

Jetguy06
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BFT05 Altitude Bug 2.5.1
Jetguy06 replied to Jetguy06's topic in A-10C Basic Flight Training Qualification DLC
Ok. I had mine set to 29.89 from takeoff. I know in the States the transition altitude is 18,000 ft., and Korea is 14,000, but I don't know what the transition altitude is for Georgia. I'll try it at 29.92 and see if that fixes it. Thanks. -
BFT05 Altitude Bug 2.5.1
Jetguy06 replied to Jetguy06's topic in A-10C Basic Flight Training Qualification DLC
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BFT05 Altitude Bug 2.5.1
Jetguy06 replied to Jetguy06's topic in A-10C Basic Flight Training Qualification DLC
Will do. I'll have it ready for you in just a few... -
I can get through the speed changes at the start, but after climbing to 10,000 I get a terminate call, saying that I missed the altitude. I'm attaching a track. Edit: Track won't upload. It says file size exceeded, 13.17mb.
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It's a known bug, and Zeus has actually fixed it, but we need to wait for the next update from ED to receive the fix.
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It's on the Axis Control page. "TDC Slew Horizontal" and "TDC Slew Vertical."
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+1 Same here. And no other controllers bound to the X/Y axis. I'm using Thrustmaster Warthog stick and throttle.
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Purchasing the Persian Gulf Map for MP, who's buying it?
Jetguy06 replied to F900EX's topic in DCS: Persian Gulf
I just pre-purchased!! I've only flown online a handful of times, and it's been a few years since I have, but I'm very excited for this map. -
I have a question: How is the desired positioning of parked aircraft communicated from the air boss in the island to the flight deck? With all the noise on the flight deck, I would guess it's too loud to use the headsets the deck crew wear.
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AFAIK, there are no A-10a's or A+'s currently flying. All A-10 airframes in flying condition were converted to C's. This happened around 2006-7. The Sniper wasn't added to the A-10's inventory until around '09 according to the above posts, so no, the A's and A+'s would not have had the capability of carrying the Sniper pod.
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I'm sure this has been asked before...There's no way it hasn't, but will ED ever fix the lock logic for the A-10 maverick pointing cross? IRL it's supposed to flash when the lock is NOT valid and go steady when it is. In the sim, this logic is reversed. I'm no coder, but it can't be that hard to fix, and I find it baffling that the A-10 has been released for almost a decade and this is still an issue. What's the scoop?
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I'm sure this isn't the issue, but it never hurts to check... Open the mission in question in the Mission Editor and check your loadout to make sure you're not carrying TAGM-65's. Those are the training versions and will lock onto targets as normal, but WILL NOT shoot, as they don't have rocket motors installed.
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Everyone above seems to have your questions covered, but I just want to add, in case you didn't already know, that the Basic, Advanced, and Tactical qualification campaigns aren't for "training." If you think about it in a school scenario, each mission in these campaigns is more lime a final exam at the end of a semester. You still have to learn the material first. The missions are simply checkrides. That's not to say they won't teach you anything new. I've learned new ways to do things from plenty of those missions. But the instructor won't hold your hand through everything. He may remind you how to do a few key things here and there, or walk you through a few of the basics, but for the most part, he's going to say, "Here's what you need to do (e.g. Create a new steerpoint with time on target of X). Now do it."
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Ooh, and maybe, just MAYBE, we could also get an AI model of an era-appropriate KA-6 to refuel off of. Or the upcoming Razbam A-6 could have that capability.
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I think the -K would be great, though IMO the -B through -E would probably be the easiest to model, as they don't have terribly sophisticated systems. They're more similar to the bare-bones F-5, and would likely take significantly less time and effort to model.
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It's like the older brother of the F-5. It can carry a massive payload for its size, it's small and maneuverable, it's systems are similar to the F-5's, at least for the version in the video... and best of all, it's carrier capable!! I'd fly the hell outta this thing!! Pretty please, ED... consider making an A-4B/C/E!!
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That's what I meant. Spawning where you would start the engines, but in a cold and dark jet. The carrier version of Takeoff from Ramp in the ME. Sorry for the confusion.
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Thanks for the feedback. What I meant was, I think we should spawn with the aircraft in the flight deck position where the engines are started, but in a cold and dark setup. I probably wasn't very clear, but the option to spawn "hot" could be useful for those occasions you memtioned
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I think, as we are the virtual pilots, we should spawn where the pilot climbs into the aircraft. I've never served, and have only very limited knowledge of flight deck ops, but I would imagine the pilots climb into their cockpits at the engine on positions, after the tug has towed the aircraft there for sequencing. That point, at the engine on position, should be where we spawn in the cockpit, IMO. P.S. Please feel free to correct me if I'm wrong about where the pilots meet the aircraft.
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It's sorted now. AV-8B is now bought and payed for.
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I just did a mock-buy on another module, and found that there is not saved info for a debit/credit card, or Paypal account. Could this be what is holding up my order? None of my previous orders were delayed at all, let alone this badly. Any and all help is greatly appreciated.
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Hi, I just purchased the AV-8B, but the payment didn't/isn't going through, and I can't figure out how to switch to a different method of payment so it can go through. Can you help, please? Thanks!
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Ok, I think I see where I'm getting confused. The APU can provide electrical power in the air in the event of an emergency, but it CANNOT provide full hydraulics, since that's only provided on the ground, one system at a time. If the above is correct, then my confusion was that the ONLY thing the APU could do in the air was provide hydraulics to one system at a time, predetermined by a lever set on the ground. The fact that it also provides electrical power in air somehow blew right over my head.
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I understand the generators fairly well, but what I meant was; if the APU can power only one hydraulic system at a time, and is only useful on the ground, then why turn it on in the event of a generator failure? It seems to me like the APU would be useless in the air.
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I also have a question regarding the APU. In the emergency checklist for a failed AC Generator, it says that if the generator doesn't come back online after three reset attempts, then you should start the APU below 15000 MSL and engage the APU Generator once the APU RPM has stabilized. If the APU can only power one system at a time, and the system can mostly only be set on the ground, what's the logic in turning it on in the first place?