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Czar

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Everything posted by Czar

  1. DSCG switch to TV on the pedestal? https://f4.manuals.heatblur.se/cockpit/pilot/pedestal_group.html It is a 3 position switch Radar-Off-TV but can look like two position switch in certain angles. I just mentioned it because it wasn't listed on your comment.
  2. Don't push too much in awareness in BVR as the F-4 is weak in this regard. Trade more sensors dependence towards visual in comparison to 4th gen fighters. Always assume you're being followed after crossing the front lines. In my experience Jester eyes outperform the radar in medium ranges (sometimes). So you have to invert the priority towards eyes and only after, sensors. I've found the Handoff function on the RWR can give you a few little extra SA with the audio queues if a plane pops behind you with the radar on, but visual is king on this plane. Jester IFF buttom mapping can help you distinguish a friend or foe that you just acquired visually right in front without the need for locking up. I'm still exploring the situational awareness in A-A so I'm pretty much bellow mediocre in that regard so far. I'm looking forward to what others can bring.
  3. Weird. Just in case, check your bomb pickle button on your controller if it is not giving bad output in the likes of losing the pressed signal momentarily (very briefly) changing the target during the DT pull up to somewhere further. It can be something in the simulation too, so who knows. Glad it is working now. Have fun!
  4. I got rounds on target with the Mk-82 two times that I tested it now. I don't do much on the bomb table/computer. I just select DT, the bomb type and bump the target altitude, set back to zero and 'Tell Jester'. Regardless of the actual altitude I drop it hits.
  5. Please, I'm not calling you dumb. DCS is a very complex game and anyone can skip a step easily. Have you clicked "Tell Jester" and he confirmed with voice? Demonstration of dropping a Mk-84 from after the last patch. I'll have a look on a Mk-82 and report here.
  6. It looks like you/jester set the drag for air or snake eye bomb while you dropped a clean iron bomb. Open the bomb menu and tell jester the correct bomb type for him to get the correct drag coefficient. https://f4.manuals.heatblur.se/dcs/bombing_computer.html
  7. That's fair, I might of been too fast to speak about it. I mostly engaged T-72s or under with it (MPP) so with further thought you may be correct about the T80s and 90s. I haven't used against blue tanks yet. Still a formidable weapon given how light it is and how many shots it carries per pod. Thanks! Cheers.
  8. I got this map as next on the chamber on DCS purchases. I'm looking consistently on its next update as some features are much needed for me because my fun is based on mission editor and making scenarios for me and co-op, example being the bullseye out of the map bug. Any chance of pushing the minor fixes before the big update would be welcome. I'm looking forward to it, nevertheless.
  9. Some people here are not that clueless that a false positive in their AV wasted their whole day and instead are trying to help. Make an exception on the whole DCS root folder and make a DCS repair to recover the DLL file and the issue will be gone. AV issues spans more than a decade with authentication files. I'm afraid I'm on the same road. Be well. It is really not worth it.
  10. Dropping Mk-84 bomb from the center station doesn't clear the preclusion for stations 1 and 2 Sparrows. https://f4.manuals.heatblur.se/stores/air_to_air/aim_7.html Additionally, it repeats the center station jettison sound effect when pushing the jettison button even though there is no ordinance there anymore (video bellow). If the Mk-84 is jettison, the bug is not present and the preclusion for station 1 and 2 is cleared. Video showing the bug after dropping a Mk-84 during a mission after spending two Sparrows from station 3 and 4 with the only remaining being the stations 1 and 2. The CL TK lamp remained lit. The RADAR lamp for Sparrows being ready didn't lit (above the ground radar). Remaining sparrows from station 1 and 2 couldn't be fired because of the preclusion effect. Attached a mission file with an immortal IL-76, a MK-84 on the Phantom's center station and Sparrows. Steps: 1-Drop the Mk-84 in direct mode and manually as you would on a target. Station 1 and 2 will remain precluded. Sound glitch on the jettison button will be present, as in the video (repeating the physical jettison sound when pressed). 2-Jettisson the Mk-84 as you would when discarding ordinance. Station 1 and 2 preclusion will clear and Sparrows will fire normally. Sound glitch on the jettison button will be absent. Edit: Mission in Caucasus added Mk 84 inhibition bug report.miz Mk 84 inhibition bug report Caucasus.miz
  11. Disable Jester landing call outs on special tab. I have zero of that. He just calls out 80 and 100 kts on take of and that's it. A few jokes rarely when taking off, while on landing he is mouth shut. The plane is 100% flyable with him 100% silent. Done it in the cat multiple times when not in the mood to hear the RIO. On the Phantom, his calls are less critical, but you have to keep an eye on the radar cursor. Bind jester IFF to your hotas, as well the majority of the radar pilot-wso interactions. You won't need to open the wheel unless is for navigation. Peace is achievable.
  12. Towering clouds is a must. When they are too uniform, they get old real fast. With vertical structures, you can lose spacial awareness easier than with the pancake shaped we currently have. I'm most excited about the development of the weather and neighboring systems more than anything currently. Some challenge to aviate based on nature is much needed. Surely is a drone and whoever was flying it did for the spectacle but the video can illustrate how one could lose spacial awareness in and between the cumulus structures. And this weather is not even in the extremes.
  13. Oh, that was close. Understood, thanks.
  14. No no... the APKWS is a monster, if it is the same one the Warthog (A-10CII) can carry with the MPP warhead. It can wreck any tank T-72s or bellow with a single hit. Think of the Vihkr for the Ka-50.
  15. interesting, thanks. But it is the actual INS positioning. It made waypoints to tens of miles off their actual point. Running with that option disabled the waypoints were much more accurate. it was a matter of pointing at a complete different town.
  16. It has been shown the issue early after launch here in the forum and there is a patch tomorrow. It may be possible is among the fixes. Hopefully. One of the few if not the only module I have that I was planning to do the historical filter on the mission editor and by coincidence....
  17. I`m highly against that option at this current state. It breaks the INS system (as far as I could tell) while giving no benefit.
  18. @CaptScotty I just loaded up your mission. I have no controllers plugged on the PC at the moment and the gears were in the up position. Lever and gears. Test it without any peripheral connected. Check your peripherals and bindings, especially the ones governed by two position switches.
  19. False positive. There are plenty of reports like this on both forums, Steam and here. AV programs today resorts to questionable methods to justify their existence. Make and exception to the whole DCS root folder and make a DCS repair. That was likely the authenticator file for the module.
  20. Start mission>Select A-G mode>Switch from CCIP to CCRP>Radar map shows. Radar map is not available in CCIP as razo+r pointed out. Give that person the credit for the solution. Radar map is also available in Nav mode by selecting GMT.
  21. ....could it be, not the textures, but.....the autogen variability and presence? ...just a thought. From high up the map is beautiful. If from low and shallow angles things starts to break, and that's where the 3d assets/autogen plays its part. Borrowed from another thread: Credit for MBot for the images and there is more on this thread above. You're already surrendering an extra 600gb for 2d flat images without no benefit to the area the map is lacking. Also limiting the product reach as not everyone have enough storage whereas other maps already look like this with less than half the footprint of Kola:
  22. I've watched the video when it came out. It bothers me to no end showcase videos in DCS that are laboratory like with zero wind and zero turbulence. The actual prime time for showcase the module before release especially the flight dynamics. There is nothing going on wind related in the video making the heli movements seems like a blender (or any other software like it) animation. Static and dull. It is not the blame on the module (perhaps) but whoever made the mission. The smoke from the destroyed vehicles goes straight up. If only they would put a bit of wind of 2 to 5 knots and turbulence above 10. Some shots inside the cockpit could very well look like the helicopter was on a pad shooting missiles. I can't comment about the missile shot recoil. In my understanding the missile propels itself forward unlike a cannon where the gun needs to react to the gas to push the shell out on the other end. I just miss a bit of wobble of the weight shift, maybe.
  23. Annunciator Panel at Right Sub-Panel https://f4.manuals.heatblur.se/cockpit/pilot/right_sub_panel.html Green lights for each tank means no fuel flow is detected.
  24. Upgrade to LGA 1700. Save the RAM and just get a new mobo + CPU. Any i5 would outperform your i7 there.
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