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Czar

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Everything posted by Czar

  1. He is asking about the auto prompt window that appear when you open module manager in DCS main menu when you don't have a module installed.
  2. Warping of the wings is per module. F-15E from Razbam has it. F-14 damage model is under development from Heatblur: https://trello.com/c/vKfivfiW/8-visual-damage-model-improvements I've seen a myriad of different damage from the same ordinance on the Warthog, Viper and Hornet. Although A-A missiles seems to be an automatic pilot kill. Yesterday I had rear fuselage damage + rudder blown off + Elevator shredded by a Sa-13. Close to another shot down I experienced where the rudder was affected: Uncomanded and increasing yaw and roll rate towards an uncontrolled flight with the pilot blacking out for a few seconds. I also had fuselage damage on the viper where it only damaged the fuel tanks inducing a leak that became an emergency shortly after. There are granularity to the damage model on all FF modules. Maybe the ordinance explosion simulation is under modeled as well.
  3. An option to remove the auto prompt for installation of 'not installed' modules when opening the Module manager would be good. Agree. Also a tab for owned modules and their respective status of 'installed' or 'not installed'.
  4. Two levels of detail measures. Light pink = high detail, darker pink = higher detail than the previous. This is common when dealing with satellite imagery for airports in xplane as an example. Higher detail closer to the airfield because that's where your altitude will be lower and the outer zone with a bit lower detail but in exchange a wider coverage, especially over cities and geographic features nearby. This seems the case in my eyes, but I can be wrong.
  5. I'm glad to have helped. There is no common knowledge other than basic forum rules/etiquette everyone should know beforehand. We're all here to also learn. DCS is a very complex software with many quirks. Have fun !
  6. Any news on how that will increase the maps footprint on our limited fast storage resources, at least limited to some of us.
  7. I had no idea. Many games had it represented pre 2017. Something around that year changed from the red cross asking to not put it in games because of the symbol message of safety and humanity and people can expect help and protection. Info based on this article that I don't know if it is 100% accurate. https://www.pcworld.com/article/1989513/did-you-know-that-this-symbol-is-forbidden-in-video-games.html Games prior had it represented including famous games such as Battlefield 2 with the medic health pack bag that it could be thrown in the ground to heal teamates and themselves, and Left 4 Dead 2 with the same kind of health bag mechanic but it couldn't be thrown.
  8. Probably you know this, but I'll point it out because it was not disclosed: Is the tanker the KC-135 MPRS? MPRS tankers do not communicate nor interface with boom based aircraft (F-15E, F-16, F-15C, A-10C etc...) due to a DCS limitation. The tanker should be the KC-135 (non-mprs).
  9. I agree. DCS as a whole moves forward. Even if some parts slower than others. In due time we might see improvements to assets optimization techniques. Everything is subject to change.
  10. Any looking like this? 0:53 Tervo, Finland as said by video's description.
  11. To be honest. The more funds to them, the better the outcome of future map expansions and....other maps coming.
  12. I have done for myself and friends that fly co-op with me 1 to 2 scenarios per map I own with a ton of randomization. Surely many mission targets can be samey but the air activity I have absolute zero clue to what expect next sortie. Low amount of triggers. Convoys activated by a random mission generator by a simple random flag value through radio command. Air activity is set to be absolute random with % of spawn being its core. Syria map scenario, for example, activity goes from southern Turkey border to Jordan. Surely lacks the very valuable narrative and voice acting on well developed missions, but these kind of things you can do (I have zero formal education in programming or similar) can fill the gap if you don't want to face laggy multiplayer servers. I've been flying co-op for 2 years now close to every week, I'd say 75% of the weeks with a friend, and not a single flight played the same. I recommend for everyone to dab a few things on the editor. This comes from a multiplayer only person since 2014 towards the Hornet release. It's been a while I had the itch to go on multiplayer, a good while. I've managed to sink a ton of flight hours like this without the usual frustrations of multiplayer servers. It is worth it, and no, if you made it, it doesn't mean you know what is going to happen. There are a lot of techniques/devices for randomization. One of the things that's currently lacking is a random weather. I make one with a random number generator into the weather parameters every time I feel like it. The other thing missing is a generator for ground targets in DCS itself in your mission that you created. You can set the ground targets with a random element to what you're going to strike. You know what the target is and where, as you can simply put the coordinates as plain text when the mission is triggered. But what's in between you and the target can be purely unknown. Likewise for the egress.
  13. I'm a bit curious to which planes can't be done in full fidelity but have enough documentation for FC level, and if that can be a viable product.
  14. I'm so glad about the latest posts here. Thank you for bringing the info. A friend that I fly with is exclusively on the Steam version and the words from the site would imply that he wouldn't be able to fly on the new map. Gladly he will as it will be available on Steam.
  15. I'm out if a subscription model hits as soon as it hits. The world is already messed up on that front, I don't need it on this little digital hobby. [that I love a lot, but that's not enough] It is unlimited. But relies on your machine ID for your account come back to online. If your machine ID changes (hardware failure, dismount and re mount hardware in different slots/ports, hardware upgrade) without going online first, you'll need to contact support. Steam version is limited to 3 days but needs successful authentication to access DCS in any shape or form. If you're out of internet access and is not in offline mode, both formats, stand alone version and steam version, has the 3 day tolerance >>after your last successful login<< unless you updated DCS files and haven't been able to successfully log in. In the later scenario, you're locked out of your modules unless you at least successfully log in once in the current build installed before losing connection.
  16. DCS needs options for contrast and saturation values from 0 to above 100 for everyone. I own a VA and IPS monitors and some tremendous amount of time to calibrate them to look like each other as close as possible, but VA and IPS shows values very differently and they will never look the same. Imagine how many different setups there are out there with many different monitor calibrations, and this outside color tweaks like the ones found on nVidia control panel and monitor built in 'game mode' options such as found on Samsung LCDs monitors. Also, above screens were taken from product marketing. Is a probability they are tweaked for be highlighted on a webpage regardless of how DCS looks natively. Is an argument nobody can win. Everyone perceives colors differently, let alone the atmosphere they want DCS to output. RAW photography from a camera looks a lot different in color than the real subject. Some want DCS to look like raw photography, some want DCS to look exactly like real life, some want DCS to look like a holywood movie. DCS needs the contrast and saturation sliders.
  17. The special particles effects are work in progress in DCS. For now they are sometimes underwhelming yes, but we must be careful about exaggerations. ps: I don't know how is the allowance of real war footage here so I won't link other videos, but there are plenty of 1000lb and 2000lb demonstrations on youtube. This is a capture I made a while ago on the Hornet. GBU-24 Paveway III 2000lb. The blast is quite big. This effect is also present on Mk-84 blasts (90% sure).
  18. Most excited about Kola map for ages now. This will surely be a breath of fresh air into DCS atmosphere if done right! I'm definitely putting more hours of flight time now that map is coming very soon. Unlockables through grind are paid by the customers on its entry fee. The ability to skip the grind is the micro transaction in place. Anyone can place unlockables mechanism on themselves by making their own spreadsheet of achievements X xp levels to not access certain functionalities until they progress a certain amount. I've done it myself since Hornet release and learning it. Dumb bombs first -> then PGMs as an example. AIM-7s before AIM-120s. But the same place where lacks this kind of discipline on someone is the same place where the predatory methods of microtansaction over skipping grind profits. Anything that's forcefully blocked by XP points in DCS I'm avoiding 100%. Unlockables don't mix well with Flight Simulators as their value is on its depth and tool-like characteristics. The most fun I have with all the many modules I purchased comes from after learning its systems and deploy them in the most effective way I can manage and not the aspect of 'I can't do that yet'. Unlockables almost sank IL-2 BoX. The forums were flooded every time a new batch of players came in at a sale, it did NOT attracted new people. Without unlocking anything I always leave a sortie in DCS with satisfaction. The satisfaction is the immersion itself, not a shinny thing behind some blockage.
  19. Yeah, you're right. Appreciated the talk/exchange.
  20. Understood. Understand that DCS only runs with the modules you've purchased, with services online. If you venture into the offline mode, beware of the dangers of hardware failure and machine ID change rendering a mandatory support manual contact to be able to reconnect a DCS installation to your account. Other videogames that have been sunset had a much more lenient approach of access. Some games today, in the other hand, cannot be accessed without a handshake to servers, like DCS authenticator even though it has a 3 day tolerance after the last successful login. Their sunset had not yet happened but if their servers are down, is over for offline play/launching into the menu and play. Milestone bike games cannot get past splash screen without their servers running (heavy single player aspect) Helldivers 2 same deal like Milestone bike games. If your internet go down mid play even in solo you're ejected out of the match and locked into an error screen. (co-op mainly but has the option of single player) Warhammer 40k: Darktide Ghost Recon Breakpoint (single player first) DiRT Rally 2 https://www.pcgamingwiki.com/wiki/List_of_games_using_Always_Online_DRM Truly there are a LOT of co-op/multiplayer first titles, but also a lot of single player first. Is a little different the 'game taken away from you' in digital terms. If you can't access it because something else went down and you're not aiming to play multiplayer, the software had been indeed taken away from your control. Hence the meaning of 'ownership' I've quoted. You don't own something when, for it to serve you, needs permission from someone else.
  21. It is explicit on EULAs across Steam that we are not being grated ownership. We are licensees. It is explicit on EULA from ED: https://www.digitalcombatsimulator.com/en/support/license/ "2. OWNERSHIP 2.1 The Program is licensed for your use. This Licence confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program. This Licence shall also apply to any patches or updates you may obtain from Eagle Dynamics SA for the Program." We are just disagreeing on the word 'ownership'. I get what you're saying. In my view, what we own is the password for the account(s) control. What we buy is a license for said account(s). Either Steam or ED storefront. Analogue to owning a product as in a Vinyl copy of an album is not the case here. "own /ōn/ adjective Of or belonging to oneself or itself. "She makes her own clothes." noun That which belongs to one. "I wanted a room of my own." intransitive verb To have or possess as property. "owns a chain of restaurants." To have control over. "For a time, enemy planes owned the skies."" "If the authentication servers were to go down, ED would have to find some other way to let people keep using the product they paid for" That doesn't mean they will do it when it and if it happens. I fully hope there are a lot more decades for them yet to come. A lot of games are having services being sunset and games that just reached 10 years old without an option for legit customers to keep having the access they've paid for. Big and small companies regardless. The only current way for digitally distributed products to guarantee customer access to said product if online services go down is the unrestricted offline capability as in GOG storefront provides. You can backup an installer with 100% of the game files and run the installer without online data transfers. ED might even consider releasing DCS pre Edge at the best build with all released modules at the time (with proper agreement with the 3rd party ofc) as a 'classic' product with full offline capability without any sort of DRM or authentications with single fee access in 15...30 years, when hopefully the latest DCS will have a lot more going on. Just being creative. Sky is the limit.
  22. 12 years using DCS and I had zero patching corruption issues with the stand alone updater. Storage ranging from HDDs to SSDs. On Steam in other hand, a lot of patching corruption couple of years back caused by their code. It got better. Download speeds is slightly better on Standalone nowadays. Steam being the best one in that was 6 years back. Steam version uses the same authentication. If ED 'go bust' Steam version will go down together with the standalone. The stand alone has a plus of unlimited offline mode, but careful about hardware changes. https://www.digitalcombatsimulator.com/en/support/faq/557/ Steam version have a compulsory authentication after a couple of days, I've read. Yes, we don't own anything but a temporary license to use 'X' product.
  23. That's awesome. I'm considering getting the module after so many years. Thank you.
  24. Question: Can you command ground units via F10 map while inside an aircraft module/in the air?
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