because the release branch has not had it's memory management updated, and people would have a VERY hard time to join, if they would be able to at all. "Release"-version sadly does not guarantee a stable expirience in any way, obvious bugs get carried over to stable all the time.
  11. Coole screenshots, und da sehe ich auch etwas was mich schon länger interessiert. Die Hornet ist ja für "swing role" nicht SO gut geeignet, weshalb asymmetrische loadouts auch recht beliebt sind, um dennoch das "schweizer Taschenmesser" möglich zu machen. Wie verhält sich das FCS bei Asymmetrie? Wenn man Zuladung in der Luft los wird muss man sicher trimmen, aber gilt das auch wenn man so von der Rampe starten will, kommt das FCS damit klar oder muss man es auch hier von Hand machen?
  12. Ach verdammt, ich hätte mich so für die Viggen Piloten gefreut. Schade, vielleicht nächste Woche :D
  13. Kurze Frage, funktioniert die BK90 jetzt auch so wie sie soll im MP? Hab davon nichts in den patchnotes gesehen.
  14. yes indeed it does, I'll see myself out (;
  15. I hope you don't mind me asking, but that is kind of a weird setup. So securing first place will automatically land you in the finals? I don't know of any system in any sport that works like that. Normally A1vsB2 & B1vsA2 would play, and then each gets assigned an opponent from the 3s&4s matches, and then after that would be the final. Maybe you guys made a deliberate choice, but it is somewhat "odd" in comparison to RL sports formats.
  16. Template Questions / Help Thanks for the template, great move to release it before the Hornet. What would be the best way to find out how the texture looks on the 3d model? I'm asking for a friend ... :P
  17. Wie Nirvi schon sagte, es gibt in DCS allgemeine Befehle, die für alle Module gültig sind, zB. Ansichten ändern, oder eben halt der Chat. Einfach im allgemeinen Bereich die gewünschte Tastenkombination belegen und fertig ist der Lack.
  18. Flagrum, auch daran musst du dich gewöhnen. Solange du deine Kritik nicht in Watte verpackst und rosa anmalst kannst du nix anderes erwarten.
  19. According to Ciribob they plan on not having airframes on both sides, he didn't say where the Hornet will end up though.
  20. Gewöhn dich besser dran, gerade was Updates und dazugehörige patchnotes angeht haben ED und RAZBAM echte Koordinationsprobleme.
  21. Until recently, I was under the impression that the TS server is not used anymore, and using it as we did before is fine, but SRS is absolutely the way to go, way easier to organize your communication when in the aircraft. What I didn't like about TS is that it always devolved into everyone in the same channel talking over each other and adding to the chaos more than alleviating it.
  22. yeah yeah, just like they wanted to improve ATC with the new Nevada map and finally make us feel like we are flying in an actual World. I'll believe it when the updater is downloading that patch.
  23. DCS assigns unique IDs to every account, although you may start the game in steam you still need to be logged into EDs master server for online play. Not sure if your hardware also has something to do with it, or if that is just for starforce DRM. In regards to communications on red: the -freq seperation is done because it is hard for a single GCI to coordinate both east&west when everyone is coordinating and on the radio. Don't expect this to happen anytime soon, red is really struggling to coordinate and people are not willing to be pro-active about it. As a result you will be lucky if you find a GCI on the radio, or anyone for that matter (for me, most of the time over 66% of red airframes are not on coms), just use 126, it is essentially the standart frequency and I honestly can't remember the last time it got so crowded that we needed a second one. also for ATC: 124 is supposed to be our channel on red, but most people seem to use 251, IF they can be bothered to switch from 126 to announce to everyone and their mother that they are about to land in the most remote corner of the map. Get on Discord if you can, although the Red-HQ channel (only red players can read it) is pretty dead in regards to strategy, you will at least get the latest news and infos from the public channels. There will be a new reworked Standart Operatin Procedure (a document) released soon, and you will find all the info in there. Until then just ask if you have questions, generally people are friendly and willing to help.
  24. my suggestion to the communications problem would be to make the registration meaningful, and put a process in place that ensures that everyone who joins the server has read the SOP and is willing to communicate. we are provided all the tools we need for a great expirience on the server, the problem is that pilots don't care to use them correctly/at all, and there are no rules or measures that enforce coordination. "this is written from the perspective of a Red player who is mostly playing against the odds during american primetime/night"
×
×
  • Create New...