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Everything posted by gulredrel
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Only had a quick look but thanks for the update. Large list of changes and the clouds don't seem to impact my fps performance. Being almost exclusively on stable version over the last year, I may use open beta now quite frequently just for sightseeing and buzzing through the cloud layers searching for holes in it.
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Making an overhead approach but keep in mind, that the airfield is a couple of hundred feet above sea level. And it has a sloped runway too.
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Nice work on the mission. Haven't flown the F-5 for a while and didn't used the burner that much so was a bit heavy on landing. Made an ouch! touchdown, but without damage.
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Can't get mechanized troop transport working correctly
gulredrel replied to twistking's topic in Mission Editor
In current 2.5.6 stable I even can't get them to embark the APC. Is this also broken for ground units not alone for Helos? -
Please make sure, the airport's active runway is the one with the ILS and not the other one. This depends highly on wind conditions (4 m/s minimum I think it is). Only if criterias are met, the ILS or even inner and outer beacon for other aircraft are switched on. If you than can reproduce, please provide a track file, so other can check which airfield, which direction in which conditions you tried. Only stating it's broken isn't helpful.
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There's something strange with all of the toggle buttons / mappings. I think, you need to use the on / off buttons button mappings.
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ground units sit on the roof, instead of inside hangars
gulredrel replied to VTJS17_Fire's topic in Bugs and Problems
Known issue. As a workaround If the hangar is open on both ends, you can let the vehicles drive into it starting from behind. -
As the title says, the ramp positions 07 and 06 at Qabr as Sitt are too far back for the Mi-8. The tail rotor cuts through the fence when starting the engines. The positions should be moved slightly forward. In mission editor it looks even worse than it's in game. See Screenshots below. Thanks Jens
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Boarding ladder / helmet switching on and off
gulredrel replied to gulredrel's topic in DCS: C-101 AvioJet
As stable was updated last Friday, I now can enjoy this feature again Thanks again for the ongoing support. Also like the revised pitch up tendency after liftoff. As I'm only a virtual pilot, it "feels" more logical now. So couldn't imagine, that countering that noseup tendency with correct trim setting needs to be so hard as it was before. -
There is "Landing Gear Toggle" under systems category in C-101EB and C-101CC keybinds. I mapped it to default g key on the keyboard or I think it's there as default.
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Thanks, will try something. Maybe I can move the FARP to the side and place the unit as takeoff from ground within the radius, so that refueling / rearming works. I created this topic, if someones interested, you could comment. edit: I think it's around 100m radius, but not all objects / trees react the same way. It's a bit trial and error and compromise between being able to rearm and refuel and the removal of objects. In the example below farp is 100m away from helicopter but only the treeline in the south which would close the rectangular around the landing area has been removed.
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Hello, the invisible FARP object is great. The only thing is, it removes trees and objects in it's surrounding. Creating a helicopter base in an confined area where helicopters can land safely is impossible. It will remove to many objects. Would be great if the FARP would not remove the objects by itself, this could be done with the object removal trigger zone. Here's an example with removed trees in normandy map. Thanks Jens
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Glad I found this. Made me crazy while trying to create a FARP in Normandy map for helicopters in a confined area. Last time I created the mission and flew it and the trees were there. Today reopened the mission and the trees were gone. Something inconsistent happening here too. So not all trees seem to get removed. Does anyone know, how large this radius is?
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With 100% of fuel, it takes a while. But for most sorties you do not need that much fuel. Burning around 1200lbs in cruise flight at a medium altitude 1800lbs are more than enough for training sorties. It was designed to fly from Spanish mainland to the Canary Islands so it can takeup more fuel than typically needed.
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Hello, couldn't find something via the search. The frequency channel presets V/UHF radio in kneeboard are shown in Hz instead of MHz. So too many zeros. Version: DCS/2.5.6.59625 See Screenshot below. Regards Jens
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- m-2000
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Netafim military base - Landing not detected on Helipad
gulredrel replied to Maverick87Shaka's topic in Bugs and Problems
There's another thing with this helipad. Or it's related to the same cause. I landed yesterday with the Gazelle. Landing was a bit hard, but helicopter was okay. Because I was not in a nice position I pulled a bit in the collective and slid back on the skids with contact to the helipad. A second later the helipad was destroyed, but I was hovering okay There's something weird with the collision model. -
One of the prettiest buildings- Harissa cathedral can float
gulredrel replied to 69iAFMike's topic in Bugs and Problems
*bump* Noticed that too flying in the Gazelle next to it. -
As the title says. At Rene Mouawad, on of the flag poles is on the ramp instead on the gras next to it like the other two poles. Screenshot with coordinates: Regards Jens
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Great liveries. Like the ones for the Viggen. Time to do some low level stuff.
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Can't see the images. Opening such a link results in the message: https://cdn.discordapp.com/attachments/804480547929194508/804482305308622858/Yae_F-14A.jpg <Error> <Code>AccessDenied</Code> <Message>Access denied.</Message> <Details>Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.</Details> </Error> I assume I'm not connected and don't have an account on discord is the problem!?
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Vikhr launchers stay lowered after firing?
gulredrel replied to gulredrel's topic in DCS: Ka-50 Black Shark
Okay, thanks. So it's just the way it is. -
Hello, just a thing to clarify. I noticed that the vikhr launcher stay tilted down after all of them have been fired and I selected cannon or S8 pods afterwards. All weapons were fired in auto mode using shkval to aim at targets. Do I need to do something while deselecting vikhrs? Resetting weapon system with backspace key does not change anything. Thanks Jens
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Where's the sun light coming from? Maybe it's the sun's reflection on the screen?
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AI plane exploding in midair south east of Rene Mouawad (BU42)
gulredrel replied to gulredrel's topic in Bugs and Problems
Strange. The F-5 as player aircraft is sitting at the ramp and I trigger the JF-17s with F10 radio command to AI Task Push start. and the fly to BU42. @Flappie I've altered the mission so that the JFs will startup after 15s in the mission instead of waiting for manual input. Same result. Screenshots and ne trackfile attached. JF-17_wingman_exlosion_BU42_2.trk